over 9 years

Since the New Roles thread has become overwhelmed with self-advertising, I think a poll would encourage more discussion. I'm using a list I was given for the options in the poll, so sorry in advance if your role isn't on there.

Which role idea is your favorite? http://pastebin.com/raw.php?i=r6U0AUwU
40
Gambler
16
Monkey
13
Duelist
12
Widow/Donor/Philanthropist (ran out of room)
11
Sidekick
7
Handy Man
6
Postman
3
Butterfly
3
Gun Revealer
2
Revealer
over 9 years

cub says

you can't have a mafia game without mafia


I mean, you can. There are plenty of setups with only hostile thirds.
deletedover 9 years
got ur back, foxie
over 9 years
you can't have a mafia game without mafia
you can have a mafia game without monkey/killer
deletedover 9 years
she's saying u would build the setups around the roles, not just have them all randomly lumped in together. monkey is probably easily feasible in comp
deletedover 9 years
she's saying monkey and killer don't need to be in the same setup, mist. she's got u pretty good
over 9 years

cub says

since you didn't read my post, i'll copy/paste as well

3. only applies to setups that have both, unlike taking over mafia kill when mafia is a necessary component to, y'know, mafia


you're going to have to rephrase this because I've read it ten times and straight up have 0 clue what you're trying to say
over 9 years
you know what

i would be completely fine with a townsided driver

that's not what monkey is, but if that was added i sincerely wouldn't have a problem with it. it's not new, but it's not bad either. monkey is a unique and different mechanic.
deletedover 9 years
@foxie i think monkey could be coded if it acted like chauffeur cause it wouldn't make the action himself, it would just redirect it to another person
over 9 years
since you didn't read my post, i'll copy/paste as well

3. only applies to setups that have both, unlike taking over mafia kill when mafia is a necessary component to, y'know, mafia
over 9 years
this is why there's a massive problem with only posting this in sandbox forums: the majority of people who post here are from sandbox, thinking from a sandbox perspective. that perspective is pretty much "every setup is closed roles with just about every possible role in the game"

these roles aren't all supposed to be tossed in closed rolesoup setups; in fact, none are, as much as i enjoy a good rolesoup setup you can't throw EVERY role into a setup and expect them to just cooperate and work together. should lucid never have added roles like mortician and ninja just because they might chance to be useless or cause problems based on a completely random setup?

this really has to be discussed in main as well, because right now i'm seeing way too many people gloss over the whole point of setups: to make roles that work together, not to throw every role conceivable into the same setup.
over 9 years

cub says

1. you don't automatically know who killer is, you have to find out who killer is
2. by the time town figures out killer, they're just going to lynch him anyway, so point moot
3. only applies to setups that have both, unlike taking over mafia kill when mafia is a necessary component to, y'know, mafia
3a. still wouldn't matter for reasons 1. and 2.



cub says

imitating a mafia kill, even if that mafia is vanilla, would be gamebreaking in real setups (the only place you even have vanilla mafia in the first place). mafia gets town lynched on mylo, effectively won the game while at the same time revealing themselves to be mafia. there's monkey. game unwinnable; how would you possibly get town lynched on mylo and not expose yourself as mafia at the same time?

monkey being able to control mafia's kill EVER is overpowered.


imitating a killer kill would be gamebreaking in real setups. killer gets town lynched on mylo, effectively won the game while at the same time revealing themselves to be killer. there's monkey. game unwinnable; how would you possibly get town lynched on mylo and not expose yourself as killer at the same time?

whoops switched to this account for some reason
over 9 years
1. you don't automatically know who killer is, you have to find out who killer is
2. by the time town figures out killer, they're just going to lynch him anyway, so point moot
3. only applies to setups that have both, unlike taking over mafia kill when mafia is a necessary component to, y'know, mafia
3a. still wouldn't matter for reasons 1. and 2.
deletedover 9 years

cub says

do they visit exactly 1 person? ✓


so then killer just has to suck it up an deal with, in your view, how overpowered that is..?
over 9 years
do they visit exactly 1 person? ✓
deletedover 9 years
what about kills that aren't part of collective meetings (killer & vigilante)?
over 9 years
well we could use the same role logic that already exists for every single role and never have any "weird things" happen

or we could try new mechanics
deletedover 9 years
well i just said player 1 actions on player 2, driver is player 1 & 2 visits swaped and easier to code than monkey i guess... i dont like monkey name at all and it would do weird things with some roles like you and mist said b4
over 9 years

Soluciones says

https://epicmafia.com/role/6106 change monkey to chauffeur better with player 1 action performed on player 2


monkey is fundamentally different than driver

just a townsided driver isnt unique at all
deletedover 9 years
https://epicmafia.com/role/6106 change monkey to chauffeur better with player 1 action performed on player 2
over 9 years

admin says

ok seems like monkey isn't well thought out. i still like it though and i'll find a way to make it work.


here's all you need to know

Monkey
- Each night, chooses one person for their "Monkey See" meeting and one person for their "Monkey Do" meeting.
- Performs the actions of the person in "Monkey See" in their place on the person in the "Monkey Do" meeting.
- Can only imitate someone if their action affects exactly one other person.
- Sided with the village.

The second item implies drunk on the target action

The third item eliminates any role that a) does not visit, b) has multiple visits (santa, driver, cupid, mistle, etc.), c) self-visits (loudmouth, priest, gramps, etc.), and d) is affected by their own action (wolf, clockmaker).

Roles that perform an action but do not visit in the process (such as angel) are naturally excluded.

Collective meetings are logically excluded from the visit count altogether, meaning you can imitate witch (1 individual visit), but you cannot imitate driver (2 individual visits).

A lot of it is obvious when you just think of what works and what doesn't.
over 9 years
ok seems like monkey isn't well thought out. i still like it though and i'll find a way to make it work.

gambler icons have been received! Thanks Blave again =)
over 9 years
no you
deletedover 9 years
monkey was a mistake
deletedover 9 years
no that's not what i meant
over 9 years
these roles weren't all suggested explicitly for sandbox

i would know considering i made the list