about 7 years

Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.

In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.

Jack the Ripper (originally Hypocrite)

  • Jack the Ripper hates anyone who kills.
  • Jack the Ripper only wins when the game ends and all murderers are dead.
  • If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
  • To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
  • If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer. (~Jennings)

Cat Lady

  • Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
  • Sided with the mafia. (~Her)

Robinhood

  • Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
  • Action fails if trying to steal from a mafia
  • Sided with the village (~Torreador)

Vice President

  • If the president dies, takes their place
  • All townies immediately receive a message of their new president
  • Attends mafia meetings, and makes them anonymous
  • Cannot win if they are the vice president (~Alyssa)

Gossiper

  • Chooses one person every night.
  • Will see some whispers this person receives/makes.
  • Gossiper's action does not count as a visit.
  • Sided with the mafia. (~Soluciones)

(revising) the Seer

  • Knows all mafia from the beginning of the game.
  • If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
  • If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
  • If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
  • If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
  • Sided with the village. (~Shwartz99)

Whistleblower

  • Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf (Will create more tension in selfing/hammering based setups (~Moldyches)

Soldier

  • If they are the last man standing against a single mafia or third party, the village wins.
  • Sided with the village. (~XFire)

PowerTown

  • Each night chooses a power role from the options provided to him. (the mods should determine the list)
  • Night meeting goes accordingly
  • Sided with the village

PowerMafia

  • Each night chooses a mafia role from the list.
  • Night meeting goes accordingly
  • Sided with the mafia
What is your favorite role mentioned in this thread?
50
Cat Lady
26
Vice President
22
the Seer
12
Robinhood
12
Soldier
6
Jack the Ripper
6
Whistleblower
4
Gossiper
almost 7 years

Golbolco says


SteelixMega says

Admin, lately I have been seeing videos of a mafia variant called "one night ultimate werewolf", and I think that it can be made into a gamemode


One Night can be pretty seamlessly translated into EM. Just add a game mode where the team that gets lynched first loses immediately. I'm not sure what the icon should be though.


okay, if this would be a game mode, we would need like a set of roles specific for this game mode that are not accessible in other EM games. Game mode name: time rush/one night stand

Rename Mason to Templar
Rename werewolf to Mafia
Rename seer to detective
Rename tanner to fool
Rename minion to traitor
Rename drunk to amnesiac

Pretty much use the Dawnstart moon and make it black. Make like a gold timer icon on the right side of the crescent.
almost 7 years
They all have meetings in this order:

Self-reveal
Werewolf
Minion (knows who starting werewolves are, isn't revealed to the WW who Minion is)
Masons are revealed to each other
Seer
Robber
Troublemaker
Drunk (original drunk, not Robber if they pulled the drunk card).
Then no-reveal meeting as you no longer know what you are.

But there is a chat room and you can mark roles, but it is revealed what the roles are after a majority lynch

If there are ties for lynches, then that means all ties are lynched.

Games are timed to 5 minute daytime for 6 players, add 30 seconds for every player more. There is a constant vote throughout the day, but it is hidden to the end. Voting for yourself is not permitted.
almost 7 years

SteelixMega says

Admin, lately I have been seeing videos of a mafia variant called "one night ultimate werewolf", and I think that it can be made into a gamemode


One Night can be pretty seamlessly translated into EM. Just add a game mode where the team that gets lynched first loses immediately. I'm not sure what the icon should be though.
almost 7 years

admin says


Golbolco says

That could be cool. When a whisper leaks, does everyone hear it or is it random selection?


it's a random selection atm


In that case, definitely go for it.
almost 7 years
The roles are like this:

WW Villager-sided with village
WW Werewolf-sided with the werewolf. If werewolf is lynched during the day, town wins.
WW Minion-wins with werewolf, but does not lose if lynched.
WW Seer-during night, sees one other person's card, or 2 of the 3 cards in the middle. Sided with village
WW Mason-Wake up at night to see other masons. Sided with village
WW Robber-Switches roles with someone and checks their new role over the night.
WW Troublemaker-Switches two cards, one must be a card in front of a player. Sided with the village.
WW Tanner-Wins if gets killed at end of day.
WW Drunk-switches his role with random card in the center. Sided with the card they have.

So, there are at least 6 players, so a minimum of 9 cards. Three go in the center and belong to no one.

Starting set: 2 Werewolf, 2 Villager, Seer, Robber, Troublemaker, Mason, Minion

7 players, add another Mason
8 players, add another **drunk
9 players, add another **tanner
10 players, add another Werewolf
almost 7 years
Admin, lately I have been seeing videos of a mafia variant called "one night ultimate werewolf", and I think that it can be made into a gamemode
almost 7 years

Golbolco says

That could be cool. When a whisper leaks, does everyone hear it or is it random selection?


it's a random selection atm
almost 7 years
That could be cool. When a whisper leaks, does everyone hear it or is it random selection?
almost 7 years
how about for gossiper, they can know who else had overheard the whisper? may be a cool mechanic
almost 7 years
I like Lifeguard but I don’t think there should be a message announcing them, otherwise you instantly get a clear which isn’t always great.

I also don’t like how Gunslinger/Sharpshooter has a message that announces them. I think if there was no message it would leave more mystery to it.
almost 7 years
I have a role:

Lifeguard

-When it's day time can choose a player.
-Saves that player from anything that would kill them during the day. ( e.g gun, curse, voodoo).
-Lifeguard has to choose his target before the death occurs in order to save.
-Successful save is announced and reveals names of both Lifeguard and his Target.
-Ability works once a day.
-Sided with the village.

So it would be like: "[Lifeguard's name] emerges from the crowd and successfully performs CPR on [target's name], saving their life! What a heroic act!"

I guess choosing the target could be at night instead of the day if it's a problem.
almost 7 years
Plenty of people have come up with a graverobber idea, I'm sure. I think there's a card variant of mafia with it, so don't feel bad.
almost 7 years

Golbolco says

Going through my mailbox now.


SteelixMega says

Archaeologist + Historian


I don't really think Historian needs to check what someone's final vote was. You can find that info using the voting log function. otherwise, I'd say it's a good role, but shouldn't say who they visited on which night. It should just give out a list of names in random order.

Archaeologist I dislike. I think it's better to just have a role that takes items from dead players; learning what items they had isn't really useful. You could have a mafia variant called Graverobber. The second part, learning who visited them, should be spun off into another role entirely.

So I would do it like this:

Historian:
-Visits one dead player each night.
-Receives a list of all the players that the dead player visited, in no particular order.
-Sided with the village.

Archaeologist:
-Visits one dead player each night.
-Steals their items.
-Sided with the village.

Graverobber:
-Visits one dead player each night.
-Steals their items.
-Sided with the mafia.

Coroner:
-Visits one dead player each night.
-Receives a list of all the players of all the players that visited the dead player, in no particular order.
-Sided with the village.


okay, I avoided that idea for archaeologist because I thought there was gonna be no townsided variant for the graverobber idea (someone had that before I swear).
almost 7 years

DarkB says


Golbolco says

Going through my mailbox now.


SteelixMega says

Archaeologist + Historian


I don't really think Historian needs to check what someone's final vote was. You can find that info using the voting log function. otherwise, I'd say it's a good role, but shouldn't say who they visited on which night. It should just give out a list of names in random order.

Archaeologist I dislike. I think it's better to just have a role that takes items from dead players; learning what items they had isn't really useful. You could have a mafia variant called Graverobber. The second part, learning who visited them, should be spun off into another role entirely.

So I would do it like this:

Historian:
-Visits one dead player each night.
-Receives a list of all the players that the dead player visited, in no particular order.
-Sided with the village.

Archaeologist:
-Visits one dead player each night.
-Steals their items.
-Sided with the village.

Graverobber:
-Visits one dead player each night.
-Steals their items.
-Sided with the mafia.

Coroner:
-Visits one dead player each night.
-Receives a list of all the players of all the players that visited the dead player, in no particular order.
-Sided with the village.


Now im getting ideas like if we had a Janitor GS setup and the GS claims they gunned dead, Arcaeologist can confirm if the GS is lying... interesting!


I have been the only person for a long time to say that there are no GS-Jan setups, and I guess that would be a great opportunity to make with these roles.
almost 7 years

wilI says


Possessed villager + Hypnotist + Solo Operative + Gangster


I don't really like the Possessed Villager name but I think it's a good role. Maybe rename it "Witness." Hypnotist is also cool, but again I'm not sure about a name (can't think of a good alternative though.)

Is Solo Operative basically a mafia-king but with a few more conditionals? Also not a fan of the name lol.

Gangster I'm not sure about. Personally I think that Ninja could just get a buff (I always thought that the reason it can't stop other death effects was because most death effects was added after its invention. Maybe I'm wrong though.) The alternative Gangster is something I much prefer (not sure why it appears as nilla though.)

Any other role ideas you want me to go through? Finding the L in your name was hard.
deletedalmost 7 years

Golbolco says


wist says



Not sure how much that makes sense. You could remake the popular setup fancy pants for example with a closed role village box with these 4 prs in it.
The other roles would stay the same and be effectively locked.

In sandbox it would just be the other way around.

You'd have 8-9 randomized boxes and 2-3 set roles in every game.
Not sure how sandbox games are preferred to be played but that way the favorite roles can be there with a good variety. Without locks.


I like this idea for covering locked roles too. I think it just gets rolled into Lucid's idea though, right?


Part of this idea that I think is good is that like a box with roles in it can be useful for the future to.

Imagine how many awful/good role ideas you could have by having a PR that "Each night chooses a power role from the options provided to him. (the mods should determine the list)"

Like in the forum above.

I'm not a coder so I can't say the feasibility of it but it's still up there.

Still gonna beg for some minor changes to some roles.

"Partyhosts don't share meetings"
So party crasher can be more relevant.
"Gossiper see's which whispers are gossiped and which are leaked with leaked prioritized"
Or else gossiper can be mechanically confirmed.
"Prosecutor's double vote doesn't work while selfing."
I made a setup with prosecutors and they'd just self vote to confirm themselves.

I can't think of anymore off the top of my head but still.

Also golbolco what do you think of my roles (I'm also will.)
almost 7 years

wist says



Not sure how much that makes sense. You could remake the popular setup fancy pants for example with a closed role village box with these 4 prs in it.
The other roles would stay the same and be effectively locked.

In sandbox it would just be the other way around.

You'd have 8-9 randomized boxes and 2-3 set roles in every game.
Not sure how sandbox games are preferred to be played but that way the favorite roles can be there with a good variety. Without locks.


I like this idea for covering locked roles too. I think it just gets rolled into Lucid's idea though, right?
almost 7 years

admin says

hmm, yea i think the way i described should be able to generate the setup you imagine as well, by having two slots, one is locked, the other is the same as having a pool to select from (and you can have multiple pools).

there's also the question of conditional roles (if this role appears, that role must be in there). not sure how to model


This idea is basically optimal and perfect for closed roles to evolve.

On conditional roles: you could have a third type of slot called "conditionals" where you link one conditional role to another role or something like that.
almost 7 years

elf says

Evil Tree + Elf + Dark Elf


I personally think that there's not really a lot of value in an evil treestump, because evil treestumps just negate having the clear of a regular treestumps.

I love Elf, though. I think Elf should be able to turn Mafia into evil trees, and Dark Elf is also cool (is this what's called a Drow or are we saving that name for later?) I think turning someone into a tree should be more of a "state" than a role, so while an Evil Treestump on its own isn't great, the state of being an Evil Tree in conjunction with these Elf roles is pretty cool.

This gives me half a mind for third-party roles to become an "Ent/Treant" role when they get Elfed...
almost 7 years

Golbolco says

Going through my mailbox now.


SteelixMega says

Archaeologist + Historian


I don't really think Historian needs to check what someone's final vote was. You can find that info using the voting log function. otherwise, I'd say it's a good role, but shouldn't say who they visited on which night. It should just give out a list of names in random order.

Archaeologist I dislike. I think it's better to just have a role that takes items from dead players; learning what items they had isn't really useful. You could have a mafia variant called Graverobber. The second part, learning who visited them, should be spun off into another role entirely.

So I would do it like this:

Historian:
-Visits one dead player each night.
-Receives a list of all the players that the dead player visited, in no particular order.
-Sided with the village.

Archaeologist:
-Visits one dead player each night.
-Steals their items.
-Sided with the village.

Graverobber:
-Visits one dead player each night.
-Steals their items.
-Sided with the mafia.

Coroner:
-Visits one dead player each night.
-Receives a list of all the players of all the players that visited the dead player, in no particular order.
-Sided with the village.


Now im getting ideas like if we had a Janitor GS setup and the GS claims they gunned dead, Arcaeologist can confirm if the GS is lying... interesting!
almost 7 years
Going through my mailbox now.


SteelixMega says

Archaeologist + Historian


I don't really think Historian needs to check what someone's final vote was. You can find that info using the voting log function. otherwise, I'd say it's a good role, but shouldn't say who they visited on which night. It should just give out a list of names in random order.

Archaeologist I dislike. I think it's better to just have a role that takes items from dead players; learning what items they had isn't really useful. You could have a mafia variant called Graverobber. The second part, learning who visited them, should be spun off into another role entirely.

So I would do it like this:

Historian:
-Visits one dead player each night.
-Receives a list of all the players that the dead player visited, in no particular order.
-Sided with the village.

Archaeologist:
-Visits one dead player each night.
-Steals their items.
-Sided with the village.

Graverobber:
-Visits one dead player each night.
-Steals their items.
-Sided with the mafia.

Coroner:
-Visits one dead player each night.
-Receives a list of all the players of all the players that visited the dead player, in no particular order.
-Sided with the village.
deletedalmost 7 years


Not sure how much that makes sense. You could remake the popular setup fancy pants for example with a closed role village box with these 4 prs in it.
The other roles would stay the same and be effectively locked.

In sandbox it would just be the other way around.

You'd have 8-9 randomized boxes and 2-3 set roles in every game.
Not sure how sandbox games are preferred to be played but that way the favorite roles can be there with a good variety. Without locks.
deletedalmost 7 years
Also for golboco.

Wouldn't it be easier to program it as having each role with their own closed roles box?
So it would say "Closed roles"
"Individual closed roles"

Then you could set a bunch of roles into a slot.
So box one would have 1-36 roles.
that way if you wanted locked roles you could just put it in manually. Then you could set any amount of roles you want into any box.

The upside to this is that it has practical uses in main lobby too?

Like "setups with individual closed roles can be comped at mod discretion."

Also good for people in sandbox with time on their hands.
almost 7 years

Golbolco says


admin says


admin says


Golbolco says

Since we're adding game modes, can we add this old idea as a submode for closed roles setups?

"Locked Roles"
-For the Closed Roles system.
-Locked Roles are a constant in the randomized setup that will make the Closed Roles system more a more versatile, and hopefully more viable, setup-making tool.
-When adding roles to a closed role setup, you would "add" the role once to add it to the randomized roster, the add it one more time to "lock" it, guaranteeing that it will be present in the setup in that number.
-Adding it again will then ALSO add it to the random roster as well as the locked roster. One more time will remove it from the random roster and add two locked roles. Then 2 and the random roster, then 3, then 3 and the random roster, and so on.

It wouldn't need an icon or anything, it just exists for when you select Closed Roles as a game option.


how about a system where instead of just choosing from a pool of alignments, you can have multiple slots. each slot will have it's own pool of roles and a number of those roles to fulfill. the setup is then generated from that? that should fit all use-cases?


maybe each slot can have alignment selectors, with subsequent rules like (except role 1 or 2) or (and role 3 or 4)


I was imagining it more like to when you make a multisetup: you would select a little lock symbol and then a second tab for adding the locked roles appears. The first slot is still selected entirely at random Your idea is good too though, we can probably combine them in some way. “Procedurally generated mafia” I guess?


hmm, yea i think the way i described should be able to generate the setup you imagine as well, by having two slots, one is locked, the other is the same as having a pool to select from (and you can have multiple pools).

there's also the question of conditional roles (if this role appears, that role must be in there). not sure how to model
deletedalmost 7 years

elf says

I didn't know how to create a role with the role logic given so I'll give my 3 elf based role ideas here.
This should be fully coherent if anyone has questions.


Evil treestump.



Elf
Has elfen magic they can cast during the day once per game.
Elfen magic transforms the target into a tree (if town/Third party) or an evil tree (mafia).
Trees cannot be killed or converted.
Once a tree, cannot vote, loses all abilities. (Like how mimic would steal all the abilities from a PR.)
Can be killed if doused and lit by an Arsonist.
Evil trees do not count towards mafia majority, and count towards the mafia night chat.
Cannot be targeted by any meetings on Night One.
Sided with the town




Dark elf.
Has dark elfen magic they can cast during the day once per game.
Dark elfen magic can override the lynch once per game, transforming the lynched target into an evil tree.
If the lynch is overriden from Hunter or Paparazzi, they still can perform their actions, but they won't die.
Evil trees cannot be killed or converted.
Once a tree, cannot vote, and loses all abilities.
Can be killed if doused and lit by an arsonist.
Evil trees are sided with the mafia, but do not count towards mafia majority.
Evil trees participate in the mafia night chat.
Sided with the mafia.
Participates in mafia meetings.


Cool roles.
Elf is like a sheriff that can't die n1?
The downside is that you can't tell who's town or maf in cc's since they become a tree.

I'm assuming evil tree was created just for the roles but I guess it cc's treestump.

Dark elf is cool because it lets you learn the reports/stuff of a lynch? Keep jan alive to learn their jan?
Same thing of not being able to tell if someones a cc or not.

Had to cut some words for char limit.