can we do this? gunsmith has been around for years and there has never been an objectively good gun setup, and thats because guns are horrible for competitive. Giving one person the ability to remove another from the game is a terrible idea for competitions and is ridiculously easy to throw games/troll with. Yeah, guns are fun but fun has never been the #1 priority for the competition and variety has never been a factor when deciding to ban the dozens of roles and setups that arent allowed to be made competitive.
Or simply letting them be as normal, imho. There's always going to be people that don't like x type of setup, but we have 6 setups every round for a reason. No one is forcing anyone to play with a gun.
If a restriction happened, all it would do is cause every setup when the restriction is lifted to be a gun setup, and that would be more of a problem than spreading them out
I would support a notion to make it every 5 rounds between comping any setup/variant again instead of 3. Not just for guns, but for all setups. At least you're guaranteed about 1 1/2 months of different setups.
Given how many setups are comp viable, I think that would be a fine solution to improve overall diversity.
deletedalmost 10 years
Banning guns is not the answer, having a strict restriction or limit on comping gun setups is.
That's clearly not the case, as people are complaining on this thread about 3 way lylos ruined by guns in mafia hands.
Either way irrelevant, considering it happens, and you're trying to prevent it by banning guns when it will still happen even if later in the game (not like it won't happen in ML, people going against the clear In a ML happens once every hundred games)
deletedalmost 10 years
Guns are far more prevalent during ML or MYLO.
deletedalmost 10 years
in LYLO, a part during the game where gun's are more or less irrelevant.
So does oracle, bomb, cop, and any role capable of finding or eliminating mafia, much more so than guns, where you still have to scumhunt in all cases, as opposed to only if x CCs y
deletedalmost 10 years
guns have been instrumental in the demise in the quality of game-play since they: (1) needlessly further empower a clear reducing the requirement of participation by other roles which, by extension, encourages apathy and lackluster participation; (2) stifles the reads that can be elicited from a unanimous lynch and (3) just make the games infinitely more toxic as the entirety of the game revolves around appealing to the player with the gun.
I'm not comparing them. I'm showing your nitpicking regarding what "uncompetitive" things are allowed on the competitions, similar to how apostasy brought up vent before
deletedalmost 10 years
You really can't do anything about banning every single night start competitive setup to make the competition a better place, however with a role like gunsmith, you can.
Obviously my point isn't to ban them. My point is that EM competitions aren't meant to be perfect. There's much more "uncompetitive ness" regarding N1 actions than guns, which actually require scum hunting and manipulation
deletedalmost 10 years
youre comparing banning night start setups to banning guns. good lord almighty.
deletedalmost 10 years
alternatively, the awful un-competitive nature of guns that contributed to killing comp lobby can be avoided.
N1 randomness can be avoided via dawn. Why is it ok, since randomness makes things less fair when evaluating skill and therefore making this competitive?