Hello Sandboxers. Lucid is interested in making new roles, and I know you guys have a bunch of good ideas, so what I'd like to do is get a list of all of the best ideas in this thread and have a poll that you guys can vote on for lucid to make.
On an unrelated note, if you guys know of any bugs with existing roles, please PM me so I can test it out and forward it to lucid so they can get fixed
This could be good (although similar to a suggested mafia role I believe, I don't recall), but the "triggers on vest hit" is just superfluous.
could also do with a more thematically fitting name, like Alarmist (pulls an alarm in their final act which people can't hear over and must therefor speak directly to eachother)
deletedover 9 years
^this gives people the incentive to be popular, otherwise they will get no whispers.
Stem Cell ===>During the night, can decide what role to turn into out of the 143 primary roles ===> will turn into this role during the night (so if turns into bomb and killed, the bomb still gets maf) ===> sided with whatever role he turns into ===> sided with 3rd party Extremely overpowered, but will be extremely fun.
deletedover 9 years
SoundKeeper ===>Is similar to lightkepr ===>when killed, the next day town can only whisper ===>whispers can not leak ===>if the sound keeper is shot with a vest, the town will still be silenced the next day regardless of whether the SK dies or not Sided with town
How about muffin man? He's a third party that would show up as town if investigated and blue if a role that sees a role of a player. The player may choose the "Do you know" mode once during the game. The "Do you know" mode initiates a 2 minute timer where all players need to figure out and vote for who they know the muffin man is. If the majority guesses wrong, the muffin man becomes another random role. If the majority knew the muffin man, he is lynched.
∆ town ∆ each night, can choose whether or not to give out trivia, and can select from an assortment of categories ∆ the next day, a system message will appear for everyone asking a trivia question of that category ∆ whomever gets it right gets a random prize (key, gun, vest, bread, crystal, instant death, or invulnerability from death for the day, weighted heavily for the items and a small probability for the latter two) ∆ cannot answer the question
admin will need a pretty large trivia dictionary (as the coders call it :-)) for it but I believe
deletedover 9 years
Robber ====== - Does not attend mafia meetings - Chooses a person every day - The robber (will appear anonymous) and the chosen person will have a meeting (if they don't already), the robber has the ability to shoot and steal any items one of the people in meeting - Will die if chooses: cop, sheriff, hunter, or deputy - Sided with the mafia
Poker Player (or Game Theorist) - Alignment: Village - Each night, the Poker Player figures out the probability of two players being in an alignment. ex. You figured out that there is a 97% chance that JamalMarley is aligned with the Village! ex. You figured out that there is a 52% chance that JamalMarley is aligned with the Mafia! - The Poker Player can visit the same target multiple nights in a row to get a more accurate report each time they visit. - Wins if successfully eliminates all players hostile to the town.
Note: this is an underpowered psychic I suppose but it would be interesting to have games include statistics and see if people are willing to take a chance on the probability of someone being a certain alignment.
‰ 3rd sided ‰ cannot vote during the day and speaks in gibbrish (same as someone who visited cthulhu) ‰ every night, can choose a person to put a cursed word on (same as voodoo) ‰ wins with cthulu + cult
Jailkeeper Created byConnor15 months ago Chooses one person each night. That person will be untargetable by all other actions during that night. That person will be completely roleblocked. Sided with the village.
Here's my idea for how to make the duller role work.
During the night have no meeting. It's messy and easily allows for the maf to share who the duelist is (unless it's like the Templar role but either way bad)
Instead have the duelist get a message in the morning alerting them which alignments have killed which players.
alternatively, if all those variables are too hard to account for, another option would be to setup a sort of chef meeting between the two persons at night. there will be a countdown that's visible to both players and when it finishes, both will be allowed to use their guns which have the same property as we've discussed before. this circumvents all the issues associated with spoilsports and having your ID outed and what not.
so here's what it'd look like:
during the day, the duelist may choose an opponent to challenge to a duel
at night, the duelist and the opponent meet together and are given guns as a system message counts down from 10
when it finishes, their guns are unlocked and they can shoot at anyone in the game but will only be able to hit the other guy
What I meant was, *you* aren't killing the duelist, you aren't even visiting him, your partners are. Or is he just going to reveal his target regardless of who kills him like an orc?
I think a temp silence until the duel is over is a good solution, but at that rate it's looking like the role is going to require a lot of "snowflake" code. Revealing his killer if he targets them is a good idea, but, what happens if for instance, duelist targets a mafia, and that mafia no votes in the meeting and his other 2 partners whack the duelist instead? This thing just looks like it's going to be really complicated to build just to patch over the fundamental problems, but that's for lucid to decide how hard it'll be and if it's worth his time and effort.
I'm not against the idea of the role really, I think it sounds cool, but at this rate the role is going to have its own subdomain
Strongman guns, temporary silences, special checks for revealing his night killer and not revealing will on death are all going to be unique mechanics to this role.
you can stop most third party roles from winning by killing them one way or another
hyperboles aside thats no reason not to do new things just because a few bad apples will spoil the spirit of the duel. if you're really concerned about balancing there are many ways to make the duelist have an easier time winning, but again that's a moot point since at the end of the day he exists to test himself with someone else in a battle of wits. winning or not, doing one duel a game is fun enough IMO.
some ways to make the duelist more winnable include:
* lowering requirement to win to 2 duels instead of 3 * granting duelist immunity from death during the duel-day if he wins the duel * what foxie said about revealing the opponent if the duelist dies at night