I couldn't find a similar topic so let's do it in here let's dive STRAIGHT IN
only make original roles, nothing like 'batman'
Hijacker - Non-Meeting Mafia role that doesn't do anything. Upon dying, possesses a random town player. This means though his body is in the graveyard, he lives on through the town character, and can even speak through that persons mouth as if he he were venting him. Because of this, it will quickly become obvious who the hijacker possessed. The hijacked person counts as a live mafia player, so the town will have to decide whether it's worth lynching him or not. Maybe he is a detective and would still be worth keeping alive, or a sanity confirmed cop, etc. Maybe shrinks or visiting a priest will cure the possessed person and properly kill the hijacker.
Bo oby Trapper - Mafia role that can lay down a trap during the day once per game. Upon laying the trap, a system message will read 'Somebody laid a trap!' so it's anonymous. After this system message, the very next person to speak that day blows up, and then the trap is gone. For the rest of the day, nobody will be allowed to speak if they don't want to die, but they will be able to continue speaking to each other in whispers. People wearing vests can activate the trap and lose their vest.
Pedobear: Third party, Anyone that visits is Silenced. Has a meeting at night in which he converts selected target into another Pedobear. Visits are hidden, and Pedobears are immune to other conversions. Appears to Sane cops as mafia. Wins if all Pedobears outnumber town.
Illuminati: Third, Looks and is naked as a celebrity. Each night it chooses a player, that player is killed and all other visitors to that player join the illuminati. When a part of the illuminati, the player keeps their old role but now they can only win with the illuminati (maf roles will still go to meetings etc. do their everyday business). The illuminati will all get a system message saying who else is with them. Illuminati win if they outnumber the town. If the head illuminati dies (celeb), another member of the illuminati at random will be granted the power to kill and convert.
i dont know about the name, but there really should be a mafsided crier
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hipster - only wins when noone else wins
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Staming = Is the leader of the free world. Can visit one person every night and that person is turned into a dog and whenever Staming says /me pets dog, the person that was turned into a dog will BARK. Anyone that votes against Staming is killed for insulting Mother Russia. Sided with 3rd party. Wins if at least one of his dogs live.
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Moist - 3rd Party
Makes someone moist every night. If the converted moist is visited they spread the moist. Wins when everyone is moist
Arenaceous: sided with the town, if players are in graphical mode with arenaceous in game they will die of dehydration and will be burried in arenaceous
lilin: in reports will appear as detective. if dies, appears as detective. Can use detective powers at night. Always win. If lilin is in the game, village always win. Sided with village.
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update from A.I.: Speaks in all caps, can not die, does not vote in village meetings, drives 2 people every night, hooks someone every night, can make the day be shadowed in darkness (only can use once). Wins if village kills the mafia before day 6. Wins if mafia kills the village after day 6. Sided with the third party.
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Artificial Intelligence: Speaks in all caps, can not die, drives 4 people every night, can not vote. Wins if the village kills the mafia before day 6. Sided with the third party.
basically master's goal is to keep both of them alive, like a lover, and slave is a weak vivor that has to kill with no lynching power? that seems a little hard to accomplish, maybe give the slave a slow working poison that kills after 4 phases or something
Master: Third sided. Turns a villager or third into a Slave once per game, if he tries to Slave mafia he dies. His win condition is that his Slave doesn't get converted and Master survives.
Slave: Third sided. Regular villager except vote doesn't count. Win condition is to kill the Master and survive.
Or something along the lines of that, could use a lot of work and I don't even know if it's feasible with the code.
The Riddler: Mafia role, Picks one person during the day. That person will spend the night alone and receive a riddle. If they can complete the riddle, they get to live, if they fail to complete it, they die. Attends mafia meetings. The riddle will be like a system message and work kinda like a backwards voodoo I guess.
Uncle Sam: Town role, everyday he gets 1 fire work (Does absolutely nothing except give system message) and can choose one player each night to grant liberty to. Granting liberty makes it so that player reverts back to their original role. (For instance, if culted/masoned, they'd go back to their original role).
Apprentice: On the first night, the apprentice will choose their master. On night 3 the apprentice will become the master's role no matter what (Even if master is dead). He can only win if he transforms into his master's role and wins by that role's side.
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Lilin - Anyone who is not Lilin and says "detective" will die because Lilin is always detective. Starts with a gun and a vest. Visits one person every night, they are silenced, fiddled, cthulu'd, and masoned. Anyone that visits Lilin will be role-blocked. Anyone that shoots Lilin will explode. Appears as detective to others and to self.
these both sound incredible and i hope they're implemented! i have no bagels to share at the moment but every day i pray to jesus that i will someday become as creative as you