Back to Epicmafia

Deleting Competitive Lobby

over 10 years

First off, for those of you that do not know me, I am a player from the competitive lobby. I am posting this here because I already know what the competitive players will say, and I think the only way lucid or the mods will do anything is if they see the approval of training lobby because as it is you guys are indeed the ground that EpicMafia stands on.

Even though I say I am from Competitive, I really do think that by saying that it is like poison, because the current train of thought in training lobby is that all or most players there are rude jerks that are mean to everyone in and out of game, and I'm sure that you all have tested that theory already and seen it be true with your own eyes. I won't be arguing whether or not you're right; however, while I do think we have our share of nice and mean people it doesn't feel that much more than other lobbies. Rather, it's more like training lobby players feel it's more because they're looking out for it. Or maybe I'm just used to it. Regardless, that's not what this is about.

This will be a /really big thread/. You have been warned.

You might have noticed that the admins want to return training lobby to what it was meant to be: a "transition" lobby that trained players for competitive play. Back in EM 2.0, when there was only one lobby, competitive play dominated the site. There were barely any ranked games at all, it was competitive and unranked. Ranked games were only used to test setups, as far as I remember. When multiple lobbies were introduced, there were 3 "competitive" lobbies and sandbox, and people just moved up in points trying to get up to the "better" lobbies. After a while we realized the site didn't have enough people for this so we simplified it to two lobbies: competitive and training.

Now we are here and it is very clear that training has evolved into something completely different. It is. Quite simply, a place to play ranked games, and rather than be full of new players, it has it's own vets and all. It has become very independent from the other lobbies. This isn't a bad thing in itself, as if that's what the site wants and it gets more traffic to the site in the future, then there's nothing wrong with that. Training, or rather, red hearts, have gained popularity now and are something lots of players enjoy in simple setups where there is not that much need to concentrate on scumhunting. Simply put: there's a lot of players that have opted out for a middle ground between unranked games and competitive play, playing "relaxed" games that don't have the chaos from unranked but that don't need to be invested in with time/effort. And sure, that's great! I enjoy playing red heart games ever so often too, and in comp lobby we even made "gallis hunter" legal in weekends, which is actually a rather fun setup.

The problem however is that the only way for people to get to competitive lobby is through points and therefore training. There is no shortage of players in competitive yet, but the lobby is not growing as it should and maybe in 5 years it will die out by itself, who knows. Lots of competitive players are upset because training's attitude towards competitive lobby will inherently deter the newer players from joining. After all, if the people they play with hate competitive so much, it is only natural to be scared of competitive play. I'm not saying everyone should like to play competitively: there are many of you, I'm sure, who decided not to join the training competition, or at least not play a lot of gold heart games. At the same time, there are a few who must have tried it out and maybe some who enjoyed it, and yet you remained in training lobby because that is the community you like and associate with.

I just think that this us vs them between comp and training lobbies really needs to be put a stop to, and there seems to be no way to do so. Because training is the lobby you start in, this will definitely mean that competitive will always be "dying out" (in quotes because I really doubt it will actually die any time soon, but the feeling that new players aren't coming will remain), which is why competitive is so concerned.

And the solution to this is to completely kill competitive lobby. I really mean it: outright delete it. To compensate, the training competition would be brought back (I don't think any of you would have a problem with that since it was fine before) and, if possible, a point requirement would be placed for joining the competition instead.

You might be thinking: isn't that the same as having two lobbies, just that, well, in the same one, since competitive players will migrate to the training competition most likely? Well, yes and no. It is true that most competitive players will move to training afterwards (which would likely be renamed into main lobby or something) but they are indeed a small number compared to training players, so training would vastly outnumber competitive. Furthermore, the competition would have players from both lobbies, basically meaning that it would eliminate the us vs them attitude because it would no longer be two communities but just one. People would play gold hearts if they want to, or they could just stick to playing red hearts. But the focus wouldn't be in either one, it would be more or less balanced.

There's some of you that outright just do not want players from competitive playing in your games because of many reasons, whether it be gold or red, but trust me, you don't have to pass a mean test to get to comp, most of us do not care at all, just like you, in red hearts and unranked games. The only reason we care is for our so very precious trophies (lol, quite silly right) but it's because man, it's literally 10 straight days of playing epicmafia for hours to play all your 5 hearts. If something happens after investing so much time it's natural to get frustrated. But you guys didn't have a problem with your own competition, and it would be under the same circumstances. I think a few moderators have reported there's actually more harassment reports in training, it's just that since those people are from your community you've learned to deal with them while you naturally prefer to stay out of trouble with us, which I guess is understandable.

Anyway, basically what the proposed change would do is:

Red hearts are exactly the same, with the rare comp player (who can already play with you guys if he wanted) maybe playing more often in those red hearts with you, but not having the pressure of the competition and therefore be like a completely different person at all (trust me, we /really/ don't care about red hearts nearly as much, probably we take them even less seriously than you). Basically, at worst, nothing happens differently . At best, you get to meet some new friends you otherwise might have not.

The competition is back. Woo. Now with a point requirement, however. You guys don't have to join it and can ignore the gold hearts. Maybe it's a worse competition than before because of us (really wouldn't be so IMO) but this isn't a valid complain because there's no competition in training now so nothing would be ruined. I guess the gold heart games could clutter the lobby, but this could be fixed with a filter for gold/red as an option. So at best you get a fun new competition, at worst you have to ignore a few games in the lobby

Those are for the current players: however, for the new players it would be like this: They are automatically exposed to players from "both lobbies" via the red hearts, so there will be people who like gold hearts and who don't playing with them, and they might learn some nice strategies from them even before they move to gold heart setups. In fact, it could be quite common for people that play in competitions to help new players out. At best, it would completely eliminate the community split and fix the influx of players back to normal and help in teaching the newbies the ropes. At worst, all players would still dislike gold heart games even in training lobby and the competition will eventually die off (which isn't really a problem for you guys anyway).

All this talk about point caps to force players into comp won't change anything at all but make them quit. Why would the 10k players from training be forced to play in a lobby they don't want with a lot of people they don't know? Comp lobby should be deleted instead so it is comp that has to migrate to training, because most comp lobby players not only are already familiar with training so the transition is easier, but the lobby is smaller so it is the way it should happen. Bringing back the competition is the smoothest way for this to happen nicely, with minimal possible damage. I don't think I missed anything that could go wrong but if any of you think I did feel free to post it in this thread. Really though, at worst this would be the same for you bad for us, at best good for everyone, so I don't see why training would be that much opposed to it. I sincerely believe that if we all work together you'll see that some of us (sadly not all, but surely a lot) aren't that bad. Hey, unless they really are super old, they were training before too!

I don't think anyone will read all of that sadly but it's a good way to organize my thoughts at least

over 10 years
i mean, even though he cant transfer points to lobbies, im sure he could make the ticket requirement based on total site points instead of the main lobby points.

on the other hand, that would make it easier for cheat/throw alts to get in and lessen the probability of an actual mixed lobby
over 10 years
maybe this is lucids genius method of making sure we actually intermix instead of letting people jump straight to gold-heart main lobby on new alts
over 10 years
some of us got to 2000 points in kino's lobby instead of training. praise kino's lobby
deletedover 10 years
.............there's still a competitive lobby it's just under more lobbies
over 10 years
@numberwang: I honestly think the quality of games, which seems to be your concern, will increase. At least if you give time to adjust. For two reasons:

1. The point requirement is still there, meaning that everyone that plays gold hearts could have gone to comp lobby anyway

2. Red hearts are with comp players now so it will help in showing off good strategies and whatnot. Not only that, but they have all the setups now so there should be a lot less confusion about playing competitive setups because of the new roles.

As to why you couldn't simply delete red hearts in competitive: some people (myself included) only play red hearts when they see an interesting game open, so I think people would still stick to their lobbies this way, and it wouldn't help with the division at all.

As to your concern about the few signatures: I don't believe this idea was implemented solely because of the signature count. It was implemented because it has (at least in my opinion) a low chance of damage but a lot of potential. Because, after all, comp will be /exactly the same/, it just becomes more visible. Training gets a bonus pack of new roles. Usually in EM, people that disagree are first to speak up too. I am convinced that this really is the popular opinion in both lobbies, at least of the people that really care either way. The people that didn't sign probably couldn't be bothered to read it or just weren't sure. There might be some like you who just didn't know this was coming: however, the same applies to people that would have agreed. It would be strange for something to get so much of an unanimous support (really, I only remember like 2 people that didn't want this) and not actually be the democratic option
over 10 years

numberwang says


EmmerrLouise says

Too long. Didn't Read.^

We got a main lobby. Hurrah! I think this will be good for the whole website!


My post is too long but you read the OP? Boo.


Didn't read the whole OP because we'd already discussed the idea of a main lobby in another forum post! :)
over 10 years

numberwang says


EmmerrLouise says

Too long. Didn't Read.^

We got a main lobby. Hurrah! I think this will be good for the whole website!


My post is too long but you read the OP? Boo.


Comp lobby wasn't actually removed, it's just delisted. If you go to + lobbies then you can find it. It's probably going to be permanently abandoned once that round ends though.
over 10 years

EmmerrLouise says

Too long. Didn't Read.^

We got a main lobby. Hurrah! I think this will be good for the whole website!


My post is too long but you read the OP? Boo.
over 10 years
Too long. Didn't Read.^

We got a main lobby. Hurrah! I think this will be good for the whole website!
over 10 years
cont'd


I can understand how having one main lobby might reduce animosity between the two lobbies (not that I really ever saw any, people are *** in both lobbies) but if it results in gold heart games being lower quality then that really defeats the purpose imho. And fmpov having all the games in one lobby will cause gold heart games to be lower quality since more noobs will join them, right? Correct me if I'm wrong on this.

My third complaint is that this change happened with a whooping 102 signatures. I don't know how EM is run so I don't know how democratic these things tend to be, but I didn't really like how I found out about comp lobby closing by logging on and not being able to play in it. Obviously the mods were on board so that must be all that counts, but considering at least 2500 people looked at this, and considering that there are (if the main lobby number is to be believed as accurate) 180.000 members of the main lobby, 102 petitioners does not seem to be a mandate for any change of this scale. I don't know how big the comp lobby was but I imagine the number of players was well about 102, so I don't think its totally fair that the lobby gets closed with such a (relatively) small amount of petitioners. Again, please correct me if I'm wrong.

Hopefully my concerns will be alleviated once gold heart games start up again and I can play games with less noobs, but I wish I'd been a part of this discussion while it was happening. I'm new-ish here so I don't really hang out in the forums and I didn't know comp lobby was going until it was already gone.
over 10 years
I am slightly disappointed that this happened so quickly and with so few people aware of it (at least, it seems like only a few were aware). I was just getting to know and beginning to prefer the comp lobby and I am sad to see it go.

I guess I have a couple of questions: if red hearts weren't being used in the comp lobby, why not just remove red hearts from comp lobby? That seems simpler than deleting the whole lobby and shifting the tourny to the new main lobby.

My second question is; how much smaller, exactly, was the comp lobby v. the training lobby? And whats wrong with that being the case? I played comp lobby not to earn trophies, but to play games with more experienced players with better more interesting setups. I never once played a round, but the comp lobby was still more enjoyable and interesting than the training lobby. Shouldn't the competitive players be allowed to remain in that lobby if they want? Low traffic is their own problem, and they are the ones who pay the price for low traffic, no one else does. If the comp lobbiers were okay with having low traffic in their lobby for higher quality play, why not allow them to continue making that choice and accepting the consequence? What was so bad about competitive lobby that it needed to be deleted? Is there concrete evidence that comp lobby was bad for epicmafia in some way that justifies its deletion? The main argument seems to be that comp and training CAN function as one lobby and retain the gold/red heart system and the same round play (hopefully gold heart games stay higher quality than red heart games), but I've failed to see a compelling argument as to why that SHOULD happen. Just because you CAN put them both in one lobby doesn't mean it needs to happen, does it? Unless there are other more practical reasons that I haven't really seen.
over 10 years
Well it's gonna be problematic obviously since making an alt with 25 wins isn't that hard, I'm js.
over 10 years
it's happening!!!! also it says "we can't find the page you're looking for" when i join comp......
over 10 years
Yeah, if it's problematic we'll change it. Drawing up an announcement soon.
over 10 years
It's at 1500 right now and I think it's going to stay like that.
over 10 years
Don't forget to raise the minimum points required to enter competition please.
over 10 years
Calm down parrot, all it is is that the competition has been moved to training. Instead of the requirement being to get to the lobby, it is to join the competition and play gold hearts, but the point requirement is still there. All that would be merged would be red hearts and forums basically
over 10 years
I only read the title...cause nobody got time or gives a ..... to read the entire thing....wheres the "i disagree with competitive being removed" button...
deletedover 10 years
change the main lobby icon please
over 10 years
LOL WHOS THE *** TO THINK OF GETTING RID OF COMPETITIVE LOBBY. EPICMAFIA HAS BEEN *** SO HARD THESE LAST 3 MONTHS.


Moral of the story - stop *** changing *** ***.
over 10 years
woah, do comp is gone?
over 10 years
I get the feeling this current comp round is gonna lose a lot of interest, it's probably better to just restart that round in the new Main lobby (btw bout *** time i love this merge)
deletedover 10 years
I GOT TO WITNESS THE DAY IT CHANGED! OMG!
over 10 years
over 10 years
whoop whoop! That why i voted to elect that mofo getting *** done.