over 9 years

Hello Sandboxers. Lucid is interested in making new roles, and I know you guys have a bunch of good ideas, so what I'd like to do is get a list of all of the best ideas in this thread and have a poll that you guys can vote on for lucid to make.

On an unrelated note, if you guys know of any bugs with existing roles, please PM me so I can test it out and forward it to lucid so they can get fixed


over 9 years

Wikiipedia says

SoundKeeper
===>Is similar to lightkepr
===>when killed, the next day town can only whisper
===>whispers can not leak
===>if the sound keeper is shot with a vest, the town will still be silenced the next day regardless of whether the SK dies or not
Sided with town


This could be good (although similar to a suggested mafia role I believe, I don't recall), but the "triggers on vest hit" is just superfluous.

could also do with a more thematically fitting name, like Alarmist (pulls an alarm in their final act which people can't hear over and must therefor speak directly to eachother)
deletedover 9 years
^this gives people the incentive to be popular, otherwise they will get no whispers.

Stem Cell
===>During the night, can decide what role to turn into out of the 143 primary roles
===> will turn into this role during the night (so if turns into bomb and killed, the bomb still gets maf)
===> sided with whatever role he turns into
===> sided with 3rd party
Extremely overpowered, but will be extremely fun.
deletedover 9 years
SoundKeeper
===>Is similar to lightkepr
===>when killed, the next day town can only whisper
===>whispers can not leak
===>if the sound keeper is shot with a vest, the town will still be silenced the next day regardless of whether the SK dies or not
Sided with town
over 9 years
Reminer to check out these custom roles as they could be really good real roles at least for sandbox:

https://epicmafia.com/role/6348

https://epicmafia.com/role/6827

https://epicmafia.com/role/6343

https://epicmafia.com/role/6490

and specially:

https://epicmafia.com/role/8752
over 9 years
How about muffin man? He's a third party that would show up as town if investigated and blue if a role that sees a role of a player. The player may choose the "Do you know" mode once during the game. The "Do you know" mode initiates a 2 minute timer where all players need to figure out and vote for who they know the muffin man is. If the majority guesses wrong, the muffin man becomes another random role. If the majority knew the muffin man, he is lynched.
over 9 years
trivia host

∆ town
∆ each night, can choose whether or not to give out trivia, and can select from an assortment of categories
∆ the next day, a system message will appear for everyone asking a trivia question of that category
∆ whomever gets it right gets a random prize (key, gun, vest, bread, crystal, instant death, or invulnerability from death for the day, weighted heavily for the items and a small probability for the latter two)
∆ cannot answer the question

admin will need a pretty large trivia dictionary (as the coders call it :-)) for it but I believe
deletedover 9 years
Robber
======
- Does not attend mafia meetings
- Chooses a person every day
- The robber (will appear anonymous) and the chosen person will have a meeting (if they don't already), the robber has the ability to shoot and steal any items one of the people in meeting
- Will die if chooses: cop, sheriff, hunter, or deputy
- Sided with the mafia
over 9 years
Poker Player (or Game Theorist)
- Alignment: Village
- Each night, the Poker Player figures out the probability of two players being in an alignment.
ex. You figured out that there is a 97% chance that JamalMarley is aligned with the Village!
ex. You figured out that there is a 52% chance that JamalMarley is aligned with the Mafia!
- The Poker Player can visit the same target multiple nights in a row to get a more accurate report each time they visit.
- Wins if successfully eliminates all players hostile to the town.

Note: this is an underpowered psychic I suppose but it would be interesting to have games include statistics and see if people are willing to take a chance on the probability of someone being a certain alignment.
over 9 years
i included cult?
over 9 years
do you mean wins with cult? because with cthulhu would be too niche
over 9 years
nutter

‰ 3rd sided
‰ cannot vote during the day and speaks in gibbrish (same as someone who visited cthulhu)
‰ every night, can choose a person to put a cursed word on (same as voodoo)
‰ wins with cthulu + cult
over 9 years
Jailkeeper
Created byConnor15 months ago
Chooses one person each night.
That person will be untargetable by all other actions during that night.
That person will be completely roleblocked.
Sided with the village.
over 9 years
JAILKEEPER@@@@@@@@@@@@
over 9 years
go to page 8 haha
over 9 years
over 9 years
papajacky when did you think of that role that sure sounds familiar.

https://epicmafia.com/role/12424
over 9 years
Here's my idea for how to make the duller role work.

During the night have no meeting. It's messy and easily allows for the maf to share who the duelist is (unless it's like the Templar role but either way bad)

Instead have the duelist get a message in the morning alerting them which alignments have killed which players.

Then rename the role to horse.

Maybe add a bleeder function too
over 9 years
sounds far more complicated
over 9 years
alternatively, if all those variables are too hard to account for, another option would be to setup a sort of chef meeting between the two persons at night. there will be a countdown that's visible to both players and when it finishes, both will be allowed to use their guns which have the same property as we've discussed before. this circumvents all the issues associated with spoilsports and having your ID outed and what not.

so here's what it'd look like:

during the day, the duelist may choose an opponent to challenge to a duel

at night, the duelist and the opponent meet together and are given guns as a system message counts down from 10

when it finishes, their guns are unlocked and they can shoot at anyone in the game but will only be able to hit the other guy

the loser of the duel will have their will erased

but that may be harder than what we've discussed
over 9 years
there was no exception made

if the duelist is killed at night, the other participant is revealed

does not matter who what when where or why

the *purpose* is to deter mafia/killers, but why overcomplicate it?
over 9 years
What I meant was, *you* aren't killing the duelist, you aren't even visiting him, your partners are. Or is he just going to reveal his target regardless of who kills him like an orc?
over 9 years
if your partners screw you over you have pretty **** partners that's not on the role that's on them

it's not only mafia that gets revealed, it's a general case so it's simpler

new things are complicated. old boring things that have been done before are simple, but is that what you really want to see?
over 9 years
I think a temp silence until the duel is over is a good solution, but at that rate it's looking like the role is going to require a lot of "snowflake" code. Revealing his killer if he targets them is a good idea, but, what happens if for instance, duelist targets a mafia, and that mafia no votes in the meeting and his other 2 partners whack the duelist instead? This thing just looks like it's going to be really complicated to build just to patch over the fundamental problems, but that's for lucid to decide how hard it'll be and if it's worth his time and effort.

I'm not against the idea of the role really, I think it sounds cool, but at this rate the role is going to have its own subdomain

Strongman guns, temporary silences, special checks for revealing his night killer and not revealing will on death are all going to be unique mechanics to this role.
over 9 years
if duelist is immune after winning, then he's immune as long as he lives

you could temp silence participants if you really want to prevent losers from not having fun in a game that isnt even ranked
over 9 years
you can stop most third party roles from winning by killing them one way or another

hyperboles aside thats no reason not to do new things just because a few bad apples will spoil the spirit of the duel. if you're really concerned about balancing there are many ways to make the duelist have an easier time winning, but again that's a moot point since at the end of the day he exists to test himself with someone else in a battle of wits. winning or not, doing one duel a game is fun enough IMO.

some ways to make the duelist more winnable include:

* lowering requirement to win to 2 duels instead of 3
* granting duelist immunity from death during the duel-day if he wins the duel
* what foxie said about revealing the opponent if the duelist dies at night