Back to Epicmafia

Ban guns from competitive

deletedalmost 10 years

can we do this? gunsmith has been around for years and there has never been an objectively good gun setup, and thats because guns are horrible for competitive. Giving one person the ability to remove another from the game is a terrible idea for competitions and is ridiculously easy to throw games/troll with. Yeah, guns are fun but fun has never been the #1 priority for the competition and variety has never been a factor when deciding to ban the dozens of roles and setups that arent allowed to be made competitive.

almost 10 years
Or simply letting them be as normal, imho. There's always going to be people that don't like x type of setup, but we have 6 setups every round for a reason. No one is forcing anyone to play with a gun.

If a restriction happened, all it would do is cause every setup when the restriction is lifted to be a gun setup, and that would be more of a problem than spreading them out
almost 10 years

Mine says

Banning guns is not the answer, having a strict restriction or limit on comping gun setups is.


I would support a notion to make it every 5 rounds between comping any setup/variant again instead of 3. Not just for guns, but for all setups. At least you're guaranteed about 1 1/2 months of different setups.

Given how many setups are comp viable, I think that would be a fine solution to improve overall diversity.
deletedalmost 10 years
Banning guns is not the answer, having a strict restriction or limit on comping gun setups is.
almost 10 years
That's clearly not the case, as people are complaining on this thread about 3 way lylos ruined by guns in mafia hands.

Either way irrelevant, considering it happens, and you're trying to prevent it by banning guns when it will still happen even if later in the game (not like it won't happen in ML, people going against the clear In a ML happens once every hundred games)
deletedalmost 10 years
Guns are far more prevalent during ML or MYLO.
deletedalmost 10 years
in LYLO, a part during the game where gun's are more or less irrelevant.
almost 10 years

Mine says

Celebrity can't remove the player with a click of a button.


All they have to do is vote someone. Whoever votes anyone else is GTing in LYLO, and has quite some guts if it's a ML
deletedalmost 10 years
Celebrity can't remove a player with a click of a button.
almost 10 years
Neither are various roles in various setups, practically such as oracle, or literally such as celebrity
deletedalmost 10 years
Gunned/Sheriff/Deputy etc aren't cc'able roles.
almost 10 years

FoodLion says

guns have been instrumental in the demise in the quality of game-play since they: (1) needlessly further empower a clear reducing the requirement of participation by other roles which, by extension, encourages apathy and lackluster participation; (2) stifles the reads that can be elicited from a unanimous lynch and (3) just make the games infinitely more toxic as the entirety of the game revolves around appealing to the player with the gun.



The same can be said about any clear in general. In VDLI even, clears lead all the time
deletedalmost 10 years
in late-era competitive lobby scumhunting was practically dead, and i attribute that to the "gun mentality" that makes games terribly unfun to play.
deletedalmost 10 years
It's all a big game of who can jerk off the gun holder better
almost 10 years

FoodLion says

guns actually negate scumhunting, i really dont know what youre talking about.


So does oracle, bomb, cop, and any role capable of finding or eliminating mafia, much more so than guns, where you still have to scumhunt in all cases, as opposed to only if x CCs y
deletedalmost 10 years
guns have been instrumental in the demise in the quality of game-play since they: (1) needlessly further empower a clear reducing the requirement of participation by other roles which, by extension, encourages apathy and lackluster participation; (2) stifles the reads that can be elicited from a unanimous lynch and (3) just make the games infinitely more toxic as the entirety of the game revolves around appealing to the player with the gun.
almost 10 years

Apostasy says

Bomb dying n1 is a trade off. It changes the dynamic of the setup but it doesn't favor either side.


Say that about SDS. Guns don't favor either side either really considering mafia and town can be shot anyway
deletedalmost 10 years
guns actually negate scumhunting, i really dont know what youre talking about.
deletedalmost 10 years
Bomb dying n1 is a trade off. It changes the dynamic of the setup but it doesn't favor either side.
almost 10 years
I'm not comparing them. I'm showing your nitpicking regarding what "uncompetitive" things are allowed on the competitions, similar to how apostasy brought up vent before
deletedalmost 10 years
You really can't do anything about banning every single night start competitive setup to make the competition a better place, however with a role like gunsmith, you can.
almost 10 years
Obviously my point isn't to ban them. My point is that EM competitions aren't meant to be perfect. There's much more "uncompetitive ness" regarding N1 actions than guns, which actually require scum hunting and manipulation
deletedalmost 10 years
youre comparing banning night start setups to banning guns. good lord almighty.
deletedalmost 10 years
alternatively, the awful un-competitive nature of guns that contributed to killing comp lobby can be avoided.
almost 10 years
N1 randomness can be avoided via dawn. Why is it ok, since randomness makes things less fair when evaluating skill and therefore making this competitive?
deletedalmost 10 years
^same goes for oracle.