Hello comp lobby. As some people are discussing, activity has gone down a bit, and yesterday the lobby was delisted from the front page temporarily. As a result of that, we have some new ideas for competitive and training lobby to help revitalize both lobbies in integration and play. It does look likely though that another lobby will replace this placement on the front page if things do not change. I ask that you please review this if you want things to remain as they are now.
If you would like to see the ideas and proposals for training lobby, please view this thread here.
https://epicmafia.com/topic/63210
For now I will hierarchy things that will be done, and those ideas which would be dependent on Lucid and the undertaking work for them.
Main Changes
1) Lobby rename to ‘Ranked’
Having the lobby name as competitive comes off as intimidating for newer players. Whilst competitions are not going anywhere in this lobby, we want to encourage regular play for those who do not want to influence running competitions.
2) Lower point requirement for entry lowered to 500.
Having an entry amount of 1500 is a very large asking score for someone new to the game. By that time they have either settled down in one lobby with no opinion on moving, or even trying out another lobby. I realize this might lead to more reports being done in comp, but I don’t think it’ll hugely influence the amount of reports that have to be done on average that we have now. Existing limits such as new accounts not being able to participate in current trophy rounds won’t be removed.
Future Changes Pending Feedback
1) Greater new range of achievements.
Not everyone wants to play EpicMafia for trophies, but one thing that I’ve learnt is that lots of people enjoy the stat tracking and trying to get achievements. I feel going into every game with the chance to have a reward or unlock would be great, and we can possibly encourage lobby specifics achievements too.
One example I’d like to see with achievements is a much greater range of unlocks. Let’s take the current hunter achievement which requires you to shoot the mafia in 3 way. This isn’t achievable for everyone, but we can make this achievement accessible for all in some way by having levels without downgrading existing criteria.
Here’s an example
*Level 1: Hit the mafia as Hunter
*Level 2: Hit the mafia 10 times as Hunter
*Level 3 (Ranked Exclusive): Hit the mafia in 3 way as Hunter.
Earning an achievement can gain a small emblem, completing the complete range of achievements can earn a badge.
2) Cycling ‘Assignments’ and challenges
Moving back to the topic of not everyone wanting to run for a trophy, or not having the time to do so, having mini competitions known as assignments could be a new, fun aspect that some players might want to participate in. Like happy hours, imagine having weekly challenges such as who can have the most wins as a particular role, or who can achieve the most cop guilty reports in a week. This can keep things fresh and make achieving more accessible.
3) More community consultation on setups and these new ideas
Having submitted achievements and assignments be as easy as submitting new roles for the game would be brilliant if possible. One problem comp has is autonomy, there’s too much interjection with many actions and not many ways for viewpoints to influence the site.
Concluding notes
We’re fully welcoming in embracing ideas for what might help this lobby thrive, so please rate or give your own for consideration. Thanks guys.
This idea is the closest you're going to get to it, I've been working this out and talking with Lucid to reunify as much as possible. You have three options, this idea, a dead and delisted lobby, or all of you moving to training with no changes for that lobby.
Lucid's shot down the idea many times, but if he's ok with it now, sweet
Lucid should give it a chance, much like he gave a tiered lobby system a chance in the first place.
Lucid wouldn't like the single lobby idea
the reason people overlook a lot is that competitive lobby is dead for morning to early afternoon est, and even when its active games take a while to fill. the lobby being so dead in the first place is why a lot of people don't care enough to wait for games.
The reason competitive is so dead now is because training has no reason or incentive to play in it. They are either too frightened to move outside of training or simply do not care enough to try and get into competition. This problem is not inherently competitive, rather it is how the lobbies are currently set up.
I very much doubt that this will make an enormous impact in the end but I digress, I like the ideas on paper and It's better than what we have now.
Single lobby would completely fix all of this though, just saying.