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New Roles, Items, Game Mechanics

about 8 years

Bug and role fixes thread: https://epicmafia.com/topic/80934?page=1

How to make a role: https://epicmafia.com/topic/80958?page=1

Role interaction: https://epicmafia.com/topic/81045?page=1

Suggestions for the website: https://epicmafia.com/topic/81096?page=1

Moderator functionality suggestions: https://epicmafia.com/topic/81127

Report suggestions: https://epicmafia.com/topic/81126?page=1

UI suggestions: https://epicmafia.com/topic/88317?page=1

This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.

Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.

Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.

NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.

about 8 years
I guess we are at an impasse here, because I can't agree with that at all.
about 8 years
and with all this avid defense of a copycat role, actually novel roles get overlooked


mist says

Only killing actions work on ascetic (everything else acts like it was roleblocked if they target an ascetic)


this is a role that would work in competitive, actually be interesting to play, and isn't a clone
about 8 years
im telling you that having a meeting with a kill option and having a meeting without one are two different things and the difference is not the meeting, it's the kill option

im saying to stop using the meeting itself as an argument because that's not a gameplay difference, it's a design improvement that makes the night interactive for players besides just mafia
about 8 years
So you're telling me that having a yes/no kill option is the same as having a yes/no kill option with the addition of talking to the person you might kill?
about 8 years
that's not because of the night meeting, don't conflate those two different things
about 8 years
It's game changing difference because of fact that jailer has a kill option.
about 8 years
my point is that the night meeting isn't a game-changing difference, it's a UX improvement
about 8 years

cub says

the night meeting is just a proper implementation of the role for this site, that's something that if you took away from jailer it would remove significant flavor from em.

i did forget about nling to jail since that's most days

but youd have to change the theme of the role to make it not a bootleg jailer, and then the kind of people who are hardcore forum mafia will be bothered it's not called jailkeeper


Yes, obviously that if you took away the jailer's night meeting it would be a different role. We aren't suggesting to change the jailer here.

And I'm pretty sure there are other roles in this site that have gone by many other names over the years, as is the case with many party games.
about 8 years

Floor says


sl0nderman says

I would say an option to kill makes a huge difference in how roles are played.


But huge in WHAT ways? Competitive has roles that combine with others that do similar things better, and in sandbox where you play for fun, theres no need for this role. Whenever someone roles it in SB their thoughts will be "fk, i got the crappy, unfun ver of jailer*suicides*".

What are you trying to accomplish by adding this role that would either add competitive merit or make the game funner? Neither to me.


Well firstly, I don't think any roles should be added around how they perform in sandbox.
You say that there are already roles that do things similar but better already, but having a weaker version or sidegrade of a role certainly changes up how any setup is played.
I think you're looking at all the roles as if they were in one setup together, like in sandbox, where it would be the case that one is better that the other.

But, if you look at new roles in a setup-by-setup basis, then you can see how having this role can make a game be played that is different than other setups. Do you see what I'm getting at?
about 8 years
the night meeting is just a proper implementation of the role for this site, that's something that if you took away from jailer it would remove significant flavor from em.

i did forget about nling to jail since that's most days

but youd have to change the theme of the role to make it not a bootleg jailer, and then the kind of people who are hardcore forum mafia will be bothered it's not called jailkeeper
about 8 years
what situations would a jailkeeper be better than a jailer?
about 8 years
There are plenty of difference between this role and the jailer. The lack of night meeting, the lack of kill option, and the fact that it doesn't require a NL. I think it's different enough and people will only call it jailer clone if they look at it from the surface.
about 8 years

sl0nderman says

I would say an option to kill makes a huge difference in how roles are played.


But huge in WHAT ways? Competitive has roles that combine with others that do similar things better, and in sandbox where you play for fun, theres no need for this role. Whenever someone roles it in SB their thoughts will be "fk, i got the crappy, unfun ver of jailer*suicides*".

What are you trying to accomplish by adding this role that would either add competitive merit or make the game funner? Neither to me.
about 8 years

sl0nderman says

I would say an option to kill makes a huge difference in how roles are played.


so how would you implement jailkeeper without everyone calling it a jailer clone

i also think jailer has the option to kill to create ambiguity with gator so jailer can't autoclear by jailing
about 8 years

desta says

https://epicmafia.com/role/15509

Witch Doctor, good role to add that can spice things up. Has Golbolco's seal of approval


i love this role
about 8 years
I would say an option to kill makes a huge difference in how roles are played.
about 8 years

sl0nderman says


cub says


mist says


cub says

edit: it exists on em, it's a jailer


no it doesn't. jailer is a Modified Day Anonymous Neighborizing Jailkeeper Conditional Vigilante.


you mean a properly made jailkeeper + vigilante

the only point here is that jailer kills, all the others are just the fact that epicmafia is not forum mafia and the role is made to match the game and is one of the few roles that does that well


I think a fair question is why should we deny people the option of using this "popular off-site" role? I wouldn't bring up this argument if this wasn't an already existing role in other mafia versions (as mist said), so please don't say "we can't add every role as an option."


how about "we can't add every variant of the same role"

again, jailer is a well-implemented jailkeeper, the only difference is the option to kill

also, only bringing up the role because it exists elsewhere is circular reasoning. make it because someone else made it
about 8 years

Ben says

the surgeon and suspect are never used though.


I see someone doesn't play Golbultima.

Also, Desta's role is seriously really great in my opinion. It could have a lot of use in games.
about 8 years
https://epicmafia.com/role/15509

Witch Doctor, good role to add that can spice things up. Has Golbolco's seal of approval
about 8 years

mist says


Rolestopper makes no actions (including killing) at all work on their target.
Jailkeeper roleblocks & rolestops their target.


I can't see the competitive or fun casual merit to this role. No one is going to be excited to be a roleblocker and competitive has more creative combinations to achieve similar effects..
about 8 years

cub says


mist says


cub says

edit: it exists on em, it's a jailer


no it doesn't. jailer is a Modified Day Anonymous Neighborizing Jailkeeper Conditional Vigilante.


you mean a properly made jailkeeper + vigilante

the only point here is that jailer kills, all the others are just the fact that epicmafia is not forum mafia and the role is made to match the game and is one of the few roles that does that well


I think a fair question is why should we deny people the option of using this "popular off-site" role? I wouldn't bring up this argument if this wasn't an already existing role in other mafia versions (as mist said), so please don't say "we can't add every role as an option."
about 8 years

sl0nderman says


Ben says

the surgeon and suspect are never used though. Just like the jailkeeper would never be used.


People in main like to stick to their tried and true setups as much as sandbox does. Does this mean we should get rid of most of the roles on the site and not add any new ones? We'll never know what will get use until it gets added officially.


sandbox will always accept new roles as long as they're fairly overpowered or result in lots of deaths
about 8 years

mist says


cub says

edit: it exists on em, it's a jailer


no it doesn't. jailer is a Modified Day Anonymous Neighborizing Jailkeeper Conditional Vigilante.


you mean a properly made jailkeeper + vigilante

the only point here is that jailer kills, all the others are just the fact that epicmafia is not forum mafia and the role is made to match the game and is one of the few roles that does that well
about 8 years

Ben says

the surgeon and suspect are never used though. Just like the jailkeeper would never be used.


People in main like to stick to their tried and true setups as much as sandbox does. Does this mean we should get rid of most of the roles on the site and not add any new ones? We'll never know what will get use until it gets added officially.
about 8 years
Alright, I'll surrender to you that surgeon isn't a good role, however, I was more making a point about the logic used for already added roles.