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invent roles for fun

over 10 years

I couldn't find a similar topic so let's do it in here let's dive STRAIGHT IN

only make original roles, nothing like 'batman'

Hijacker - Non-Meeting Mafia role that doesn't do anything. Upon dying, possesses a random town player. This means though his body is in the graveyard, he lives on through the town character, and can even speak through that persons mouth as if he he were venting him. Because of this, it will quickly become obvious who the hijacker possessed. The hijacked person counts as a live mafia player, so the town will have to decide whether it's worth lynching him or not. Maybe he is a detective and would still be worth keeping alive, or a sanity confirmed cop, etc. Maybe shrinks or visiting a priest will cure the possessed person and properly kill the hijacker.

Bo oby Trapper - Mafia role that can lay down a trap during the day once per game. Upon laying the trap, a system message will read 'Somebody laid a trap!' so it's anonymous. After this system message, the very next person to speak that day blows up, and then the trap is gone. For the rest of the day, nobody will be allowed to speak if they don't want to die, but they will be able to continue speaking to each other in whispers. People wearing vests can activate the trap and lose their vest.

over 10 years
The Rioters:
-Town sided
- Every other night, the rioters will meet with pitch forks and torches at night and do a lynching of their own

HOWEVER counter role:

Conspirator:
-Maf-sided
- Goes to mafia meetings like a normal mafia
- When there's a rioter meeting, the conspirator will go to that meeting instead and appear as a rioter

OR
Just make traitor have the ability to go to rioter meetings. (That way they don't exactly know maf but will try to persuade rioters away from lynching maf)
over 10 years
over 10 years
That's great!
over 10 years
jimpl, I would call that Corrupter.
over 10 years
trigger happy gunman

gets a gun each day
must shoot gun everyday or will die
over 10 years
I don't know about names, maybe Persuader or Recruiter or something;

Basically a variation on yakuza;

Chooses a player at night.
The yakuza thing dies and the chosen player is converted to its mafia equivalent, Journalist becomes Informant, Detective becomes Stalker etc.
If the chosen player has no mafia equivalent, e.g Baker, Lightkeeper, Hunter, the yakuza dies and the chosen player's role does not change.
The death of the yakuza thing is unaffected by doctor, surgeon, nurse and virgin.
over 10 years
Bogeyman
Third Party
Visits one player each night.
If that player is alone, they die.
A player is alone if they do not attend a night meetings and are not visited.
Night meetings that do not include other players (such as gunsmiths) do not count as company. Nor do night meetings which usually include other players but have no other plays to include (such as a mason whose comrades have all been killed).
Does not visit unless the target is alone. Like the ninja.
Wins when he successfully kills 2 people or overwhelms town.

Inspired by dwarf fortress.
over 10 years
Bad EM player:
sided with village
appears to self as villager
appears as villager at death
town will automatically lose when they face a lylo situation
over 10 years
Party Animal
Third Party
Wins if targeted by the drunk, hooker, or any third party role while a party is going on.
over 10 years
Loser

loses no matter what
can't vote
can't talk
can't see game
dies n1 but still can't see from gy
over 10 years
Loser

loses no matter what.
over 10 years
Yodeler
-Yodels a yodel for everyone in game to hear at the start of the day.
-Yodel list three people, at least one of which is mafia.
-Alternatively, the yodel could list one person, who will be innocent.
-If visited, yodeler doesn't yodel.
-If drunked, yodel will be false/fake.
-Sided with the village.
over 10 years
Baby

is a baby.
if town lynches baby they lose.

baby has power to poop pants once per game. it does nothing.
over 10 years
Forgot to make the faceless appear as blue to self. Oops.
over 10 years
The Noavi-

wins if lynched d1
deletedover 10 years
Magician (3p)
-Chooses 2 people every night
-Those two people have anything they have swapped (suits, guns, vests, breads, crystals, etc etc). Robes and probes cannot be swapped.
-Cannot vote self (to prevent abuse, obvs) and can't pick the same person two nights in a row
-Cannot be driven. The Magician will magic out of the car.
-Wins with town
over 10 years
vegetable
-Sees self as blue n1
-Cannot see their meeting n1, then vegs
over 10 years
Faceless
Sided with town
If killed automatically janitors self.
over 10 years

Ghiestdude says

Nihilist (third)

- Once per game, can target someone at night. Kills self, target, and all of target's side.
-Wins if cult wins or nobody wins.


This is my absolute favourite role and I would play as this everytime
over 10 years
Nihilist (third)

- Once per game, can target someone at night. Kills self, target, and all of target's side.
-Wins if cult wins or nobody wins.
over 10 years
William (town-sided)
-Can edit his will during the day
over 10 years
Farmer __Town Sided
- Doesn't die due to famine.
- If lynched 1 random player regardless of role gets bread.
- If killed at night 1 random visitor regardless of role gets bread.
- If shot, gun has a 12.5% chance of backfiring.

Gambler __ Third Sided
- Can choose to gamble his life on each night.
- Will bet his life on a random person while gambling.
- System Message tells what role the gambled person is(affected by suits).
- Visits the gambled person.
- Will win if that person wins.
- Will die if that person dies.
- Can gamble again each night, excluding all persons previously gambled upon.
over 10 years
https://epicmafia.com/role/10674 Partysmith.

-Is present with party host present.
-Gives gun every night leading up to party.
-Recipients will not learn about their guns until the party starts.
-Guns can only be used during the party.
-After the party is blue.
-Sided with the village.
deletedover 10 years
War Demon

- at night converts 2 people to his minions

- wins if his minions outnumber the townies

- sided with mafioso

- also wins all games if it becomes a role

- remember to comment and upvote SO LUCID MAKES IT REAL
over 10 years
Cat - Third Party

Cat visits random person N1. (Does not count as a visit)

That person sees a prompt 'A cat has followed you home...'

That person can choose to 'Keep the Cat' or 'Shoo the Cat'.

IF they Keep: Cat becomes aligned with that person (Mafia, Village, Third)
Receives message '(Name) has adopted you! You are now (Mafia, Village, Third).'

IF they Shoo: Cat starts process all over again.

IF Shoo'ed Twice: The cat will become naked and die that night.

Cat Wins if their aligned team wins.
Cat and Owner win more points in Ranked Matches.