Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.
In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.
Jack the Ripper (originally Hypocrite)
Jack the Ripper hates anyone who kills.
Jack the Ripper only wins when the game ends and all murderers are dead.
If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer.
(~Jennings)
Cat Lady
Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
Sided with the mafia. (~Her)
Robinhood
Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
Action fails if trying to steal from a mafia
Sided with the village (~Torreador)
Vice President
If the president dies, takes their place
All townies immediately receive a message of their new president
Attends mafia meetings, and makes them anonymous
Cannot win if they are the vice president (~Alyssa)
Gossiper
Chooses one person every night.
Will see some whispers this person receives/makes.
If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
Sided with the village. (~Shwartz99)
Whistleblower
Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf
(Will create more tension in selfing/hammering based setups (~Moldyches)
Soldier
If they are the last man standing against a single mafia or third party, the village wins.
Sided with the village. (~XFire)
PowerTown
Each night chooses a power role from the options provided to him. (the mods should determine the list)
Night meeting goes accordingly
Sided with the village
PowerMafia
Each night chooses a mafia role from the list.
Night meeting goes accordingly
Sided with the mafia
What is your favorite role mentioned in this thread?
also lucid i hate to say this but party crasher is so incredibly useless for these reasons:
1. main doesnt ever even play with party hostt
2. in sandbox, closed role setups mean that like 95% of the time, youre not going to get a party host and a party crasher in the same setup
my solution is to make party crasher turn into party host if there is no party host in the setup at the beginning, similarly to how admirer turns into killer if they have nobody to admire.
Now that snow queens been added to the game is it possible to discuss an idea I've had for a while?
Call it something like "infiltration start" mafia can't kill on the first night of the game, but all other meetings can happen.
Maybe this means no killing including stuff like vig but this would be important because you could take a mafsided setup and remove a blue from it, giving town both prs needed.
Another interesting idea is adding these abilities onto a blue.
Dawn start/ day start/ sunset. The role would be blue in everyway except it would change that setup to start that way. This lets users use the existing multi setup to basically create a multi with dawnstart/daystart setups.
If anyone cares...
Townstart is a good idea indeed
I also repeat my idea of a partial setup, where you can have some fixed roles and some random ones For example -3 blues -3 pr (random between cop/sheriff/bs/doc/orc/bomb/gs/caroler/etc) -1 nilla -2 maf pr (random between hooker/jan/driver/gramps/etc...)
This would make creating "multi" setup way easier, and with a lot of variety.
Now that snow queens been added to the game is it possible to discuss an idea I've had for a while?
Call it something like "infiltration start" mafia can't kill on the first night of the game, but all other meetings can happen.
Maybe this means no killing including stuff like vig but this would be important because you could take a mafsided setup and remove a blue from it, giving town both prs needed.
Another interesting idea is adding these abilities onto a blue.
Dawn start/ day start/ sunset. The role would be blue in everyway except it would change that setup to start that way. This lets users use the existing multi setup to basically create a multi with dawnstart/daystart setups.
I see where you’re coming from. Correct me if I’m wrong, but going off of the way you just described the current meta to me, it sounds like Comp/Ranked could use a role/mechanic that allows people to advance their personal scenario, similar to how a gun gives someone their own ml.
No, that would just be another PR. It wouldn't change how people are pointfarming comp setups.
Maybe another item-giving role that plays with votes somehow. I think I saw a role called Protester that did this, but I need to go dig it up.
The comp application of this would follow something similar to the baker/gov setups that already exist, meaning the best we could hope for is another 50% casual setup.
Honestly, the way you describe Comp is worse than I thought. I’m well aware that it’s been in a sorry spot for a few years now, but it sounds like the issue is only compounded by the site’s community norms and the moderator team doing too little. Unfortunately though, without the community changing their mind on how to operate, I’m not sure how much I can do as a lowly role mod.
Hey it's been nice to have someone to bounce ideas off of. I really want to see those cult changes come through, hopefully they'll lead to a ranked setup to join the ranks of G&H on the main page.
I would like for EpicMafia to spread positivity and sadness. Therefore here you go
Hippie -Spreads the word of peace with another player at night -In the morning, that player will feel delightful -That player cannot be shot or stabbed during the day when feeling delightful -Sided with village
Bully -Picks on and belittles another player at night -In the morning, that player will feel miserable -That player can be shot or stabbed during the day, regardless if in possession of immunity like a vest, when feeling miserable -Sided with the mafia
in this case, what would happen if both visit same user?
I would like for EpicMafia to spread positivity and sadness. Therefore here you go
Hippie -Spreads the word of peace with another player at night -In the morning, that player will feel delightful -That player cannot be shot or stabbed during the day when feeling delightful -Sided with village
Bully -Picks on and belittles another player at night -In the morning, that player will feel miserable -That player can be shot or stabbed during the day, regardless if in possession of immunity like a vest, when feeling miserable -Sided with the mafia
I'm gonna need a noise for gambler. I keep vegging because I tab out after I make my night choices and BOOM random gambler. Maybe something like a trapping or magic appearance sound effect.
Dice roll sound effect?
member when i suggested this a year ago. add a noise for when someone suicides in case you need to change your vote and not veg.
I'm gonna need a noise for gambler. I keep vegging because I tab out after I make my night choices and BOOM random gambler. Maybe something like a trapping or magic appearance sound effect.
Dice roll sound effect?
member when i suggested this a year ago. add a noise for when someone suicides in case you need to change your vote and not veg.
I'm gonna need a noise for gambler. I keep vegging because I tab out after I make my night choices and BOOM random gambler. Maybe something like a trapping or magic appearance sound effect.
Or like knocking or just door opening to scare everyone lol
I'm gonna need a noise for gambler. I keep vegging because I tab out after I make my night choices and BOOM random gambler. Maybe something like a trapping or magic appearance sound effect.
Dice roll sound effect?
member when i suggested this a year ago. add a noise for when someone suicides in case you need to change your vote and not veg.
I'm gonna need a noise for gambler. I keep vegging because I tab out after I make my night choices and BOOM random gambler. Maybe something like a trapping or magic appearance sound effect.