Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.
In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.
Jack the Ripper (originally Hypocrite)
Jack the Ripper hates anyone who kills.
Jack the Ripper only wins when the game ends and all murderers are dead.
If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer.
(~Jennings)
Cat Lady
Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
Sided with the mafia. (~Her)
Robinhood
Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
Action fails if trying to steal from a mafia
Sided with the village (~Torreador)
Vice President
If the president dies, takes their place
All townies immediately receive a message of their new president
Attends mafia meetings, and makes them anonymous
Cannot win if they are the vice president (~Alyssa)
Gossiper
Chooses one person every night.
Will see some whispers this person receives/makes.
If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
Sided with the village. (~Shwartz99)
Whistleblower
Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf
(Will create more tension in selfing/hammering based setups (~Moldyches)
Soldier
If they are the last man standing against a single mafia or third party, the village wins.
Sided with the village. (~XFire)
PowerTown
Each night chooses a power role from the options provided to him. (the mods should determine the list)
Night meeting goes accordingly
Sided with the village
PowerMafia
Each night chooses a mafia role from the list.
Night meeting goes accordingly
Sided with the mafia
What is your favorite role mentioned in this thread?
Wouldn't this break a lot of the current cultist based setups? Not that they're played competitively anymore, but all the previous ones would no longer work as intended.
So cult member can no longer convert if cult leader dies? Its lame when a vested cult is autowin atm
My idea would be to divide them like this:
Cultist: -Meets with other cultists at night. -Sided with the cult.
Cult Leader: -When present in the game, the cult will have a conversion meeting. -If killed, all cultists die with them. -Sided with the cult.
So in essence we're turning the cultists into a templar type of role and they don't convert automatically, but the Cult Leader enables a conversion meeting.
Actually, Lucid, this is a great segue into an idea I've had for a while.
Could we turn the Cult into their own alignment? We could start by dividing the Cultist and Cult Leader into two separate roles. Cthulhu would basically be a non-meeting cult member that counts towards their alignment weight. I think I have an icon somewhere for a Cult Leader role...
I'm happy with the changes to Cthulhu conversion: no turning it into a cultist and masons should kill Cthulhu (but still go insane.)
EDIT: I just got a PM about this same subject, wow.
I like the tags idea. So like Drunk would be tagged #roleblock #village #visit. Then you could go to #roleblock and you'd see Hooker and Drunk . Alll the availabe tags would be displayed on https://epicmafia.com/role for example on the left, under the Suggested Roles, Created Roles, alignements. But then it would also be cool if the tags would be sorted by number. So like #village would be first on the list as it would have a total of 93 roles (all roles sided with the village).
Actually, Lucid, this is a great segue into an idea I've had for a while.
Could we turn the Cult into their own alignment? We could start by dividing the Cultist and Cult Leader into two separate roles. Cthulhu would basically be a non-meeting cult member that counts towards their alignment weight. I think I have an icon somewhere for a Cult Leader role...
I'm happy with the changes to Cthulhu conversion: no turning it into a cultist and masons should kill Cthulhu (but still go insane.)
EDIT: I just got a PM about this same subject, wow.
Okay but for real. I'm not trying to sound snarky or ungrateful for the new roles, but if possible, I was serious with those cthulhu updates. Cult leader should know who cthulhu is at start. Cthulhu should not be cultable. (Or masonable for that matter, but if you wanna keep with the lore of masons being able to "banish" him, that's cool, just make sure he dies instead of being masoned)
can you run that by Golbolco first? im willing to tweak it, but it needs not to break existing setups
Okay but for real. I'm not trying to sound snarky or ungrateful for the new roles, but if possible, I was serious with those cthulhu updates. Cult leader should know who cthulhu is at start. Cthulhu should not be cultable. (Or masonable for that matter, but if you wanna keep with the lore of masons being able to "banish" him, that's cool, just make sure he dies instead of being masoned)
Now that new roles have been added I feel like this is quite relevant
2) Can we get the roles sorted a little more? possibly alphabetically or functionality? (meeting maf vs non-meeting maf / appears as blue roles all together etc.). Right now I find it hard to look through especially when marking people's roles in game and for example finding hunter but then huntsman is not right beside it for some reason. etc.
i've been pushing for this one too. heres a list of descriptors by which we could sort the roles:
>Aligned With Town Mafia Cult Self
>Has or Does Not Have Day_Action Night_Action Passive_Ability
>Is or Is Not Killing Protecting Converting Investigative Disabler Gives_Items Reveals Visiting Graveyard
Now that new roles have been added I feel like this is quite relevant
2) Can we get the roles sorted a little more? possibly alphabetically or functionality? (meeting maf vs non-meeting maf / appears as blue roles all together etc.). Right now I find it hard to look through especially when marking people's roles in game and for example finding hunter but then huntsman is not right beside it for some reason. etc.
Fufu -Gets to strongman kill 1 player with their bare hands during the day -Everybody can't vote to kill fufu the day they strongman, out of fear -Always wins
Insane Doctor -Visits one person per night. -Stops that person from being healed. -Appears to self as doctor. -Sided with the village.
Teacher -Once per game, selects one person. -For the next night, that person can do their night action twice. -Does not let killing roles kill twice. -Sided with the village.
Also I'd like to reiterate the idea of creating a subforum for site improvement, so that a good number of discussions and ideas aren't buried in a singular thread.
I think a Suggestions subforum is a good idea, stickied next to Bug Reports.
Also I'd like to reiterate the idea of creating a subforum for site improvement, so that a good number of discussions and ideas aren't buried in a singular thread.
I think this would make a great game mode on its own, no need to make it a role.
It could be a game option akin to how you can select day start / night start / no reveals.
However then you run into the issue that selfing for clears has became a near staple metaplay on this site, so even if it was included I doubt players would use it.
The best method, in my opinion, is to popularize setups which make it inoptimal for powerroles to out, or nearly impossible for a clear to be gained. Kind of like how Sweet Dreams works.
Of course we run into this issue then:
and another thing the meta is dependent on the setups being played if you main guys keep playing the same comp setups (and the winners of the round decide the next round's setups iirc), you're going to be stuck in this rut. you need to work together by making new setups (ideally using the new roles), playing them, upvoting them, and getting them comp/ranked.
Maybe there could a better incentive to playing featured setup beyond 2x points? This way moderators could feature unconventional setups that would allow for new and interesting playstyles.
Maybe something like playing x amount of featured setups in main lobby gives you y number of tokens. Sort of like an achievement system. Play 20 featured games, get a token.
and another thing the meta is dependent on the setups being played if you main guys keep playing the same comp setups (and the winners of the round decide the next round's setups iirc), you're going to be stuck in this rut. you need to work together by making new setups (ideally using the new roles), playing them, upvoting them, and getting them comp/ranked.