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Comp Lobby Change Proposals

over 10 years

Hello comp lobby. As some people are discussing, activity has gone down a bit, and yesterday the lobby was delisted from the front page temporarily. As a result of that, we have some new ideas for competitive and training lobby to help revitalize both lobbies in integration and play. It does look likely though that another lobby will replace this placement on the front page if things do not change. I ask that you please review this if you want things to remain as they are now.

If you would like to see the ideas and proposals for training lobby, please view this thread here.

https://epicmafia.com/topic/63210

For now I will hierarchy things that will be done, and those ideas which would be dependent on Lucid and the undertaking work for them.

Main Changes

1) Lobby rename to ‘Ranked’

Having the lobby name as competitive comes off as intimidating for newer players. Whilst competitions are not going anywhere in this lobby, we want to encourage regular play for those who do not want to influence running competitions.

2) Lower point requirement for entry lowered to 500.

Having an entry amount of 1500 is a very large asking score for someone new to the game. By that time they have either settled down in one lobby with no opinion on moving, or even trying out another lobby. I realize this might lead to more reports being done in comp, but I don’t think it’ll hugely influence the amount of reports that have to be done on average that we have now. Existing limits such as new accounts not being able to participate in current trophy rounds won’t be removed.

Future Changes Pending Feedback

1) Greater new range of achievements.

Not everyone wants to play EpicMafia for trophies, but one thing that I’ve learnt is that lots of people enjoy the stat tracking and trying to get achievements. I feel going into every game with the chance to have a reward or unlock would be great, and we can possibly encourage lobby specifics achievements too.

One example I’d like to see with achievements is a much greater range of unlocks. Let’s take the current hunter achievement which requires you to shoot the mafia in 3 way. This isn’t achievable for everyone, but we can make this achievement accessible for all in some way by having levels without downgrading existing criteria.

Here’s an example

*Level 1: Hit the mafia as Hunter

*Level 2: Hit the mafia 10 times as Hunter

*Level 3 (Ranked Exclusive): Hit the mafia in 3 way as Hunter.

Earning an achievement can gain a small emblem, completing the complete range of achievements can earn a badge.

2) Cycling ‘Assignments’ and challenges

Moving back to the topic of not everyone wanting to run for a trophy, or not having the time to do so, having mini competitions known as assignments could be a new, fun aspect that some players might want to participate in. Like happy hours, imagine having weekly challenges such as who can have the most wins as a particular role, or who can achieve the most cop guilty reports in a week. This can keep things fresh and make achieving more accessible.

3) More community consultation on setups and these new ideas

Having submitted achievements and assignments be as easy as submitting new roles for the game would be brilliant if possible. One problem comp has is autonomy, there’s too much interjection with many actions and not many ways for viewpoints to influence the site.

Concluding notes

We’re fully welcoming in embracing ideas for what might help this lobby thrive, so please rate or give your own for consideration. Thanks guys.

deletedover 10 years
Then go talk to them in games....
over 10 years

Venus says

You should like you know go talk to the training people and ask them what would make them move lobbies. They won't just like being kicked out of their homes and getting points


The people replying on the training forums are mostly comp people anyway. Training players don't use the forums anywhere nearly as much.

I think a large part of it is exposure, and that Training lobby doesn't adequately prepare them for Comp setups.
over 10 years

uneasy says

are you kidding me? you can't assume someone who wins 10 games can understand competitive mafia. 25 wins in something easy like classic mafia = comp ticket. 25 games. that's all you need for 1.5k, noobs don't belong in comp. seriously don't do this, you're making it easy for abc and others to ruin the lobby as well. theres enough gamethrowers and ISPers as it is, just from being new


9 wins*
deletedover 10 years
are you kidding me? you can't assume someone who wins 10 games can understand competitive mafia. 25 wins in something easy like classic mafia = comp ticket. 25 games. that's all you need for 1.5k, noobs don't belong in comp. seriously don't do this, you're making it easy for abc and others to ruin the lobby as well. theres enough gamethrowers and ISPers as it is, just from being new
over 10 years

Venus says

You should like you know go talk to the training people and ask them what would make them move lobbies. They won't just like being kicked out of their homes and getting points


They won't be 'kicked' out of anything. They'll just no longer achieve points. And a hell of a lot of them don't care about that. And the ones that do? WELL, the point of this was to stop people pointfarming, no?
over 10 years

Venus says

The point difference isn't going to make ABC around more it takes nothing for him to farm 1.5k


3

3 times as fast.

3 more abc accounts per former abc account.

Abc will be 3 times as active.

And yes, farming 1.5k takes time. Brett constantly complained about it before I blocked him. (And abc asked him to farm accounts for him, so abc clearly had the same problem.)
deletedover 10 years
You should like you know go talk to the training people and ask them what would make them move lobbies. They won't just like being kicked out of their homes and getting points
deletedover 10 years
The point difference isn't going to make ABC around more it takes nothing for him to farm 1.5k
over 10 years
'Ranked' can be misinterpreted fairly easily. And the concept of 'ranked ranked games' makes me feel dizzy. 'Main' would be a better name.

Assignments seem... Like there won't be that many people going for them. You'll have people like soda and painfoinmr which are playing all their setups specifically to try and win these things, but most people will ignore these. I don't think these are necessary. (I don't think they hurt either though? But I really don't see the point.)

500 point entrance means that you'll deal with abc etc. a lot more, which is a decision you make with the change. I'm not going to be dealing with him; you are. The problem is new accounts still won't be able to autojoin the competition if they were made 3-4 days prior and I really don't think that 500 points is enough to pass that 9-10 day limit on always being able to immediately join the competition. And I know that if I joined 'ranked' or 'main' and couldn't play what half the players were playing I'd be a little miffed.

Actually, if lots of players migrate there to play red hearts then that isn't as much of an issue. Still a point worth considering.
over 10 years

Retti says

I think what bothers me most is that the most ideal solution is to combine the lobbies once again, but the dream of single lobbies has been crushed ever since the implementation of custom and lucid actively being against it. I wrote like 5 paragraphs on why single lobbies would fix nearly all facets of the site if I need to post them.


I'm hoping that this is what the idea will transition to, training for new players, Ranked lobby to be the new universal lobby. It's the idea you look for with options.
over 10 years
I've read the Training post after this one, sorry for the question Bumpers :)


Anyway, I understand the idea you want to transmit, bronto, but I still think Ranked would not be an appropriate name, since Ranked would still be playable in (current) Training... maybe "Upper" ? No, that would be bad too... If I come up with a good name I'll let you know
over 10 years

Bumpers says


Zlake says

the only thing which is arguably bad is the 10k point cap. ultimately, those that dont want to go to comp will just self delete and recreate.


There's no need for this, they're not being blocked from playing in training once they reach 10K in points, they wont be able to gain anymore points once they reach 10K.

It used to be like that, we don't want it to be like that.


oh i didnt read it thoroughly. this is cool
over 10 years
Training wouldn't be unranked, but Ranked is the name we've picked for Comp since it is less intimidating and gives users a better idea of what goes on, and will also hopefully encourage people to use red hearts there as well.
over 10 years

GuyFawkes85 says

1) Lobby rename to Ranked

Will Training become unranked? and will it be only possible to play unranked? otherwise the name is not consistent with the lobby (while Competitive is, since it's the ONLY official lobby with a competition, due to the fact that it was taken off from training)


No therte, will still be ranked games in training. Once you reach 10K points you'll still be able to play in training ranked games, but you wont be able to earn more points from them. This is summarised in the training thread I made earlier.


GuyFawkes85 says

2) Lower point requirement to 500

More trolls will come, and more pro will be able to make alts to farm / cheat


I'm confident we can deal with this without a large increase in throwing reports.

--


GuyFawkes85 says

1) Greater new range of achievements.

I like the idea of more achievs, but I don't agree with the 2 specifical examples you gave (the hunter achiev and the "all the achievs")

Hunter achie is ok like that, it's just hard, ok, but that's it, why should it be the only one having "levels" ?


It wont be, that's just a makeshift example. We want to make a range of achivements that range from easy to get to hard to give everyone a chance at unlocking things. I find achivements cool and I know others find it the same, but there's too few and some of them are far too hard and specific.


GuyFawkes85 says

2) Cycling "Assignments" and challenges

Good idea, but think well about the challenge: "more guilty reports" could lead to check more ccs, for example, and that's something you DO NOT want, above all if you get people with only 500 points, and not 1500....


Yeah, there will be a lot of thinking into it, it's just an idea I think rocks and allows those who don't have the dedicated time to run for a trophy to still have time and attempt soemthing else.

Thanks for your feedback man.
over 10 years
tl;dr:

1) Ranked? What?
2) Get the trolls and cheaters away!

1) Ok
2) Ok
over 10 years
1) Lobby rename to Ranked

Will Training become unranked? and will it be only possible to play unranked? otherwise the name is not consistent with the lobby (while Competitive is, since it's the ONLY official lobby with a competition, due to the fact that it was taken off from training)

2) Lower point requirement to 500

More trolls will come, and more pro will be able to make alts to farm / cheat

--

1) Greater new range of achievements.

I like the idea of more achievs, but I don't agree with the 2 specifical examples you gave (the hunter achiev and the "all the achievs")

Hunter achie is ok like that, it's just hard, ok, but that's it, why should it be the only one having "levels" ?

As for "all the achievements", some are not even working (achieved 0 times, did you notice?). I would fix those before implementing new ones.

But I repeat, I LIKE THE IDEA

2) Cycling "Assignments" and challenges

Good idea, but think well about the challenge: "more guilty reports" could lead to check more ccs, for example, and that's something you DO NOT want, above all if you get people with only 500 points, and not 1500....

Thanks for reading.
over 10 years

Zlake says

the only thing which is arguably bad is the 10k point cap. ultimately, those that dont want to go to comp will just self delete and recreate.


There's no need for this, they're not being blocked from playing in training once they reach 10K in points, they wont be able to gain anymore points once they reach 10K.

It used to be like that, we don't want it to be like that.
over 10 years
Both communities would throw a fit, but if you implement the right sort of limits/point requirements within one lobby it'd likely work out really well in the future. It'd get training players to pick up better habits from more experienced players and make everything fill much more quickly.

I should stop posting about it though before I start ranting. I think these ideas proposed are a good starting point though to help mesh the two communities.
over 10 years

Retti says

I think what bothers me most is that the most ideal solution is to combine the lobbies once again, but the dream of single lobbies has been crushed ever since the implementation of custom and lucid actively being against it. I wrote like 5 paragraphs on why single lobbies would fix nearly all facets of the site if I need to post them.


possibly. however, this seems like a nearly perfect compromise
deletedover 10 years
I think what bothers me most is that the most ideal solution is to combine the lobbies once again, but the dream of single lobbies has been crushed ever since the implementation of custom and lucid actively being against it. I wrote like 5 paragraphs on why single lobbies would fix nearly all facets of the site if I need to post them.
deletedover 10 years
I'm ambivalent about the whole thing but I think one sort of action is better than none. A lot of the people come here for solely the competitive aspects of mafia and adding a bunch of dare I say gimmicks like mafia achievements detracts from that whole point. I think if you're into that thing, perhaps it will attract attention, but I don't see it making that huge of an impact. The 500 point requirement is much better however and that is a change I am glad to see.
over 10 years
Yeah, I like that idea too. Ones that are too specific can encourage people to play suboptimally to play for the achievement (like wasting an OT on a ML as Gov to try and get the achievement, guising out multiple times when you shouldn't, etc.)

Win percentage, streaks, and plays/wins by role I think would actually make for better achievements.
over 10 years
also, if the new achievements are implemented, there should be some that arent as role specific. like win five consecutive games, win three consecutive games as mafia, and further on. the challenges should just be simple things like most scum/town games won, highest percentage, or must votes on scum (similar to how the scumhunter achievement works now or w.e)
over 10 years
Yeah, the argument is whether you want two separate communities or if you want it to actually be like a tiered system where the lower lobby flows into the higher one.

The 10K point cap is meant to discourage pointfarmers and people from taking advantage of new players to earn points.
over 10 years
the only thing which is arguably bad is the 10k point cap. ultimately, those that dont want to go to comp will just self delete and recreate. ideally, comp being open at 500 points would solve this problem since it would prevent a training community from forming and it would just become the norm to play in "comp" or w.e u wanna call it.