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Comp Lobby Change Proposals

over 10 years

Hello comp lobby. As some people are discussing, activity has gone down a bit, and yesterday the lobby was delisted from the front page temporarily. As a result of that, we have some new ideas for competitive and training lobby to help revitalize both lobbies in integration and play. It does look likely though that another lobby will replace this placement on the front page if things do not change. I ask that you please review this if you want things to remain as they are now.

If you would like to see the ideas and proposals for training lobby, please view this thread here.

https://epicmafia.com/topic/63210

For now I will hierarchy things that will be done, and those ideas which would be dependent on Lucid and the undertaking work for them.

Main Changes

1) Lobby rename to ‘Ranked’

Having the lobby name as competitive comes off as intimidating for newer players. Whilst competitions are not going anywhere in this lobby, we want to encourage regular play for those who do not want to influence running competitions.

2) Lower point requirement for entry lowered to 500.

Having an entry amount of 1500 is a very large asking score for someone new to the game. By that time they have either settled down in one lobby with no opinion on moving, or even trying out another lobby. I realize this might lead to more reports being done in comp, but I don’t think it’ll hugely influence the amount of reports that have to be done on average that we have now. Existing limits such as new accounts not being able to participate in current trophy rounds won’t be removed.

Future Changes Pending Feedback

1) Greater new range of achievements.

Not everyone wants to play EpicMafia for trophies, but one thing that I’ve learnt is that lots of people enjoy the stat tracking and trying to get achievements. I feel going into every game with the chance to have a reward or unlock would be great, and we can possibly encourage lobby specifics achievements too.

One example I’d like to see with achievements is a much greater range of unlocks. Let’s take the current hunter achievement which requires you to shoot the mafia in 3 way. This isn’t achievable for everyone, but we can make this achievement accessible for all in some way by having levels without downgrading existing criteria.

Here’s an example

*Level 1: Hit the mafia as Hunter

*Level 2: Hit the mafia 10 times as Hunter

*Level 3 (Ranked Exclusive): Hit the mafia in 3 way as Hunter.

Earning an achievement can gain a small emblem, completing the complete range of achievements can earn a badge.

2) Cycling ‘Assignments’ and challenges

Moving back to the topic of not everyone wanting to run for a trophy, or not having the time to do so, having mini competitions known as assignments could be a new, fun aspect that some players might want to participate in. Like happy hours, imagine having weekly challenges such as who can have the most wins as a particular role, or who can achieve the most cop guilty reports in a week. This can keep things fresh and make achieving more accessible.

3) More community consultation on setups and these new ideas

Having submitted achievements and assignments be as easy as submitting new roles for the game would be brilliant if possible. One problem comp has is autonomy, there’s too much interjection with many actions and not many ways for viewpoints to influence the site.

Concluding notes

We’re fully welcoming in embracing ideas for what might help this lobby thrive, so please rate or give your own for consideration. Thanks guys.

over 10 years

Betrayal says

We don't need training anymore.


The vast reduction of numbers in comp lobby suggest that we really do, but it needs to be redesigned to TRAIN for comp, which it is currently not doing.
over 10 years

Smorlicious says

They need to break 100 game wins I would say. Players who have at least 100 games aren't great, but they aren't the regular veggers and ispers. At least with this comp would not be plagued with the same problems as training; at least not all of them.


This is a good idea, instead of basing it on points, we can base it on games played or wins. like if they've won 50 or 100 games, they can join the round. OR we can base round entry on win percentage and games played.

a new player must have at least 100 games play and a good win percentage in order to join rounds or we can require ALL players to have that or they can be denied from joining the round causing them to work hard playing heart games to better their win percentage
over 10 years
A better thing to discuss now is if we merge the lobbies, what should the point threshold to join the round be? 1,500 is too low. IMO it was created years ago since 1,500 was seen a lot of points when EM just started. Now, everyone and their mom has over 1,500 points so it's time for a raise. Discuss the new point threshold to join the round.
deletedover 10 years
EmmerLouise's opinions are bad.
over 10 years
I could care less whether we merge or not Emmer. I'm not even an active player. But even I can see that a merge is necessary in order to fix the OP's problem of the activity decline in Comp lobby.
over 10 years

EmmerrLouise says


Betrayal says

"Bad players"..."glamorous gold runners"


Your words, not mine, and that sentence perfectly encapsulates what is wrong with this website. You glorify those running in comp as if they're some higher being and anyone left in Training are considered 'bad' - or at least, too bad for competitive lobby.




I didn't say everyone in training is bad. I play in training lobby for recreational purposes such as enjoying setups like Classic Mafia which isn't played in Comp. lobby.
deletedover 10 years
What I mean by training lobby as the main lobby is that it's the lobby where the most amount of players and most diverse amount of players. Whilst sandbox and comp have distinct players, training is full of all sort of wonderful bs.
over 10 years

Smorlicious says

I think the reality is, is the Training is the true "main lobby" of epicmafia, and competitive is seen as the "exclusive lobby for players who care too much" lobby.


Not true, many of your average Joes play in Competitive lobby and non-serious players play their too. But there are serious players. As in Training, there are serious players but also your average Joes. Merging won't make much of a difference in skillset balance wise.
over 10 years

EmmerrLouise says

As I see it, the reason Training exists, primarily, is to train players in various setups with various roles with a view to moving to comp and using skills and knowledge developed in training to run and see how they fare against others players.

If the numbers of runners in comp is dwindling, it surely means that Training is no longer doing what it was intended for - it's not a site issue per se, but rather a lobby issue.


We don't need training anymore. Let us purge and begin the merge. The Mentorship system was created for a reason. That's how new players can learn. We don't need Training lobby. Let's merge, baby, merge!
deletedover 10 years
I think the reality is, is the Training is the true "main lobby" of epicmafia, and competitive is seen as the "exclusive lobby for players who care too much" lobby.
over 10 years

Betrayal says

"Bad players"..."glamorous gold runners"


Your words, not mine, and that sentence perfectly encapsulates what is wrong with this website. You glorify those running in comp as if they're some higher being and anyone left in Training are considered 'bad' - or at least, too bad for competitive lobby.
over 10 years
As I see it, the reason Training exists, primarily, is to train players in various setups with various roles with a view to moving to comp and using skills and knowledge developed in training to run and see how they fare against others players.

If the numbers of runners in comp is dwindling, it surely means that Training is no longer doing what it was intended for - it's not a site issue per se, but rather a lobby issue.
over 10 years

EmmerrLouise says

Merging the lobbies is the worst idea in the history of the interweb. You'll suddenly have inexperienced players (or, at least, those with 1500 points which is hardly a difficult feat tbh) playing with runners in comp games.

While I don't run often, these players are hard enough to deal with in ranked training games. Hell will break loose if they begin to affect the gold heart games.

And we won't need less mods at all lmao.


Betrayal says

And it can also make new players feel at ease that they are playing alongside experienced players therefore this will help new players learn the game better.


This made me legit laugh - do you expect everyone thrust into this lobby to hold hands and sing Kumbayah? The experienced players will grow frustrated with new players, and new players will be intimidated by the experienced players.


As I said earlier, we can just increase the point requirement to join the round if we were to merge lobbies. 1,500 is a bit too low imo and you're right, it is easily obtainable. Can be done in less than a week. Therefore the "Bad players" you are talking about won't be able to effect the "glamorous gold runners" you are talking about.

As for your second statement, there will always be conflict no matter what. There is still conflict in Competitive lobby with experienced players getting mad at other peoples for screwing up or being bad. There are alts and friends who gamethrow for people and a lot of conspiracy. Changing lobbies won't change the dark side of EM. It will always remain.
over 10 years

EmmerrLouise says

Merging the lobbies is the worst idea in the history of the interweb. You'll suddenly have inexperienced players (or, at least, those with 1500 points which is hardly a difficult feat tbh) playing with runners in comp games.

While I don't run often, these players are hard enough to deal with in ranked training games. Hell will break loose if they begin to affect the gold heart games.

And we won't need less mods at all lmao.


Betrayal says

And it can also make new players feel at ease that they are playing alongside experienced players therefore this will help new players learn the game better.


This made me legit laugh - do you expect everyone thrust into this lobby to hold hands and sing Kumbayah? The experienced players will grow frustrated with new players, and new players will be intimidated by the experienced players.


referring you to Retti's posts on this page: https://epicmafia.com/topic/63212?page=2
deletedover 10 years

EmmerrLouise says

Merging the lobbies is the worst idea in the history of the interweb. You'll suddenly have inexperienced players (or, at least, those with 1500 points which is hardly a difficult feat tbh) playing with runners in comp games.

While I don't run often, these players are hard enough to deal with in ranked training games. Hell will break loose if they begin to affect the gold heart games.

And we won't need less mods at all lmao.


Betrayal says

And it can also make new players feel at ease that they are playing alongside experienced players therefore this will help new players learn the game better.


This made me legit laugh - do you expect everyone thrust into this lobby to hold hands and sing Kumbayah? The experienced players will grow frustrated with new players, and new players will be intimidated by the experienced players.


This is why if the lobbies were to merge we'd have to make it three times harder or more to access gold heart games. Players who have had accounts for at least a month generally learn the basics of the game by that time and know not to veg/suicide/isp and it would be the perfect time for them to start learning gold heart set ups instead of sticking to the usual red heart games.
over 10 years
Merging the lobbies is the worst idea in the history of the interweb. You'll suddenly have inexperienced players (or, at least, those with 1500 points which is hardly a difficult feat tbh) playing with runners in comp games.

While I don't run often, these players are hard enough to deal with in ranked training games. Hell will break loose if they begin to affect the gold heart games.

And we won't need less mods at all lmao.


Betrayal says

And it can also make new players feel at ease that they are playing alongside experienced players therefore this will help new players learn the game better.


This made me legit laugh - do you expect everyone thrust into this lobby to hold hands and sing Kumbayah? The experienced players will grow frustrated with new players, and new players will be intimidated by the experienced players.
deletedover 10 years
They need to break 100 game wins I would say. Players who have at least 100 games aren't great, but they aren't the regular veggers and ispers. At least with this comp would not be plagued with the same problems as training; at least not all of them.
over 10 years

Smorlicious says

The solution to that would be easy: keep the 1500 (or whatever amount adequate) point system comp has for it's access except make it for competitive games in training lobby.


I concur. But one thing to question is whether 1,500 is too low for joining the round? Do you think it should be raised to 2,500, 5,000, or even 10,000 as Bumpers original cutoff limitation was? Discuss.
over 10 years

EmmerrLouise says


carolineeee says

there is reason why training lobby has no competition anymore keep it that way!


Exactly. Reason being that very very very very inexperienced players were ruining training lobby runs, combined with the fact that any trophies gained in training lobby were frowned upon as if they 'didn't count' somehow.

Thrusting Training Lobby into a competitive-based environment has not worked before. Why is this being attempted again?


Emmer, the OP stated that the activity in Comp lobby has gone down. Merging the lobbies will increase the lobby activity in order to solve the OP's problem. I am merely trying to solve the problem of low activity levels and merging the lobbies is one way to do it. New players won't be able to join the competition of course so runners won't have to worry about them interfering. Furthermore, merging two lobbies will make it easier for mods and players to catch cheaters/game throwers, etc. Therefore, we will need less mods. And it can also make new players feel at ease that they are playing alongside experienced players therefore this will help new players learn the game better.
deletedover 10 years
The solution to that would be easy: keep the 1500 (or whatever amount adequate) point system comp has for it's access except make it for competitive games in training lobby.
over 10 years

carolineeee says

there is reason why training lobby has no competition anymore keep it that way!


Exactly. Reason being that very very very very inexperienced players were ruining training lobby runs, combined with the fact that any trophies gained in training lobby were frowned upon as if they 'didn't count' somehow.

Thrusting Training Lobby into a competitive-based environment has not worked before. Why is this being attempted again?
over 10 years
well i am Goodbar so of course i'm good
over 10 years

Goodbar says

I don't see how Advanced has any different implications than Competitive lol


I don't see how AdvancedBar has any different implications than CompetitiveBar. You can be Advanced Bar but you aren't good just because you are Competitive Bar.
deletedover 10 years

Betrayal says


Smorlicious says

Again the issue isn't over players being "intimidated" by competitive lobby, it's the difference between the types of games people play, and the types of communities that exist in each lobbies. Training lobby can both be casual and serious with a lot of different kinds of players where as competitive is mostly serious.


Joining both lobbies together will allow us to unify the community into one and eliminate the stereotypes held by each of the two respective lobbies.


I totally support the idea of merging both lobbies. That's not what i'm arguing: I think we're looking at the issue the wrong way. The thought is people don't join competitive because it's "intimidating," but I'm saying people don't join comp because it's a bigger adjustment and takes a lot of work to join when you can still play a rewarding "ranked" experience in training, which has a friendly, more diverse and active enviornment than comp. This is why I'm in favor of merging the lobbies
deletedover 10 years

EmmerrLouise says

And I've no doubt that most current comp lobby players are greatly looking forward to many many many many games of FP and classic mafia if/when these changes are implemented.

At its essence, comp lobby will become training but with trophies.

Oh wait. That deal sounds familiar...


preach. there is reason why training lobby has no competition anymore keep it that way!