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thinking about the em ui

almost 7 years

just was thinking about the EM interface. really I have no problems with the core of it, a text box and vote checker is all the game really needs to work. but i think it's a large problem for newer players etc. like notice how noavis always veg so i was thinking about how it can be improved.

ive been playing a lot of planet coaster so maybe this is my management sim side kicking in

in my perfect scenario parts of the UI would be modular so if you played BGO you would know that aspects of the game like (chat, inventory, player list, and main game window) can be resized at will depending on what the player wants. i'll expand on this idea in other examples but you'll see what I mean.

ok for the first example of a module i did the town meeting screen

so there's some things to note about this. so you'll notice the graphic and i think having pretty pictures is a good step forward in making the game easier to understand. my idea is that the person who is currently majority voted gets their name and avatar put up on the noose. this idea comes from emjack of course which places vote count next to the name on the vote list.

next comes the players vote. on their screen it will ALWAYS be the top box instead of a random place on the voting list. then of course comes the rest of the votes (yes i realize they don't perfect match up with the number). if you'll notice i chose some longer names here on purpose. if one wished too, they could expand the box and get rid of the ellipses.

the part of the interface that sucks the most is
15
the meeting screen
10
the role list
3
the player list
2
something else
1
the chat box
almost 7 years
just make it a ToS dlc
almost 7 years
when u hover ur role options (ex. cop: investigate someone) they should tell you what they do and the mechanics involved so u don't have to go to some other fookin tab to figure that dumb sht out
deletedalmost 7 years
You need to be able to turn the gun on yourself
almost 7 years
sl0n, we need curation, we need a creator. Devs that are around. I would happily switch to your game. the word could be spread, a mass exodus assured. my sweet sl0n, be the hero this community deserves.
almost 7 years
no i don't believe that creating a spin off would be good for em or whatever new thing i make. it would just be a further split in a dwindling game.

the solution would be to buy em and implement changes but since that's unlikely i just kinda feel like conceptualizing.

also it's really not effort i'm just kinda drawing rectangles in paint and pasting in some clipart
almost 7 years

blood4bloodgod says

soft beautiful brow

almost 7 years
sl0n at this point, just make your own derivative of the game. You could actually make some side cash. Delete all this proprietary information. Lucid doesn't deserve it; epic mafia doesn't deserve the sweat from your soft beautiful brow.
almost 7 years
so unless i'm really forgetting something there's 2 immediate day actions that i think warrant a small popup being the bride and anarchist bombs. i would probably place these towards the top of the screen such that it doesn't block the whole chat but also conveys the urgency.




there are probably the roughest mock ups i've done so far they can probably be much more compact but you get the idea
almost 7 years
ok so day actions the number one thing is probably items and right now it's just a list and i think just a small inventory can benefit this game so something like this. items are actually one of the most unique parts of em compared other mafia games so i think there should be enough clarity and focus.


so this is a pretty simple system in practice you get the item it appears in your inventory. say you got like every item in the game one night. instead of a list of drop downs you choose an item and get like one of these deals.



there was supposed to be a back button in that image i forgot it

so this might ruin like quickdraw setups where you have to shoot really fast or something idk, i don't think it would be a huge problem. especially with how hipfires are so frowned upon in main i dont think making shooting a gun more deliberate would be a problem.
almost 7 years
profile pets when?
almost 7 years
the UI right now is pretty self explanatory
if you can read you can use the UI
if you cant read why are you playing

i fuks with the role card idea though
almost 7 years
so i really like the existing player list i dont think there's too much improve on it and i guess im not the only one


i like to use the suspected role a lot actually i think it's a really nice alternative to writing text based notes which like i said in my other post i think we can avoid entirely.



if in my new utopian interface it would be better as a horizontal table that wouldn't be difficult to implement or just a resizable window
the only thing I want to see added is 4 new suspect icons


suspected village/mafia/redmafia/3rd role but you don't know what role they are in specific
almost 7 years

sl0nderman says

so i'm going to ask that you stop


almost 7 years
ok that's not what this thread is about so i'm going to ask that you stop
almost 7 years
lucid steals most of his code anyways
almost 7 years

Shwartz99 says

that probably shouldnt even be that hard if lucid put minimal effort into this site


im not going to start pointing fingers, i said this the other day. lucid isn't a game designer he's even really a website designer he was just a coder and he did this pretty much all by himself with suggestions at most helping him.
almost 7 years
that probably shouldnt even be that hard if lucid put minimal effort into this site
almost 7 years
what i really like about the click and drag idea is that its instant. like most people won't bother taking their own notes because it would be like a waste of time to put in that "effort" but if you could just click and drag a quote to save for later its super easy and convenient

no idea how to implement it actually though it may be much harder than i suspect
almost 7 years

Shwartz99 says

It would be good to have a little tab off to the side which can be expanded to show all of the reports you've gotten


i was going to get this one eventually ill do it now though. what i'm going to call the notebook or list of reports. so there's a couple of ideas for this one i'm going to start with the least realistic implementation.


if you've ever played Where in the World is Carmen Sandiego you'll understand this one.


so if you look in the bottom right the little yellow rectangle is your detective notebook. in the game you go around asking people for clues and you can drag their text bubble to your notebook for later reference. you can see it happening in this screenshot even though it's blurry. so i think a really fun idea would be you could click and drag system message and player quotes to your notepad so that you can parse through them at your leisure.

the much more realistic option is one of these things

a little icon that opens a popup. i think a popup would be the best way to do this without taking up too much screen space. it would just be a list of system messages and (if the player wanted to) comments on the game you just type in temporarily.

i think the best option is somewhere in the middle of these two ideas but i haven't figured it out yet
almost 7 years
gonna need more dongles
almost 7 years
It would be good to have a little tab off to the side which can be expanded to show all of the reports you've gotten
almost 7 years
ok so for the meeting proper



so i decided to inject some flavor into the mafia meetings so lets go over this from top to bottom. first of all i added this little table with the role icons around it, i think it's a little silly that each person has to say what role they are and there's no reason for your mafia friends to not know what role you are. i made the table a circle because you can place icons equidistant around a circle no matter how many mafia are in a game but the table can probably stand to be smaller. next is a list of non-meeting mafia and since you don't always know their role or who is which if there's 2+, they're just names.

ok so next is "the plan" which is the mafia vote. this changes based on what people choose in their first vote box. you'll see that in my example, i voted no one because i'm the godfather while my lovely goons go out and murder a dude.

next is the afterwards sceen which i know is another nerf to invisible man but who cares that role needs a lot of changing. this is the chance to add a little flavor to the roles which could take some work to think of a line for every mafia role but this shows what the power roles are doing at night. again theres no reason other mafia members SHOULDN'T know this information. except of course in the case of a mastermind where a lot of information will be withheld:



if you couldn't guess by the votes, here is what it means. there are 3 mafia + the mastermind. since the meeting just started, most of them have defaulted to no one (which i know isn't a feature currently but with drop down selects it can be). mafia-4 is the first one to vote for Ashe so it says that to make this a successful kill other people need to join him in voting.
almost 7 years
you're hired sl0n!
almost 7 years
ok so back to the game idea i think the reworking of the site and the lobby system would be a much greater task so one step at a time.

alright im gonna talk about mafia meetings this time


first thing i thought was making multi maf games more clear about what team you're on. i think right now you can only tell if you're red or black mafia is if one of your teammates dies which it doesn't SUPER matter but i think this is more about reducing confusion.
almost 7 years

Nakhhash says

the meeting screen makes 50P games practically unplayable


So nothing changes?