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New Roles, Items, Game Mechanics

over 8 years

Bug and role fixes thread: https://epicmafia.com/topic/80934?page=1

How to make a role: https://epicmafia.com/topic/80958?page=1

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This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.

Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.

Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.

NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.

over 8 years
i think the proposed implementation is the most balanced, if there's an eager party host then it sucks for duelist but far worse luck is likely to do you in than rolling two specific roles in the same game

besides, only one night would be able to reveal him before he wins, the next night he wins as soon as he shoots his target
over 8 years

Golbolco says

Does the challenged have to know the identity of the duelist?


they have to shoot the duelist

part of the challenge of the duel is quickly shooting the right person
over 8 years

admin says

the other problem is that if any of the target attends a speaking meeting, he/she will just out the duelist


they'll look like mafia then, won't they?

mafia has no feud with duelist considering he actually helps them so long as he doesn't win, and if mafia is on the losing end of a duel and a lynch chances are they aren't planning to win anyway

the main conflict i see is with party, although you could change it slightly to this:

night
You've been challenged to a duel! Be ready to shoot your target tomorrow!

day
Your target is (name)!

although this puts duelist at a distinct advantage
over 8 years
Does the challenged have to know the identity of the duelist?
over 8 years
the other problem is that if any of the target attends a speaking meeting, he/she will just out the duelist
over 8 years
in fact, given duelist also has to not be killed leading up to its win condition (as it has no extra lives or anything), 2 duels, winning them and also surviving should be a fair enough win condition

town should become aware after a single duel that they need to catch or beat the duelist (you'll know there's a duel afoot when someone shoots a gun two seconds into the day)
over 8 years
you could try lowering duelist to 2 but changing the implementation would be needlessly complex

the proposed implementation follows existing game logic (post-lynch meetings, messages at night, and receiving a gun at day)
over 8 years
Most Sandbox games last 3-4 days. This is why I vote to lower the number of won duels to two and have the duelist select its challenged on night one (with slightly different implementation in the morning.)
over 8 years
yes you need 4 days to win

exactly 4, no more no less, because no matter what you will either survive (win) or die (lose) a duel
over 8 years
do games even last more than 4 days? seems like you need 4 days to win as a duelist
over 8 years
Duelist (revision)
- Each day challenges a player to a duel at sunset
- They will both receive a gun and learn eachother's name at night
- The guns will be anonymous and miss anyone except the participants
- The loser's will won't be revealed
- Wins after 3 victories
- Sided with third party

steps to implement

1. at sunset (after votes, similar to jailer and gov), the duelist challenges a player to a duel

2. at night, both players will be informed of the duel
duelist: You have challenged (name) to a duel! Be ready to shoot!
target: (name) has challenged you to a duel! Be ready to shoot!

3. the next day, they will both receive "duelist guns" which can only kill the duelist and the target (shooting anyone else will misfire). the guns will not reveal (as this would expose the duelist if he wins)

the loser's will won't be revealed, as this could be used to expose the duelist.

the duelist wins the game after surviving 3 duels.

if anyone besides the duelist or target shoots the other (very unlikely, but just so you know what to do), it'll count as a win for the survivor.

lastly, to balance duelist (in favor of duelist; it's inherently harder), if his target is killed at night it will count as a victory for the duelist. this is because making the duelist wait another day and win are both unreasonable demands
over 8 years

admin says

ok, looks like both roles require more thought, i'll circle back to it later


duelist has been finalized for a while

my computer just locked at 100% disk for 10 minutes so i didn't have time to find the description and explain it
over 8 years

The says

I think the ability to discover the cyborg by the town fairly easily is good, because then he can focus on trying to garner as many visits as possible before he is discovered.


???
over 8 years
ok, looks like both roles require more thought, i'll circle back to it later
over 8 years
Yeah, that's why I was thinking he definitely need a harder way of receiving charges. I think the ability to discover the cyborg by the town fairly easily is good, because then he can focus on trying to garner as many visits as possible before he is discovered.
over 8 years
a non-village cyborg suffers from its inevitable exposition. when the cyborg survives a lynch, everyone will know not to visit it again. likewise, surviving two gunshots (not uncommon in sandbox, especially with associate) will lead to the same conclusion

other than that minor insight i dont have much of an opinion on cyborg

unlike most roles i can't really create any hypothetical cyborg games in my head because the "affected by number of visits" concept is just so unstable (see: siren)

additionally, as a town role, one needs simply to claim "cyborg" and town receives a clearable invincible role with the effective power of a town silencer-judge to boot
over 8 years
Maybe the cyborg should be a mafia role, and he only gains charges when visited by a town role?
over 8 years
I still don't see why there's a reason to change the role though. Being able to stop someone from voting and silencing them at the expense of an extra life seems pretty balanced. Perhaps making it harder for the cyborg to gain charges would be a good idea?
over 8 years
The spending charges mechanic is really fun and unique imo.

it gives a high risk high reward element to it

There are a few conversion roles but this one could only convert maybe once or twice, making it play differently to things like cult.
over 8 years

cub says


admin says

i don't get the duelist though. wouldn't everyone just get ready to click as quickly as they can?



admin says

i don't get the duelist though. wouldn't everyone just get ready to click as quickly as they can?


yes, duelist is a quick-draw sandbox role

you've never played a 3 sheriff 1 sniper setup im sure, but those were a hoot for a while; duelist serves to capture that small thrill and add a little of it to bigger games


admin says

i feel like for the duelist to pull it off 3 times is pretty hard


duelist has the upper hand the first time and maybe even the second, although it could always be adjusted if it doesn't work out


so how does it work? duelist chooses someone at night. during the day, they both get a message informing of each other (but the duelist has the upper hand, knowing who he/she picked). then countdown? (or not), then they just click as fast as they can and town can see who died?
over 8 years

The says

I know Lucid, have the winner of the duel be the first person to solve a captcha.


all nonhumans roles automatically die because as we know only humans can solve captcha
over 8 years
True, but this puts an interesting twist on the usual cultist setup. Does the cyborg convert and risk their life if nobody visits (or they end up converting all the visiting roles) or play nice and wait for an opening to just lynch the town out of existence?
over 8 years
I know Lucid, have the winner of the duel be the first person to solve a captcha.
over 8 years

Golbolco says

Ben suggested earlier to me that Cyborg could be a third party role that converts using its charges and has to overwhelm the other factions. That might be best, since using that day roleblock power would be great for other roles without being tacked on to a charge thing (though I do still like that mechanic idea.)


We have too many conversion roles.
over 8 years

admin says

i don't get the duelist though. wouldn't everyone just get ready to click as quickly as they can?



admin says

i don't get the duelist though. wouldn't everyone just get ready to click as quickly as they can?


yes, duelist is a quick-draw sandbox role

you've never played a 3 sheriff 1 sniper setup im sure, but those were a hoot for a while; duelist serves to capture that small thrill and add a little of it to bigger games


admin says

i feel like for the duelist to pull it off 3 times is pretty hard


duelist has the upper hand the first time and maybe even the second, although it could always be adjusted if it doesn't work out