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New Roles, Items, Game Mechanics

over 8 years

Bug and role fixes thread: https://epicmafia.com/topic/80934?page=1

How to make a role: https://epicmafia.com/topic/80958?page=1

Role interaction: https://epicmafia.com/topic/81045?page=1

Suggestions for the website: https://epicmafia.com/topic/81096?page=1

Moderator functionality suggestions: https://epicmafia.com/topic/81127

Report suggestions: https://epicmafia.com/topic/81126?page=1

UI suggestions: https://epicmafia.com/topic/88317?page=1

This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.

Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.

Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.

NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.

over 8 years
error why do you switch accounts to upvote posts

modplussing exclusively doesnt exude confidence
over 8 years
zombie
over 8 years
Here's a role made by Error (with consultation from moi) in the chat box just now:

Virologist:

-Every night, the Virologist visits one player to infect them with a pathogen.
-The pathogen spreads when infected players visit non-infected players or non-infected players visit infected players.
-The pathogen is undetectable and doesn't do anything to the infected.
-Roles that do not visit will not become infected from doing actions on infected players.
-Doctors, nurses, surgeons, monks, and quacks cure players of infection.
-If visited by a shrink, the virologist converts to doctor. If visited by a quack, the virologist converts to poisoner.
-Wins if all living players are infected.
-Cannot win if killed/lynched.
over 8 years
(2. Sideman: Sided with third.
Sideman appears to self as lover and to cop as village.
When someone attempts to reveal the sideman, their actions will be canceled and the sideman will become invulnerable to kills until the end of the next day.
Has a one time meeting that appears as lover meeting where the sideman visits one person. That person cannot be investigated/role learnt during that night. If there is an angel, lover, admirer, or cupid the sideman will fall in love with angel/lover/admirer/cupid. If the angel/lover/admirer/cupid would be killed, the sideman protects them and kills the killer (25% chance to kill).

(3. Perjurer: Sided with Mafia. Appears are town.
At night, the double agent visits one person. Any reports that person would receive will instead be random. Works on dreamer, caroler, penguin, cop, detective, watcher, tracker, and mafia equivalents. Does not work on Priest, Gramps, or Mistletoe.

(4. Double Agent: Sided with town. Appears as mafia to investigators. When a Double Agent is present, it will appear to the mafia that there is a mastermind. The double agent attends mafia meetings, but will be unable to hear, only speak. If visited by an investigative role, the Double Agent will be revealed to the mafia.
over 8 years
Several role ideas.

(1. Miscreant: Sided with village. Appears to self as anarchist. Appears as Fool on death. Appears to cop and Santa as mafia.
Cannot receive items.
At night, in the Miscreant Meeting (appears as Anarchist Meeting), the miscreant chooses one person to visit. That night, that person's actions are reverse.
Watcher gets watched by target
Killing roles protect instead of killing.
Mafia killing roles give vests to targets
Converting roles get converted to the role of the target.
Roles that give items receive items instead.
Does not affect investigative roles, non-visiting roles, Cthulhu, or Werewolf.
If the miscreant visits a granny, he is protected from death and is converted into a Villager.
over 8 years

Golbolco says


cub says

every female sprite looks the same give her a veil or something


I tried a veil but it was weird-looking. I'll do it again though.

EDIT: Here:


Ah, so cute.. oh my gahhddd
over 8 years
Can avatars update properly without you having to clear your cache
over 8 years
She's ready to find love now and probably get rejected by maf
over 8 years

cub says

every female sprite looks the same give her a veil or something


I tried a veil but it was weird-looking. I'll do it again though.

EDIT: Here:
over 8 years
every female sprite looks the same give her a veil or something
over 8 years
Here's a sprite for the Bride:
over 8 years
Yeah honestly, that's WAY better, because now there's a lot more mystery to it
over 8 years
actually i didnt see the during the day part my mistake anyway heres a revision

Bride
- Once a game during the day, can choose to propose to a player
- The player must decide whether they will or will not marry the Bride
- If they accept, both the bride and the groom will be revealed
- Otherwise the town will know they declined
- Sided with the village

system messages

The bride proposes to (name)!

(name) accepts! (reveal both)

(name) declines!

the bride is concealed unless the other person accepts, however the person being proposed to is known

this allows for bride cc's if mafia has to cover their butt
over 8 years
Hmm, at first I wasn't too sure about the Bride, but now I'm thinking that with the right tweaking, it could be a pretty interesting tactical role.
over 8 years
Ohhh I'm sorry then, I was really unspecific and I didn't realize

What I imagined with it is during the day, it picks, just like a gun/invis/etc meeting. And the person decides during the DAY whether they will or will not marry the bride. So it's like, the person the bride proposes to has to choose right there and then if they wanna get revealed and they're put on the spot
over 8 years
you dont actually specify how its done during the day, the description follows suit with night actions
over 8 years
That's true. I figured with something that essentially boils down to "day orc" that it should've had a big punishment if you screw up like that.
over 8 years

admin says

Can a moderator also fix the role description for me? Thanks


you're a mod you goof
over 8 years
by the time it comes down to a cc, i would imagine bride dying would cost town the game

refusing shouldnt cause death

that'd also allow drunk claims for role synergy
over 8 years
Can a moderator also fix the role description for me? Thanks
over 8 years
Ok I fixed butterfly, can someone check for me? Should only reset roles on death now
over 8 years

cub says


Monobear says

There's like 50 million roles suggested but I'll suggest like two


that's twice as many as the other 50 million people suggested


Monobear says

Bride
-Once a game during the day, can choose to propose to a player
-The player must decide whether they will or will not marry the Bride
-If yes, the proposed player will be so overjoyed, their role will be revealed!
-If no, the Bride will die from shock
-Sided with the village


the way you intend for this role to work is outing mafia, who will always say no

then the strategy is to lynch whoever the bride put in their will, but what if it's an important town pr who doesn't want to be outed? then you lynch the doctor because the key protective role didn't want to be outed?

looks interesting on the surface, doesn't play out in practice


Honestly, I think that would be a good cover for mafia, saying that like "Oh, I just killed the bride because I'm a big PR or something like Bomb and I didn't want my cover to go." You bring up a good point though because it would suck to be a PR and just have it out in the open.

Realistically it would probably get the best use from solving a CC assuming no suits and etc, just because right in that moment you can clear someone right there. It's beneficial in just getting an autoclear out in the open, but you just gotta know when to propose bc obviously hipposing is silly. It's like real life kids. Don't marry just anyone
over 8 years

admin says

Oh whoops, I had the butterfly reconvert itself, resulting in a replenished night action.


having it proc on death would automatically solve that so that might be the better course of action
over 8 years
Oh whoops, I had the butterfly reconvert itself, resulting in a replenished night action.
over 8 years

Monobear says

There's like 50 million roles suggested but I'll suggest like two


that's twice as many as the other 50 million people suggested


Monobear says

Bride
-Once a game during the day, can choose to propose to a player
-The player must decide whether they will or will not marry the Bride
-If yes, the proposed player will be so overjoyed, their role will be revealed!
-If no, the Bride will die from shock
-Sided with the village


the way you intend for this role to work is outing mafia, who will always say no

then the strategy is to lynch whoever the bride put in their will, but what if it's an important town pr who doesn't want to be outed? then you lynch the doctor because the key protective role didn't want to be outed?

looks interesting on the surface, doesn't play out in practice