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thinking about the em ui

almost 7 years

just was thinking about the EM interface. really I have no problems with the core of it, a text box and vote checker is all the game really needs to work. but i think it's a large problem for newer players etc. like notice how noavis always veg so i was thinking about how it can be improved.

ive been playing a lot of planet coaster so maybe this is my management sim side kicking in

in my perfect scenario parts of the UI would be modular so if you played BGO you would know that aspects of the game like (chat, inventory, player list, and main game window) can be resized at will depending on what the player wants. i'll expand on this idea in other examples but you'll see what I mean.

ok for the first example of a module i did the town meeting screen

so there's some things to note about this. so you'll notice the graphic and i think having pretty pictures is a good step forward in making the game easier to understand. my idea is that the person who is currently majority voted gets their name and avatar put up on the noose. this idea comes from emjack of course which places vote count next to the name on the vote list.

next comes the players vote. on their screen it will ALWAYS be the top box instead of a random place on the voting list. then of course comes the rest of the votes (yes i realize they don't perfect match up with the number). if you'll notice i chose some longer names here on purpose. if one wished too, they could expand the box and get rid of the ellipses.

the part of the interface that sucks the most is
15
the meeting screen
10
the role list
3
the player list
2
something else
1
the chat box
about 6 years

sl0nderman says

this is starting to become my journal of ideas if i ever buy epicmafia.com, so let's think about some site improvements, i want to start with the "learn tab"

first things first i think it should be easier to sort through the roles. the village, mafia, and thirdparty tags are a good start but i think there should be more tags to group roles that deal with similar concepts



tags can be killing, investigative, converting, passive, etc.


love this
about 6 years
hey uh lucid if youre still here i think you ought to take a look at this thread its probably the most productive thing that has come out of sandbox since 2015
over 6 years
deletedover 6 years
let's get back to the basics
start a fundraiser to buy lucid a bed so he can stop sleeping on the servers
over 6 years
i have a new idea on how to improve epicmafia we make the site actually function at a minimum level without constant downtime
over 6 years
thinking about u =P
over 6 years

JeanDarc says

add pings to ghost games :(


And fix the horrible kick system.


xela says

I;m thinking about thos Beans


Same tbh.
over 6 years
I;m thinking about thos Beans
over 6 years
town of salem
over 6 years
add pings to ghost games :(
over 6 years
Also, adding a button that allows players to toggle between locked/unlocked games would be helpful in all the lobbies
almost 7 years

vom53 says

These are good design changes, but we have a separate category for these later on. Perhaps Trello will help you bounce ideas back and forth (https://trello.com/)


what if when you selected a gun you went into a first person shooter mode and had to aim at the person you wanted to kill
almost 7 years
These are good design changes, but we have a separate category for these later on. Perhaps Trello will help you bounce ideas back and forth (https://trello.com/)
almost 7 years
this is starting to become my journal of ideas if i ever buy epicmafia.com, so let's think about some site improvements, i want to start with the "learn tab"

first things first i think it should be easier to sort through the roles. the village, mafia, and thirdparty tags are a good start but i think there should be more tags to group roles that deal with similar concepts



tags can be killing, investigative, converting, passive, etc.
almost 7 years
yeah i think there must be a better way to do gambles to avoid them doing this intentionally to this people idk. maybe immediate actions should be restricted to daytime.
almost 7 years
I think it would be fine if killers vegged without picking a target, but I'm mostly concerned by gamblers that like to last second gamble people. I feel like the computer should pick a choice for you if you're away, as that is something that has happened to me on more than one occasion.
almost 7 years
you mean like if someone in a meeting doesn't vote it just doesn't count them in the meeting? yeah i guess that could work. i don't like the random picking because like, everything in a mafia game is usually very deliberate and you get reads and stuff based on the choices players make and i think the computer started deciding votes it could mess that up.
almost 7 years

sl0nderman says

ok so yeah my idea would be that it would default to no one. i don't think sheeping the vote is really any better than afks being exploited. then comes the question of what do you do with forced actions like serial killer or the game option of forced night actions where you can't pick no one and i think that picking a random target won't go over very well i'm not sure how to solve that one.


I was thinking on this some more, and figured that 1 and 2 could be merged into a single category where the afk player's vote is just null. That way, you aren't forcing your mafia partner to nk, and mafia can't just say "oh look nearbeer the town member is afk, let's use him to force nl with auto kick". Of course, mafia still wins if non-afk towns don't exceed their numbers, but that should be the downside of being afk.

What would be wrong with random targets when you are forced to pick one? It's much better than vegging, and in the case of gambler trying to cheese you at the last second, it makes it an actual 1/3 chance like it normally would be.
almost 7 years

nearbeer says

Not really a UI issue, but what if, instead of vegging, autokick at night forced you to vote for:

1) The same target as the other person in a meeting of two
2) No one
3) a random target

It would start from 1 so that you don't force mafia to nk (or cult to no convert), then 2, then 3 if you're someone that is forced to target people (killer, rock/paper/scissors)

I'm not sure have day vegging should work, maybe it should stay the way it is. 1 and 2 would be problematic because people could take advantage of an afk to swing a vote.


ok so yeah my idea would be that it would default to no one. i don't think sheeping the vote is really any better than afks being exploited. then comes the question of what do you do with forced actions like serial killer or the game option of forced night actions where you can't pick no one and i think that picking a random target won't go over very well i'm not sure how to solve that one.
deletedalmost 7 years
the ideas are really nice good job
deletedalmost 7 years
i like it. dead ppl could also have info saying 'lynched' or 'shot by vigilante' or 'shot by maf etc.
almost 7 years

gameshowmaster says

Please don't change the UI at all. Lucid will f it up somehow and the site will be unusable


go away
almost 7 years
Please don't change the UI at all. Lucid will f it up somehow and the site will be unusable
almost 7 years
Not really a UI issue, but what if, instead of vegging, autokick at night forced you to vote for:

1) The same target as the other person in a meeting of two
2) No one
3) a random target

It would start from 1 so that you don't force mafia to nk (or cult to no convert), then 2, then 3 if you're someone that is forced to target people (killer, rock/paper/scissors)

I'm not sure have day vegging should work, maybe it should stay the way it is. 1 and 2 would be problematic because people could take advantage of an afk to swing a vote.
almost 7 years
suffice it to say that mobile is not a single problem that would be an entire topic