I couldn't find a similar topic so let's do it in here let's dive STRAIGHT IN
only make original roles, nothing like 'batman'
Hijacker - Non-Meeting Mafia role that doesn't do anything. Upon dying, possesses a random town player. This means though his body is in the graveyard, he lives on through the town character, and can even speak through that persons mouth as if he he were venting him. Because of this, it will quickly become obvious who the hijacker possessed. The hijacked person counts as a live mafia player, so the town will have to decide whether it's worth lynching him or not. Maybe he is a detective and would still be worth keeping alive, or a sanity confirmed cop, etc. Maybe shrinks or visiting a priest will cure the possessed person and properly kill the hijacker.
Bo oby Trapper - Mafia role that can lay down a trap during the day once per game. Upon laying the trap, a system message will read 'Somebody laid a trap!' so it's anonymous. After this system message, the very next person to speak that day blows up, and then the trap is gone. For the rest of the day, nobody will be allowed to speak if they don't want to die, but they will be able to continue speaking to each other in whispers. People wearing vests can activate the trap and lose their vest.
War Demon War demon recruits 2 players n1, these players become minions Other players stay on good side Shares a night meet with its minions War demon cannot kill. Can convert any role, including the Samurai, the Shrink and the Granny Wins if he and his minions outnumber the rest of the village Sided with the mafia.
- Every night, visits a player to convince them to grow a moustache - If the player is convinced: - 50% chance the player will be immune from lynches for the rest of the game - 50% chance the player will be silenced for the rest of the game -Role wins if he successfully convinces 2 people to grow a moustache - Sided with the third party
I think that's a cool idea jimpl, the player would actually be saving someone one night and then killing him the next in the hopes of winning the next day, it really would be like transforming between good and evil
Each new full day, swaps between Dr. Jekyll and Mr. Hyde Dr Jekyll saves one person each night Mr Hyde kills someone each night Dr Jekyll can joint with town Mr Hyde can joint with mafia Sided with the third party (swaps roles like politician, as in, night one and day one will be DJ, night two and day two will be MH and so on)
forgot to mention that jester meetings are anonymous.
deletedabout 10 years
i agree with darkskull..jester role will be cool
deletedabout 10 years
i made that like a year ago lol >_<
deletedabout 10 years
"Twins
- Each game, there are two Twins - If one dies, the other one does too - If one is gunned or receives an item, the other does. - Both receive system messages and whispers sent to the other twin - Both have a night meeting together like templar. - Sided with the village."
IMO it should be a role where if there are two in the game, they're twins, if there is three in the game, it's Triplets, four = Quadruplets, and so on.
deletedabout 10 years
Observer
- Once per game, the Observer can choose to listen to a randomly selected night meeting on any of the opposing teams. - The Observer will know which meeting they are watching, but the player's in the meeting will be anonymous and will not know the Observer is listening. - Town sided
-Every night, visits a house to entertain the occupant anD shares a meeting with that player -If he visits a killing role, that player has the option to kill the jester or let him live. -Dies if the player he visits is visited by any killing role -Wins if survives -Receives less points from a mafia win, whilst giving the mafia more points. -Receives more points from a town win, whilst giving the town less points -Sided with third
Check out my other roles on my profile; the War Demon, the Minion, the Man and the Common Housefly. Likes and comments would be greatly appreciated, cheers guys.
- Each game, there are two Twins - If one dies, the other one does too - If one is gunned or receives an item, the other does. - Both receive system messages and whispers sent to the other twin - Both have a night meeting together like templar. - Sided with the village.
This almost seems like it should be third party :x And maybe one twin should be the role 'twin' and they choose the other twin n1. Other twin would be converted (Couldn't keep roles, imagine if was santa/blacksmith, having a twin would mean being able to vest yourself every night).
deletedabout 10 years
Observer
- Once per game, the Observer can choose to listen to a randomly selected night meeting on any of the opposing teams. - The Observer will know which meeting they are watching, but the player's in the meeting will be anonymous and will not know the Observer is listening. - Town sided
ok im done now
deletedabout 10 years
Twins
- Each game, there are two Twins - If one dies, the other one does too - If one is gunned or receives an item, the other does. - Both receive system messages and whispers sent to the other twin - Both have a night meeting together like templar. - Sided with the village.
deletedabout 10 years
Foreshadower
- Once per game, can control a randomly selected night action on the opposing team/s. - Will not know the original player with this night action but can see the meeting they are controlling - If in a meeting with multiple people, all players will be seen as anonymous to the Foreshadower. To the other players, the Foreshadower will be seen as the original player they are foreshadowing. - The person being foreshadowed will not see their meeting at night. - The foreshadow meeting will take place in the day like Paralyzer. - Will not attend mafia meeting when foreshadowing.
if cthulhu speak is ever changed so that there's really no way to communicate, then spook (and cthulhu) would be really effective
There should be some ways to communicate, just not in words as it is now, the afflicted should be able to click a button that makes their gibberish bold. Communicating would then be based on bold/not and short/long. So like a person that is seized with fear, there would be short quiet bursts, short loud bursts, long quiet rants and long loud rants. It would be up to those not afflicted to come up with a system.
Which lends to another role, lets say Psychiatrist, they can visit the afflicted and cure them of speaking gibberish, but not restore their ability to vote (lol tree just got unclear). The afflicted becomes their patient. Wins if their patients are 50%+ of players. -If target revisits chulu, chulu is afflicted. If spook visits target on the same night, spook is afflicted.
Once per game can visit a player and drive them completely insane. That player can only speak gibberish for the rest of the game, similar to cthulhu. That player's will could also be corrupted.
She's on the phone gossiping, and you have terrible dial up, so you don't receive any system messages that your role may receive. But because she's also a terrible gossip, everyone else will receive that message instead.
Every day the chicken randomly gives someone an egg. That person does not receive a system message. If that person is not visited during the night than the egg hatches and the person becomes a chicken. If the person is visited then the egg breaks. Chickens win when they outnumber humans. Chickens do not share a meeting. All chickens lay eggs, not just the original chicken. Optional : Chickens cannot shoot guns because they are too chicken.