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Comp Lobby Change Proposals

over 10 years

Hello comp lobby. As some people are discussing, activity has gone down a bit, and yesterday the lobby was delisted from the front page temporarily. As a result of that, we have some new ideas for competitive and training lobby to help revitalize both lobbies in integration and play. It does look likely though that another lobby will replace this placement on the front page if things do not change. I ask that you please review this if you want things to remain as they are now.

If you would like to see the ideas and proposals for training lobby, please view this thread here.

https://epicmafia.com/topic/63210

For now I will hierarchy things that will be done, and those ideas which would be dependent on Lucid and the undertaking work for them.

Main Changes

1) Lobby rename to ‘Ranked’

Having the lobby name as competitive comes off as intimidating for newer players. Whilst competitions are not going anywhere in this lobby, we want to encourage regular play for those who do not want to influence running competitions.

2) Lower point requirement for entry lowered to 500.

Having an entry amount of 1500 is a very large asking score for someone new to the game. By that time they have either settled down in one lobby with no opinion on moving, or even trying out another lobby. I realize this might lead to more reports being done in comp, but I don’t think it’ll hugely influence the amount of reports that have to be done on average that we have now. Existing limits such as new accounts not being able to participate in current trophy rounds won’t be removed.

Future Changes Pending Feedback

1) Greater new range of achievements.

Not everyone wants to play EpicMafia for trophies, but one thing that I’ve learnt is that lots of people enjoy the stat tracking and trying to get achievements. I feel going into every game with the chance to have a reward or unlock would be great, and we can possibly encourage lobby specifics achievements too.

One example I’d like to see with achievements is a much greater range of unlocks. Let’s take the current hunter achievement which requires you to shoot the mafia in 3 way. This isn’t achievable for everyone, but we can make this achievement accessible for all in some way by having levels without downgrading existing criteria.

Here’s an example

*Level 1: Hit the mafia as Hunter

*Level 2: Hit the mafia 10 times as Hunter

*Level 3 (Ranked Exclusive): Hit the mafia in 3 way as Hunter.

Earning an achievement can gain a small emblem, completing the complete range of achievements can earn a badge.

2) Cycling ‘Assignments’ and challenges

Moving back to the topic of not everyone wanting to run for a trophy, or not having the time to do so, having mini competitions known as assignments could be a new, fun aspect that some players might want to participate in. Like happy hours, imagine having weekly challenges such as who can have the most wins as a particular role, or who can achieve the most cop guilty reports in a week. This can keep things fresh and make achieving more accessible.

3) More community consultation on setups and these new ideas

Having submitted achievements and assignments be as easy as submitting new roles for the game would be brilliant if possible. One problem comp has is autonomy, there’s too much interjection with many actions and not many ways for viewpoints to influence the site.

Concluding notes

We’re fully welcoming in embracing ideas for what might help this lobby thrive, so please rate or give your own for consideration. Thanks guys.

deletedover 10 years
That doesn't change anything though, nobody will want to play those games, and it will end with those games filling faster as competitive, as shown, is a dying breed. The point of assimilation is so that both competitive and training are FORCED to play with each other.
deletedover 10 years
And don't we have moderators to ban people who are caught cheating? Isn't that their job?
deletedover 10 years
All im saying is the 50- 100+ cap would not hinder incentive to play gold games, and would not hinder how noobs learn. They will still learn in training games.
deletedover 10 years

Smorlicious says

When there were gold hearts in training, the players who had reached that cap WERE playing gold heart games.


...Which included players who either felt they weren't good enough for competitive competition or cheating alts.
deletedover 10 years
When there were gold hearts in training, the players who had reached that cap WERE playing gold heart games.
deletedover 10 years


but the point of competitive games isn't to teach noobies.


Who said anything about teaching them? Nobody took the time to sit me down and tell me how to play mafia when there was a single lobby. I learned all by myself and simply playing with people who already did. The greatest teacher is experience.
deletedover 10 years
This will happen. It does happen. But it needs to happen in red heart games. The 100-200/50%+ win streak may be excessive, but the point of competitive games isn't to teach noobies. But I would concede and say that maybe 100 wins is too high.
deletedover 10 years

Smorlicious says

As I've already suggested, I think to be able to play competitive games, you should make it where a player needs to have won at least 100-200 games in order to join a gold heart game, and possible a 50% or more win streak.

I for one do not believe that new players learn more by just simply playing with good players. Usually noobs don't understand things like why cop should out when there is a doc save d1 or why you should avoid a 4-way, new players don't listen, and generally experience players tend to single out new players. That's why we need to leave the "mesh" of new and experienced players in the ranked red heart games.

What bringing competitive games to training lobby will do (if we make it harder to join them) is make it easier for the experienced players in training to become part of the competitive gaming community. It was already starting to happen where there were comp games in training. The problem with it was that too many noobs joined them and the comp games left the ranked and unranked games empty. This wouldn't be an issue however if we raised the point level to join and the competivitive players joined training lobby.


Everything you suggested fixes absolutely nothing in terms of where we already are, suggesting a cap such as 100-200 games and 50% win-rate is still making it so training players will just play with other training players, for the people who reached that 'cap', have no incentive to play anything else.

2nd point, you pick up good habits by good players. Almost every successful and renowned player that was before the separation of lobbies could tell you this.
over 10 years
delete ranked, sandbox for one true lobby
over 10 years
bumpers is the epicmafia messiah
over 10 years
i'll be your QA guy ;^)
over 10 years
nope and nope shut up
deletedover 10 years
Damnit connor, your OPs are more organized than mine
deletedover 10 years
As I've already suggested, I think to be able to play competitive games, you should make it where a player needs to have won at least 100-200 games in order to join a gold heart game, and possible a 50% or more win streak.

I for one do not believe that new players learn more by just simply playing with good players. Usually noobs don't understand things like why cop should out when there is a doc save d1 or why you should avoid a 4-way, new players don't listen, and generally experience players tend to single out new players. That's why we need to leave the "mesh" of new and experienced players in the ranked red heart games.

What bringing competitive games to training lobby will do (if we make it harder to join them) is make it easier for the experienced players in training to become part of the competitive gaming community. It was already starting to happen where there were comp games in training. The problem with it was that too many noobs joined them and the comp games left the ranked and unranked games empty. This wouldn't be an issue however if we raised the point level to join and the competivitive players joined training lobby.
over 10 years

Retti says

Someone should make an OP about the last 2 pages for I am too lazy to do it. Please include a lot of american symbolism too.


if you want to be at the forefront you have to earn your way there. put in the effort yourself
deletedover 10 years
Someone should make an OP about the last 2 pages for I am too lazy to do it. Please include a lot of american symbolism too.
over 10 years
merge lobbies
deletedover 10 years

EmmerrLouise says

In some respects it still runs that way but I don't understand the point you're making (unless it was purely to highlight this?).


Do you hate equality and fairness for all, EmmerBourgeoisie?
over 10 years
i don't mean literal pointfarms. i mean mindless quick-winning on FP and classic.
over 10 years
What do you consider standard play? You're not explaining your point.
over 10 years

EmmerrLouise says

If pointfarm setups are so prevalent in training, blacklist them? Why is this an issue?


They flip their *** ***.
over 10 years
If pointfarm setups are so prevalent in training, blacklist them? Why is this an issue?
over 10 years
if it still ran that way, standard play wouldn't be at the all-time low that it is
over 10 years
I REFUSE to go to a page 2 to find a game, thats completely unacceptable
over 10 years
i dont even bother asking the noobs if they want us in their lobby. they dont want their little pointfarm bubbles popped.