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invent roles for fun

over 10 years

I couldn't find a similar topic so let's do it in here let's dive STRAIGHT IN

only make original roles, nothing like 'batman'

Hijacker - Non-Meeting Mafia role that doesn't do anything. Upon dying, possesses a random town player. This means though his body is in the graveyard, he lives on through the town character, and can even speak through that persons mouth as if he he were venting him. Because of this, it will quickly become obvious who the hijacker possessed. The hijacked person counts as a live mafia player, so the town will have to decide whether it's worth lynching him or not. Maybe he is a detective and would still be worth keeping alive, or a sanity confirmed cop, etc. Maybe shrinks or visiting a priest will cure the possessed person and properly kill the hijacker.

Bo oby Trapper - Mafia role that can lay down a trap during the day once per game. Upon laying the trap, a system message will read 'Somebody laid a trap!' so it's anonymous. After this system message, the very next person to speak that day blows up, and then the trap is gone. For the rest of the day, nobody will be allowed to speak if they don't want to die, but they will be able to continue speaking to each other in whispers. People wearing vests can activate the trap and lose their vest.

about 10 years
Im meen_ third party
2 people in the town are annoying book worms but Im meen will only know there roles.

Every night choose one player to be given the book

the book traps the player and kills them

If Im meen is visted by a mason or cultist Im meen dies

Appear as mafia on cop reports.

Wins when Im meen kills the two people or is alive at the end of the game.
about 10 years
Necromancer
Sided with the Mafia but does not attend meetings
Can choose someone once per game at night
If that person dies, they are saved and become a thrall of the necromancer
Thrall maintains role, dies if the necromancer dies, and wins if they win
Thrall does not maintain their old win condition

Mafia sided reverse lover
about 10 years
Samurai George:

-Sided with the third party.

-Each night, chooses one person. If that person is an "Evil Man," (mafia) then Samurai George is given a system message reading:

-Player XXX is an evil man. You must use your awesome powers to destroy him!

-If the player chosen is sided with the village, then that person dies.

-Wins if all "Evil Men" are vanquished.
about 10 years
Apprentice:

- Sided with the mafia
- Cannot vote to kill during the first night
- Becomes a regular mafia after the first day


Postman/Mailman:

- Sided with the village
- Visits a player each night to give them their post/mail
- That player receives a package the next day, which they can choose to open at any point
- 33% chance of receiving a gun
- 33% chance of receiving a bomb, which kills the player on impact
- 33% chance they receive their gas or electricity bill which has no impact on the game
- If sabbed, the post/mailman will always give out the parcel containing the bomb
about 10 years

mja9678 says

Taylor Swift
- Sided with 3rd Party
- Picks one person to fall in love with each night
- Promptly dumps said person at the end of the day
- Immune to hookers because she's too much of a sweetheart
- Once per game can "shake it off" if attacked by mafia effectively cancelling their kill.
- Wins if she has been in a relationship with everyone left in the game


LMFAO YAAAS PLS LET THIS HAPPEN
about 10 years
Swee

-3rd party

-Chooses one person every night, that person becomes a Swee

-The Swees win if they outnumber everyone else

-If a Swee is killed at night, a message will appear saying "___ is so evil"

-Spongebob is the best, He's the bomb. Swees will be turned into bombs if they are visited by a doctor at night
deletedabout 10 years
Desperate

-chooses someone every night.
-1% desperate wins :P

Rambo

-chooses someone every night.
-everyone dies

Batman

-chooses someone every night
-none dies

conchita

-wins

JB

-everyone wins if JB is dead
about 10 years
crime scene investigator is really unique and simple, I would keep it to just essentially being carol'd if he correctly picks someone who dies that night though
about 10 years
Crime scene investigator.
-Sided with town.
-Shares a meeting.
-Can visit one player at night, dead or alive.
-If chosen alive player doesn't die that night nothing happens.
-If chosen player dies that night or is already dead will get the role that killed them plus list of three players, one of which killed the chosen player.
-If chosen player was lynched nothing happens/the CSI gets a message that they are dumb for investigating a solved case.
about 10 years
Taylor Swift
- Sided with 3rd Party
- Picks one person to fall in love with each night
- Promptly dumps said person at the end of the day
- Immune to hookers because she's too much of a sweetheart
- Once per game can "shake it off" if attacked by mafia effectively cancelling their kill.
- Wins if she has been in a relationship with everyone left in the game
about 10 years
Corrupt Cop

- Visits a player every night
- If the person who's visited is cop, their sanity will change
- Cop will know they have been visited, but not know their new sanity
- Sided with the mafia


Dave

- Votes count as -1
- Appears to self as villager
- Appears as Dave on death
- Sided with the village


Scientist

- Creates a potion each night and hands it out to a player
- The player has the option to drink the potion at any point during the day
- When the player has drank the potion:
- 20% chance the player will be immune from kills and lynches for the day and the following night
- 20% chance the player will be poisoned
- 20% chance the player will die
- 20% chance the potion gives the player a sixth sense and correctly identifies a player as town/mafia
- 20% chance the potion does nothing
- Sided with the village

Lonely Villager

- Appears as blue to self
- Dies if it hasn't been visited after 3 days
- Sided with the village


Curious

- Once per game, spies on a mafia meeting
- Can do this once per game
- Mafia know that the Curious is there
- Names will appear anonymous
- Sided with the village


Check out my other roles, including the War Demon, in my profile!
about 10 years
Sage:

- Shares a meeting with the Sumo
- Votes count twice during the day
- Sided with the village

Sumo:

- Shares a night meeting with the Sage
- Cannot be killed during the day
- Sided with the village

Jester:

- Visits a random person every night to entertain that player
- Meeting is anonymous
- Dies if the person he is visiting is killed that night
- Wins with the mafia whilst receiving less points. Mafia receive more.
- Wins with the town whilst receiving more points. Town receive less.
- Sided with the third party

Bouncer:

- In a bouncer setup, once per game, every player goes out for a night out to the local club and no night actions are made.
- Will either let in one person (town) or stop someone going in (mafia)
- The bouncer does not let Millers, Suspects or third party roles into the club
- Sided with the village

Millionaire:

- Millionaire can only be played in setups with wills
- The millionaire must mention a player name, and an item in his will
- When the millionaire dies, the player will inherit a fortune, which he will spend on either a gun, vest or a crystal every night (depending on what the millionaire put his his will)
- Sided with the village

Briber:

- Once per game, bribes a player to lynch another player
- If that player is lynched, the Mafia wins, along with the bribed player
- Sided with the mafia
about 10 years
beautiful roles
about 10 years

Croned says


spankyham says


Croned says

Dr. Frankenstein

- Once per game, can bring someone back from the dead (if they are still in the room).
- That person cannot speak, vote, or be targeted (guns, maf kills, etc), and they still appear as dead to everyone else.
- The revived person can perform their original night actions as before, but they are not considered in the maf-town overwhelm count.
- Dr. Frankensein wins if he survives.


The "if they are still in the room" is a problem.
Perhaps they pick a player night one to be the monster, that player would get a message saying they will be reanimated when they die.


Good idea


Also, it might be worth giving Frankenstein and the monster a night meeting together so the monster can help him win.
about 10 years

spankyham says


Croned says

Dr. Frankenstein

- Once per game, can bring someone back from the dead (if they are still in the room).
- That person cannot speak, vote, or be targeted (guns, maf kills, etc), and they still appear as dead to everyone else.
- The revived person can perform their original night actions as before, but they are not considered in the maf-town overwhelm count.
- Dr. Frankensein wins if he survives.


The "if they are still in the room" is a problem.
Perhaps they pick a player night one to be the monster, that player would get a message saying they will be reanimated when they die.


Good idea
about 10 years
Thinking off of DarkSkull's moustache;

Moustache/Barber/Hairdresser

Every night the barber gives a player a moustache
That person's role/alignment will not be revealed to investigative roles that night due to his clever moustachioed disguise

Could be sided with the third party and have a separate win condition of successfully thwarting two investigations or something or maybe just sided with the village
about 10 years
Social Justice Warrior (third party)

-Visits one person a night

-If visiting a town kills outright, because they're discriminating and they didn't check their privilege

-If visiting mafia Gives a vest. Because they are a minority and they clearly need to be supported

-If visiting third party converts them to Social Justice Warrior.
about 10 years
Gangsters

- Sided with the town
- Share a night meeting with all Gangsters
- Can choose someone to kill once per night
about 10 years
Megaphone

- Sided with the mafia
- Can send anonymous messages to the whole village (like crier)

Jester
- Wins if lynched
- Game does not end immediately if Jester is lynched
- Can shoot someone after his own lynch.
deletedabout 10 years
Bad Girl

- Sided with the village
- Appears as virgin to self
- When lynched, the mafia will be able to kill anyone that night without fail
- When kissed by hooker, becomes a nilla mafia

=)
about 10 years
Sage

- Shares a meeting with the Sumo
- Vote counts as 2
- Sided with the village


Sumo

- Shares a meeting with the Sage
- Cannot be killed by lynch
- Sided with the village
about 10 years

Croned says

Dr. Frankenstein

- Once per game, can bring someone back from the dead (if they are still in the room).
- That person cannot speak, vote, or be targeted (guns, maf kills, etc), and they still appear as dead to everyone else.
- The revived person can perform their original night actions as before, but they are not considered in the maf-town overwhelm count.
- Dr. Frankensein wins if he survives.


The "if they are still in the room" is a problem.
Perhaps they pick a player night one to be the monster, that player would get a message saying they will be reanimated when they die.
about 10 years
Dr. Frankenstein

- Once per game, can bring someone back from the dead (if they are still in the room).
- That person cannot speak, vote, or be targeted (guns, maf kills, etc), and they still appear as dead to everyone else.
- The revived person can perform their original night actions as before, but they are not considered in the maf-town overwhelm count.
- Dr. Frankensein wins if he survives.
about 10 years
Complicator :
-Must choose a side night one, mafia or town.
-If choose mafia, mechanics are same as traitor.
-If choose town, mechanics the same as blue.

-using this role instead of blues/traitors will complicate games in that you will not know when/if the game becomes reverse.
about 10 years
it didnt invent this but can this please be a thing? https://epicmafia.com/role/5842