This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.
Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.
Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.
NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.
can we even discuss viability in setups from sandbox pov? i literally just won a game in sandbox FIVE minutes ago by saying "fool here" mere seconds into day one and self voting
You're looking at this from a sandbox setup point of view which is a bad idea. Roles should be based around their viability in proper setups, not the free-for-all that is the sandbox setup. If I did have to respond to that point, people rarely talk in sandbox mafia meetings anyway, much less use others names (aside from pinging them so they don't go afk), so do you really want to base a role who's ability to gather information is based on if the mafia is tabbed out?
deletedover 8 years
But there's only a slight chance mafia does know there is an invis man. I think it's a pretty useful role as is seeing as how it already finds a confirmed maf almost every time it finds someone who has a meeting and more often than not when I play as invis man there is a maf who almost vegges and the other spams their name lol
If one is in a setup with invisible man, the mafia are already going to be wary about what they say in night meetings. They can easily communicate without saying each others names or they are going to use the wrong names to try and fool the invisible. Either way, the invisible man still functions like a tracker that can learn some arbitrary information about the mafia's plans at absolute best.
invisible man is clearly better than a blue so if you make a mafia-sided setup that's on you
roles that are actually worse than blue are like trapper which when it was first added just killed town
deletedover 8 years
I really like playing invisible man, to be honest. I think how it currently plays works well.
If invis man could see names then the role would be overpowered. With one lucky guess, invisible man could have all 3 maf by n2.
With invisible man seeing names in maf chat it wouldn't matter if mafia killed invis or received a warning they were there, invis man could easily out all maf in their will.
With mafia receiving a warning message with invis man watching they would just stay silent and invis man would become useless.
How it currently is allows for mafia to strategically stay silent at night (if tailor/spy outs to team there is invis man) or for mafia to mess up and say each others names.
Doggo: -Townsided -A player with an item is selected at random (this player is not revealed) -Doggo takes that person's item (max 1) and gives it to a target of their choice -Works for all items, including bread, fabbed guns and suits.
In about the first 6 pages of setups with invisible man in them, there are 2 legit setups (Not closed roles, not pointfarm, and played ranked), both of which are mafia sided.
if mafia knows they're being watched they simply won't talk, which is even less fun
it would have to be a separate role that can only see votes and not chat messages and also shouldn't see the meeting participants, only anonymous
i dont think invisible man is a bad role, people in sandbox just dont actually play the game half the time and invisible man is a role that's really based around participation which isn't an issue with the role but rather the players who join games then idle
i think giving mafia the option to try to guess who's watching them is a good idea in isolation, but not practical to implement
I'd like to talk for a bit about a role that I think could be changed for the better: The Invisible Man. While it has a lot of positive votes on it's role page, it sees little play and often people suicide in sandbox when they roll it. It's basically just another tracker with the added benefit of seeing a night meeting, which usually isn't a whole lot of help, nor fun to play.
The invisible man is supposed to represent something that goes on in live mafia: peeking. Many times, a house rule says that anyone can peek during the night mafia meeting, but they are dead if the mafia catches them looking. I think the invisible man can be changed to better reflect this high risk / high reward tactic.
Here is what I suggest the invisible man does:
-During the day, picks a player.
-If that player has a night meeting, see both the names of the meeting participants and their vote. (Possible only who they vote for, and not what the meeting is for. A system message like "The player you watched voted for User!" would suffice here).
-If they spy on a Mafia meeting, the mafia get an extra vote titled "Invisible Meeting," with a tool-tip that says "The Invisible man is watching you. Catch him or you'll be in trouble!"
-If the mafia correctly guess who the invisible man is, he dies that night and cannot be protected.
If we really want to keep the invisible man the way he is, this can even be formed into a new role such as "the Busybody" or "the Eavesdropper."
Isn't Interceptor a reversal on the Trapper (or vice-versa?)
I think that with roles like poisoner, arsonist, etc. you're probably right that they're too niche to have a town version. However, the witch's mechanics are versatile enough to have a town counterpart imo.
The question should be about the details: since the witch only kills players if they're visited by town members, does the crazy ex only kill players if they're visited by town members too or is it different?
some mafia roles shouldnt have town versions and vice versa
witch, interceptor, poisoner, arsonist, etc. are inherently anti-town roles; if town knows the mafia they'll lynch the mafia and if someone must be a vigilante there's a role for that