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Comp Lobby Change Proposals

over 10 years

Hello comp lobby. As some people are discussing, activity has gone down a bit, and yesterday the lobby was delisted from the front page temporarily. As a result of that, we have some new ideas for competitive and training lobby to help revitalize both lobbies in integration and play. It does look likely though that another lobby will replace this placement on the front page if things do not change. I ask that you please review this if you want things to remain as they are now.

If you would like to see the ideas and proposals for training lobby, please view this thread here.

https://epicmafia.com/topic/63210

For now I will hierarchy things that will be done, and those ideas which would be dependent on Lucid and the undertaking work for them.

Main Changes

1) Lobby rename to ‘Ranked’

Having the lobby name as competitive comes off as intimidating for newer players. Whilst competitions are not going anywhere in this lobby, we want to encourage regular play for those who do not want to influence running competitions.

2) Lower point requirement for entry lowered to 500.

Having an entry amount of 1500 is a very large asking score for someone new to the game. By that time they have either settled down in one lobby with no opinion on moving, or even trying out another lobby. I realize this might lead to more reports being done in comp, but I don’t think it’ll hugely influence the amount of reports that have to be done on average that we have now. Existing limits such as new accounts not being able to participate in current trophy rounds won’t be removed.

Future Changes Pending Feedback

1) Greater new range of achievements.

Not everyone wants to play EpicMafia for trophies, but one thing that I’ve learnt is that lots of people enjoy the stat tracking and trying to get achievements. I feel going into every game with the chance to have a reward or unlock would be great, and we can possibly encourage lobby specifics achievements too.

One example I’d like to see with achievements is a much greater range of unlocks. Let’s take the current hunter achievement which requires you to shoot the mafia in 3 way. This isn’t achievable for everyone, but we can make this achievement accessible for all in some way by having levels without downgrading existing criteria.

Here’s an example

*Level 1: Hit the mafia as Hunter

*Level 2: Hit the mafia 10 times as Hunter

*Level 3 (Ranked Exclusive): Hit the mafia in 3 way as Hunter.

Earning an achievement can gain a small emblem, completing the complete range of achievements can earn a badge.

2) Cycling ‘Assignments’ and challenges

Moving back to the topic of not everyone wanting to run for a trophy, or not having the time to do so, having mini competitions known as assignments could be a new, fun aspect that some players might want to participate in. Like happy hours, imagine having weekly challenges such as who can have the most wins as a particular role, or who can achieve the most cop guilty reports in a week. This can keep things fresh and make achieving more accessible.

3) More community consultation on setups and these new ideas

Having submitted achievements and assignments be as easy as submitting new roles for the game would be brilliant if possible. One problem comp has is autonomy, there’s too much interjection with many actions and not many ways for viewpoints to influence the site.

Concluding notes

We’re fully welcoming in embracing ideas for what might help this lobby thrive, so please rate or give your own for consideration. Thanks guys.

deletedover 10 years

Retti says

Blame SGR for thinking it would be a good idea in the first place and lucid just throwing his hands up in the air and saying 'OK.'


Literally everyone supported red hearts. I remember people getting upset when I wrote a long wall against it.

That said I actually don't think red hearts are a bad idea anymore, at least for the CURRENT state of Comp Lobby, because they serve SGR's imagined purpose perfectly. Of course, when comp lobby changes they will have to too.
over 10 years
you know what will really get the competition crackin'? a high barrier to entry
over 10 years
Smorlicious please become informed on subjects before arguing about them. thanks
over 10 years

Smorlicious says

Yea. But I bet you the equivelent of "gold hearts" back then was hard for noobies to get into.


no it wasn't. ranked games and ranked+ games both shared the 4 unranked games requirement and nothing more
deletedover 10 years

Bumpers says

There still seems to be a lot of pulling for a single lobby. I don't know if I need to make myself clear, again, but these are the options you have with the site. This is also the closest you'll get to a single lobby without anything lost.

Retti, can you calm down please, thanks. I've talked with Lucid, these are what he's fine with. There shouldn't be a proposal of anything that can influence lobbies that he's not fine with, there are things that have been proposed that he's not fine with.


He disagrees with a trial period?
deletedover 10 years
Yea. But I bet you the equivelent of "gold hearts" back then was hard for noobies to get into. It will still be that way. If we give everyone 10 red heats and ten gold hearts, and make it a 100+ win to play gold, then once players playing gold games run out of hearts, they can just go play red heart games, which still have its own achievements to unlock, and so on. It will still be like that. Comp players don't want to lose the option of being able to play games without noobs in them, but experienced players in training won't shy away from gold games because they didn't before and once they get used to them they'll enjoy them more.
over 10 years
There still seems to be a lot of pulling for a single lobby. I don't know if I need to make myself clear, again, but these are the options you have with the site. This is also the closest you'll get to a single lobby without anything lost.

Retti, can you calm down please, thanks. I've talked with Lucid, these are what he's fine with. There shouldn't be a proposal of anything that can influence lobbies that he's not fine with, there are things that have been proposed that he's not fine with.
over 10 years
You misread - I said "some" and "many" - you've taken that to mean ALL, which is incorrect.

If things won't change, why bother merging at all? I consider this one of the most prevalent issues with the site, so if that's not solved, is there really any point at all in merging?
over 10 years

EmmerrLouise says


Smorlicious says

And the comp players don't want to be forced to play with noobies anymore than training wants to be forced into comp.


Exactly. Some training players hate the idea of joining comp (whether the lobby or the game-style), and many comp players cannot abide noobs (general intolerance for ignorance and/or 'bad' play and you cannot argue that this doesn't exist rn).


you say that comp players cannot abide noobs and training hate comp style. so therefore if we merge, things won't change so why not merge? there are more pros to merging than cons
deletedover 10 years

Smorlicious says

Okay, so then if we want that kind of system, what is the point to having red hearts and gold hearts?


Blame SGR for thinking it would be a good idea in the first place and lucid just throwing his hands up in the air and saying 'OK.' Do you know what people did back then when they ran out of hearts in terms of the ones used for competition? They played other games that were still ranked, which meant the players who weren't even exposed to that side still got to play with people who were better than them. With the current state we're in, there's no reason for people to do that.
over 10 years
let me, as a person who does not play in competitive lobby, tell you the collective desire of competitive players:
over 10 years

Smorlicious says

And the comp players don't want to be forced to play with noobies anymore than training wants to be forced into comp.


Exactly. Some training players hate the idea of joining comp (whether the lobby or the game-style), and many comp players cannot abide noobs (general intolerance for ignorance and/or 'bad' play and you cannot argue that this doesn't exist rn).
over 10 years
lets create imaginary paradigms based on a lobby i do not play in
deletedover 10 years

EmmerrLouise says


Retti says

The point of assimilation is so that both competitive and training are FORCED to play with each other.


Because forcing people to do something they might not want to do is always so popular.


Proof. :)
deletedover 10 years

Smorlicious says

And the comp players don't want to be forced to play with noobies anymore than training wants to be forced into comp.


Who gave you this awful idea
deletedover 10 years
And the comp players don't want to be forced to play with noobies anymore than training wants to be forced into comp.
deletedover 10 years
i shall embrace my training brethren and play EpicMafia games side by side for the good of all people

signed, your name here
deletedover 10 years
Okay, so then if we want that kind of system, what is the point to having red hearts and gold hearts?
over 10 years

Retti says

The point of assimilation is so that both competitive and training are FORCED to play with each other.


Because forcing people to do something they might not want to do is always so popular.
deletedover 10 years

Smorlicious says

You can't have both then. You can't say you don't want a tier system, but you want to keep comp games and force noobies to play.


'comp' isn't a magical word that means you have to spend your whole life on this website. anyone should be able to join competition, that's how it should've been in the first place. the only underlying problem I would see is plausibly ABC mucking up games but I think players will be smart enough to spot someone who looks like ABC, much like they had to back in the past. 2.0 was inherently flawed but it was only because there wasn't mods who could take care of these things. now there is.
deletedover 10 years
And again if we're going to force different levels of people playing with each other, then we either leave that to red heart games, and as you say let gold die out, or let newer players join gold games, and let red hearts die out.
deletedover 10 years
You can't have both then. You can't say you don't want a tier system, but you want to keep comp games and force noobies to play.
over 10 years
I've created the Part 2 thread https://epicmafia.com/topic/63223

This thread unlike the original include a poll of different options for a reform. Please cast your vote, citizens!
deletedover 10 years

Smorlicious says

I thought the point of merging was just to create a tier system so you slowly work up? 100+ cap is not too hard to reach if you are a regular, avid mafia player, and that is generally around the time people start getting good. If we're FORCING people to play with each other, then there really is no point in having 3 levels of play at all. If we want to keep the 3 levels of play, we need incentives to play each, and we need each to fulfill a certain play style.


Oh my god no not at all none of the people advocating a single lobby want another bloody *** tier system
deletedover 10 years
I thought the point of merging was just to create a tier system so you slowly work up? 100+ cap is not too hard to reach if you are a regular, avid mafia player, and that is generally around the time people start getting good. If we're FORCING people to play with each other, then there really is no point in having 3 levels of play at all. If we want to keep the 3 levels of play, we need incentives to play each, and we need each to fulfill a certain play style.