I couldn't find a similar topic so let's do it in here let's dive STRAIGHT IN
only make original roles, nothing like 'batman'
Hijacker - Non-Meeting Mafia role that doesn't do anything. Upon dying, possesses a random town player. This means though his body is in the graveyard, he lives on through the town character, and can even speak through that persons mouth as if he he were venting him. Because of this, it will quickly become obvious who the hijacker possessed. The hijacked person counts as a live mafia player, so the town will have to decide whether it's worth lynching him or not. Maybe he is a detective and would still be worth keeping alive, or a sanity confirmed cop, etc. Maybe shrinks or visiting a priest will cure the possessed person and properly kill the hijacker.
Bo oby Trapper - Mafia role that can lay down a trap during the day once per game. Upon laying the trap, a system message will read 'Somebody laid a trap!' so it's anonymous. After this system message, the very next person to speak that day blows up, and then the trap is gone. For the rest of the day, nobody will be allowed to speak if they don't want to die, but they will be able to continue speaking to each other in whispers. People wearing vests can activate the trap and lose their vest.
*One night during the game, can change their vote from the previous day. *The next day, the village will see: "History has been changed! [player] was lynched instead of [player]!" if the vote changes the outcome. *Vote counts double. *Sided with the village.
I like the idea, but it should be more like a gov, like they would get a system message during the day saying "Player the role is getting lynched, change your vote?" or smt, cuz otherwise, if they reverted the lynch, the person that died during the lynch would know everyone's role (and if they leave before being resurrected there would be glitches lel)
*One night during the game, can change their vote from the previous day. *The next day, the village will see: "History has been changed! [player] was lynched instead of [player]!" if the vote changes the outcome. *Vote counts double. *Sided with the village.
Iron Neck
*Has a 75% chance to not die by a lynch during the day. *Sided with the mafia.
hijacker, death, archer, maniac and blood prophet are all fun roles.
i like the idea of AI but d6/n6 makes it too easy for it, like it'll win 99% of the games it is in, so maybe d4/n4?
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Clown -Can not win -Has the ability to honk in the town meeting every day -If killed then all of the villagers will get their roles switched around
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Maniac -Stabs one person per day. -Has meeting and as soon as they select yes it "stabs" the last person to speak and they die. -Wins if Survives and kills 2-3 people -If Jailed or visited by a Shrink it becomes a normal blue villager -3rd Party
me and someone else on skype made this one, but i cant remember who i made it with. (possibly caseyegbeart) therapist: picks 1 player every night to have a meeting with. therapist has a chance of turning target into a different role of their choice. if not, the role the target winds up as is random. wins if everybody (excluding themselves) is a different role than what they started as. sided with the 3rd party.
Blood Prophet: At the start of the game, selects three players. If all three players die before any other win condition is met, the blood prophet wins. Bleeds out on D1; appears as bleeder to town. Third party
The Dubstepper: Once per game, drops the bass. Once the bass drop happens, everyone's comments turn into WUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUB Sided with the mafia.
I think the idea of death is a cool role yogi, 3 in a row will be too hard though, maybe it could have a slightly different goal
I like the idea of a mafia that just simply sees all whispers too, that's a good one shir0
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The NSA: -Mafia Sided -Sees all whispers that go on in the game -Attends Night meetings
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ur mom: -vivists one villager/mafia every night -yo moma is so fat, when she jumped into the ocean, she flooded the whole world.
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Archer: Townsided, starts with an "arrow". Can choose to shoot someone during the day, with a 1/5 chance they are killed instantly and archer is not revealed, 1/5 chance they are killed instantly and archer is revealed, 1/5 chance they are hit and die the next day and archer is not revealed, 1/5 chance they are hit and die the next day and archer is revealed, and 1/5 day they are hit but survive and archer is not revealed. During the night the Archer can go to the target that they shot the arrow at (if they are still alive), retrieve it, and shoot again the next day.
Gossiper: Mafia sided. Chooses one person each game and all system messages they receive will be shown to everyone.
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Death
Third party Cannot die At the beginning of the game, receives a randomized numbered list of all players in the game (excluding himself). The goal is to have players die in the order written on the list. Wins if 3 players die in a row in the correct order. Does not affect Town or Mafia win conditions.
Nudist - Starts with a crystal, can give a crystal, and all visitors are revealed.
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Dancer: Town; Every night, visits two people. First person is the person you are dancing to, which distracts them through the night, allowing you to lure them to another target, which is the second person. Unless the target is roleblocked, their action is forced upon that person. If hit mafia, if they have a special ability, that special ability will be forced as well as the kill.