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Comp Lobby Change Proposals

over 10 years

Hello comp lobby. As some people are discussing, activity has gone down a bit, and yesterday the lobby was delisted from the front page temporarily. As a result of that, we have some new ideas for competitive and training lobby to help revitalize both lobbies in integration and play. It does look likely though that another lobby will replace this placement on the front page if things do not change. I ask that you please review this if you want things to remain as they are now.

If you would like to see the ideas and proposals for training lobby, please view this thread here.

https://epicmafia.com/topic/63210

For now I will hierarchy things that will be done, and those ideas which would be dependent on Lucid and the undertaking work for them.

Main Changes

1) Lobby rename to ‘Ranked’

Having the lobby name as competitive comes off as intimidating for newer players. Whilst competitions are not going anywhere in this lobby, we want to encourage regular play for those who do not want to influence running competitions.

2) Lower point requirement for entry lowered to 500.

Having an entry amount of 1500 is a very large asking score for someone new to the game. By that time they have either settled down in one lobby with no opinion on moving, or even trying out another lobby. I realize this might lead to more reports being done in comp, but I don’t think it’ll hugely influence the amount of reports that have to be done on average that we have now. Existing limits such as new accounts not being able to participate in current trophy rounds won’t be removed.

Future Changes Pending Feedback

1) Greater new range of achievements.

Not everyone wants to play EpicMafia for trophies, but one thing that I’ve learnt is that lots of people enjoy the stat tracking and trying to get achievements. I feel going into every game with the chance to have a reward or unlock would be great, and we can possibly encourage lobby specifics achievements too.

One example I’d like to see with achievements is a much greater range of unlocks. Let’s take the current hunter achievement which requires you to shoot the mafia in 3 way. This isn’t achievable for everyone, but we can make this achievement accessible for all in some way by having levels without downgrading existing criteria.

Here’s an example

*Level 1: Hit the mafia as Hunter

*Level 2: Hit the mafia 10 times as Hunter

*Level 3 (Ranked Exclusive): Hit the mafia in 3 way as Hunter.

Earning an achievement can gain a small emblem, completing the complete range of achievements can earn a badge.

2) Cycling ‘Assignments’ and challenges

Moving back to the topic of not everyone wanting to run for a trophy, or not having the time to do so, having mini competitions known as assignments could be a new, fun aspect that some players might want to participate in. Like happy hours, imagine having weekly challenges such as who can have the most wins as a particular role, or who can achieve the most cop guilty reports in a week. This can keep things fresh and make achieving more accessible.

3) More community consultation on setups and these new ideas

Having submitted achievements and assignments be as easy as submitting new roles for the game would be brilliant if possible. One problem comp has is autonomy, there’s too much interjection with many actions and not many ways for viewpoints to influence the site.

Concluding notes

We’re fully welcoming in embracing ideas for what might help this lobby thrive, so please rate or give your own for consideration. Thanks guys.

deletedover 10 years
Everyone clearly knows the solution to this issue.

The only problem is getting Lucid to listen.
over 10 years
it's what cirno would have wanted
over 10 years

Betrayal says


Owen says


Owen says

Shut down all lobbies except sandbox, blacklist all setups except close role, and make closed role setups ranked





Shutting down all lobbies is a viable option but people paid 20 tokens to create their own custom lobbies, so how would we deal with that? Tbh we should only keep a merged lobby (Casual Lobby) and Sandbox.


no one's gonna care when they're having fun in closed role games
over 10 years
We're not doing terribly. Combine Training and Comp (call it Main Lobby), make it 1500 points to trophy run (for those who take competitions so seriously--and 1500 points is only around 30 wins, won't take that long to do (and you really shouldn't be running with less than 30 wins on the site anyway)), show 20 games per page (or make the games page filterable by Unranked/Red Heart/Gold Heart) and things should be better.
over 10 years
reenable comp in training and then shut down comp lobby. DONE.
over 10 years

Owen says


Owen says

Shut down all lobbies except sandbox, blacklist all setups except close role, and make closed role setups ranked





Shutting down all lobbies is a viable option but people paid 20 tokens to create their own custom lobbies, so how would we deal with that? Tbh we should only keep a merged lobby (Casual Lobby) and Sandbox.
over 10 years
just merge the lobbies
over 10 years
anyone scared of "noobs" ruining their runs need to *** realise that those noobs dont get better unless they play with good players. play as declined so much due to segregation and the only REAL solution is to re-merge the lobbies but it's not happening. anyone fighting AGAINST it however is *** stupid
over 10 years

Owen says

Shut down all lobbies except sandbox, blacklist all setups except close role, and make closed role setups ranked

over 10 years

EmmerrLouise says

50% AND 100 games could work, because it means people with like 4 games (and 2 wins) can't join comp games. Still can't envisage a huge lobby with pages and pages of comp and ranked and unranked games waiting to be played - many empty tables.



There won't be empty tables. If there was a lobby full of empty tables, then people will realize so and stop making tables and joining more. People just wanna play so that idea is invalid.
over 10 years
Shut down all lobbies except sandbox, blacklist all setups except close role, and make closed role setups ranked
over 10 years

Edark says

"You say Im stupid? Guess what pal, you're stupid for calling me stupid! Jokes on you ***" Betrayal 2k14


I didn't call you stupid. Now you're just acting like an insecure little kid over the internet. I said that your post was a stupid/immature thing to say, not that you are stupid as a person. I don't know you personally so I can't say. So stop being insecure about it, if you aren't stupid then you have nothing to worry about and my opinion of you shouldn't matter.
over 10 years

Smorlicious says

What if training players don't WANT to join/ train for competitive? Play Epicmafia isn't all about winning stupid trophies and playing seriousness. I play on Epicmafia not for the points but just to have fun, and earning achievements is just a plus. I personally don't play competitive games because the enviornment is so hostile and you have to learn on your feet. Idc if the points go, or if there is a 10k cap, but I don't want to be "forced out" of training. that would make me so sad. :(( I like the casualness of training.


Yes, and we if merge both lobbies and call it 'Casual' lobby. It will be up to the players themselves what they make out of the experience and whether they run or not. The lobby will be a unified force which will never die or become inactive. And a variety of setups can be played.
deletedover 10 years
Don't force training players to "train for" competitive games just because competitive lobby is dieing. That is the price it pays for being so hostile and wanting to not deal with noobs. If any lobby is going to join another, then comp should be the one to go to training. It's the one that's dying, not training.
over 10 years
"You say Im stupid? Guess what pal, you're stupid for calling me stupid! Jokes on you ***" Betrayal 2k14
deletedover 10 years
What if training players don't WANT to join/ train for competitive? Playing Epicmafia isn't all about winning stupid trophies and playing seriously. I play on Epicmafia not for the points but just to have fun, and earning achievements is just a plus. I personally don't play competitive games because the enviornment is so hostile and you have to learn on your feet. Idc if the points go, or if there is a 10k cap, but I don't want to be "forced out" of training. that would make me so sad. :(( I like the casualness of training.
over 10 years
50% AND 100 games could work, because it means people with like 4 games (and 2 wins) can't join comp games. Still can't envisage a huge lobby with pages and pages of comp and ranked and unranked games waiting to be played - many empty tables.
over 10 years

Edark says

I also request mod negs on betrayals posts since his opinion is incredible stupid


My opinions may be stupid to you but no one cares about your opinion. Your opinion is going to be forgotten about once we reach page 10. My opinion is actually relevant. You suggest stupid things like negging other peoples opinons because you think they're stupid which is stupid.
over 10 years

Betrayal says

That's like saying you aren't going to treat your cancer until you really die.


lol
over 10 years

Edark says

After thinking about this for about 5 mins Ive decided that merging lobbies is a bad idea overall untill comp lobby really dies.


That's like saying you aren't going to treat your cancer until you really die. Or you aren't gonna fill your tank up with gas until it's really empty. It's better that we solve our problems now instead of waiting for the future to solve them.
over 10 years
I also request mod negs on betrayals posts since his opinion is incredible stupid
over 10 years
After thinking about this for about 5 mins Ive decided that merging lobbies is a bad idea overall untill comp lobby really dies.
over 10 years

EmmerrLouise says

Betrayal, if you're gonna kick people out of training lobby with 10k points, make the threshold 10k points surely.

If they're ready to be forced out of ranked games in training, they're ready for comp games.


if we merge both lobbies, a 10k point threshold to join the round won't be an entirely bad idea but I'm suggesting that there's a better way to do it.

Instead, let's base round entry for ALL players regardless of points.

In order to join a round, you must have at least 100 wins and a certain win percentage, let's say 50%

this ensures that you're in good standing based on your win ratio and you've played enough games so you wouldn't be a troll account / bad player in the round

of course it doesn't have to be 100 games or a 50% win ratio, that's up to the community / admins

and this won't just be for new players, for past players too, they have to maintain their standards or they will be denied entry into the round and be forced to play normal heart games in the merged lobby
over 10 years

EmmerrLouise says


Betrayal says

We don't need training anymore.


The vast reduction of numbers in comp lobby suggest that we really do, but it needs to be redesigned to TRAIN for comp, which it is currently not doing.



What I mean is that we don't need both lobbies anymore. We need to merge em' into one and raise the requirements for entering the round.
over 10 years
Betrayal, if you're gonna kick people out of training lobby with 10k points, make the threshold 10k points surely.

If they're ready to be forced out of ranked games in training, they're ready for comp games.