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New Roles, Items, Game Mechanics

almost 9 years

Bug and role fixes thread: https://epicmafia.com/topic/80934?page=1

How to make a role: https://epicmafia.com/topic/80958?page=1

Role interaction: https://epicmafia.com/topic/81045?page=1

Suggestions for the website: https://epicmafia.com/topic/81096?page=1

Moderator functionality suggestions: https://epicmafia.com/topic/81127

Report suggestions: https://epicmafia.com/topic/81126?page=1

UI suggestions: https://epicmafia.com/topic/88317?page=1

This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.

Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.

Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.

NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.

almost 9 years
it's hard to keep track of all the roles lucid added without second thought

manipulator is a prosecutor clone then and neither seem particularly balanced
almost 9 years

cub says

making it more like keymaker is going in the wrong direction

manipulator amounts to mafia judge which has been suggested many times in various forms but mafia having a judge is just too much, it basically gives mafia the win on lylo

if you prefer, we could call overseer a weak invisible man because seeing what's being discussed doesn't actually catch anyone

every role you think of won't be perfect


mafia judge was actually implemented, its prossecutor
almost 9 years
as for devil here's one

https://epicmafia.com/role/10796

dealing with the devil giving you a vest and gun sounds about balanced although the issue becomes that when someone accepts they'll simply openly claim "deviled" and everyone will know not to accept another devil deal, and there's no reason someone wouldn't claim deviled because everyone of every alliance benefits from it
almost 9 years
making it more like keymaker is going in the wrong direction

manipulator amounts to mafia judge which has been suggested many times in various forms but mafia having a judge is just too much, it basically gives mafia the win on lylo

if you prefer, we could call overseer a weak invisible man because seeing what's being discussed doesn't actually catch anyone

every role you think of won't be perfect
almost 9 years

cub says

Houdini is a one-off keymaker

it could probably work as a mafia role, though, given mafia has more to avoid than town (every investigative role)

manipulator is a superbuff mafia judge that effectively gains +2 votes (+1 self, -1 village) while judge has only +1

overseer is a buff invisible man

retributionist sounds interesting but the name could definitely use a change

paladin is a nerfed monk

exorcist is a hyperbuff cop/tracker/watcher/journo/det/pathologist

devil is a neat concept but could use revision ill post one if you want


I originally had Houdini at 3 instead of 1, put it back to that then. It's a good role.

Then nerf manipulator. Cancel out a user's vote and that is all.

Overseer has limited chances to see all, they still have to choose when to use their powers wisely, they don't get to choose whose meeting they get to see, they just see all things said in every meeting throughout they nights they choose.

The name is fine.

Exorcist is a good role.

If you have suggestions for devil like I said, share them.
almost 9 years
Hey Lucid, if you ever make Duelist you should use this one suggested Sheriff icon:
almost 9 years

Shwartz99 says

Shadow

- Mimics the action of one person (like monkey).
- Does not attend mafia meetings
- Sided with the mafia.



sl0nderman says



almost 9 years
Shadow

- Mimics the action of one person (like monkey).
- Does not attend mafia meetings
- Sided with the mafia.
almost 9 years

Cubotv1 says

Knife sided mafia role which gets a knife every day should be created (doesn't meet in mafia meeting)



Foxie, Golbolco and Error says

Slasher
Every night, if not visited, will craft a knife for itself.
The knife will never reveal upon use.
If shot or killed, the killer will receive a regular knife from the Slasher's collection.
Sided with the Mafia, does not meet.

deletedalmost 9 years
We should make more cool third party roles like the gambler, it's really unique especially how it's function works at night with the 'you are trapped in a...' It also makes for exciting town conversations

Knife sided mafia role which gets a knife every day should be created (doesn't meet in mafia meeting)

There should also be a lot more simple main roles like engineer
deletedalmost 9 years
e.g. town loves you, town loves you not, etc.
deletedalmost 9 years
what if the daisy had 3 petals and changed alignment with each visit/petal loss? depending on the last petal lost, that would be the alignment you're stuck with. granted, it would be difficult to map that trajectory if you're visited multiple times in a night.
almost 9 years
My original intention of the role was sort of make it a reverse siren; instead of wanting visitors, I thought "what if there was something that wouldn't want visitors?" Like in my head, a Daisy could find it difficult if there's a bunch of roles that could potentially visit, and so what it tries to do is to survive and make up reasons why people shouldn't be visiting it while trying to keep people at bay.

Also, I thought it would be a good foil for something like siren. If people think I'm a Daisy as siren, I can just eat people who're trying to get me killed. Daisy could fakeclaim granny and try to throw town off their trail.

But like Cub said, it does feel a little limited to have use in the grand scheme of things. And a little bit of you said, either I think it becomes too hard or too easy depending on what the setup is.
deletedalmost 9 years

cub says


fnoof says


Monobear says

Would adding more visits = death be more viable, or unfair then?


frankly? i think it's a zero-effort role that doesn't contribute much to the game.


i think it's a neat concept that just doesn't work in practice



https://www.youtube.com/watch?v=8ppz-cwLeqo
almost 9 years
tortoise is a good implementation of that concept
almost 9 years

Ben says

is there already a role that reflects back actions


Not yet, but there's lots of suggestions for them, like the Tortoise which is pretty highly voted: https://epicmafia.com/role/3070

I forget what conclusion Foxie and I came to when we discussed one of my roles that gave out shields, which reflected actions back upon the visitor, but I know we discussed it. I'll go find it.

EDIT: Foxie sniped me.
almost 9 years

Ben says

is there already a role that reflects back actions


golbolco had a suggestion for "deflecting" actions and that didn't end up working because of how every single action would have to be handled uniquely

if by reflecting actions you mean applying actions to the actor rather than the acted upon, driver has that ability but indirectly and toreador is similar but not the same
almost 9 years

cub says

i think it's a neat concept that just doesn't work in practice


This is like every single role I submit I think
almost 9 years
is there already a role that reflects back actions
almost 9 years

fnoof says


Monobear says

Would adding more visits = death be more viable, or unfair then?


frankly? i think it's a zero-effort role that doesn't contribute much to the game.


i think it's a neat concept that just doesn't work in practice
almost 9 years
Houdini is a one-off keymaker

it could probably work as a mafia role, though, given mafia has more to avoid than town (every investigative role)

manipulator is a superbuff mafia judge that effectively gains +2 votes (+1 self, -1 village) while judge has only +1

overseer is a buff invisible man

retributionist sounds interesting but the name could definitely use a change

paladin is a nerfed monk

exorcist is a hyperbuff cop/tracker/watcher/journo/det/pathologist

devil is a neat concept but could use revision ill post one if you want
deletedalmost 9 years

Monobear says

Would adding more visits = death be more viable, or unfair then?


frankly? i think it's a zero-effort role that doesn't contribute much to the game.
almost 9 years
User Cub, what do you think of some of my roles?
almost 9 years
Would adding more visits = death be more viable, or unfair then?
deletedalmost 9 years

Monobear says


Monobear says


Daisy

-Begins the game with three petals
-Every time it is visited, will lose one petal
-Dies if it loses all three petals
-Wins if it survives with one or more petals

(Systems messages (to self): [Losing 1st Petal] "They love me not...", [Losing 2nd Petal] "They love me..." [Losing 3rd Petal] "They love me not!")viable.


I have debated renaming this to Batter and having it get 'strikes' instead of losing petals. Partly because there's no roles about sports so far and also because I suggest too many roles around love.


do you realize how easy it would be to get 3 cumulative visits in a game while alive? chances are anyone with this role would die every game.