I noticed this was missing:
Observer (needs a better name):
- Learns the role and name of everyone who visits him.
- Sided with the village.
Also, there should be this:
(needs a good name):
- At night, one random person visits the (name).
- Visit is mandatory and does nothing.
- Sided with the village.
deletedover 9 years
sidekick just can win with village then
re: sidekick, what if there are no third parties?
Troll:
- Troll cannot win.
- Sided with the third party.
This is not a joke role:
Seer:
-Can see all (true) roles, day actions, night actions, meetings and (true) items.
- Wins if Seer is part of the last two alive.
Basically, the seer is about how he uses this power to survive till the end. He can't reveal himself, because maf will kill him while he also can't let town completely eradicate mafia.
God (edited):
- Anyone who visits a God will become a believer of that God.
- If the God dies, one random believer dies.
- Wins if all of the God's believers (including themself) outnumber the non-believers.
- Sided with the third party.
I think Sidekick's third part should be randomly chisen, otherwise he literally just gets a list of every 3p in the game.
deletedover 9 years
it should be third parties that arent creepy, clock, or werewolf
for sidekick, is the third party (s)he is protecting randomly chosen?
I have a partially-complete role that needs a special ability:
Monarch
- (some kind of special ability)
- Chooses one person as heir at night.
- If the Monarch dies, their heir gets converted into a Monarch.
- Sided with the village.
This role might not work:
Eavesdropper
- Can see all whispers at day.
- Sided with the village.
Engineer
- Visits one person at night.
- If that person has a fabricated gun, it becomes a normal gun.
- Sided with the village.
A townsided saboteur.
Scientist
- Visits one person at night.
- Gives that person a modified gun.
- Modified guns cannot kil town roles (appears as vest).
- Sided with the village.
A townsided associate.
God (might need another name if it offends)
- Anyone who visits the God becoms a believer of that God.
- Wins if the amount of believers outnumbers the amount of non-believers.
Closet
∞ town sided
∞ every day, may invite someone into the closet
∞ the person will get to talk with the closet at the night but may not do any other actions other than to end the meeting
∞ the closet will be anonymous to the person in the closet
∞ no one may visit the person in the closet either
∞ they will come out of the closet at the end of the night
∞ if the person in the closet is to be killed, the closet takes the hit instead
∞ however, if either person is doused with gasoline, the other will be too
drug mule
¡ 3rd party
¡ once a night, must choose someone to deliver drugs to
¡ the recipient of the drugs is roleblocked and fiddled the next day
¡ cannot deliver to the same person more than once per game
¡ after three nights, will convert to another role based on whom they gave drugs to
¡ if 2/3 of the recipients were town, the drug mule turns into the party host
¡ if 2/3 of the recipients were mafia, turns into a hooker
¡ if 2/3 of the recipients were thirds, turns into a cultist
¡ if all 3 recipients were equally distributed between the three groups, has a 50% chance to die and a 50% chance to survive and convert into a survivor
¡ cannot win by themselves
deletedover 9 years
uh why can't psychic pick no one
please fix this
hype man
æ 3rd party sided
æ once per game during the day or night can choose someone to HYPE up
æ HYPEd person's power is doubled the following day or night
æ does not HYPE up mafia kills
æ e.g. of HYPing: sheriff/illu gets a free gun when they use theirs, monk/angel gets two days/nights of protection on that target, town crier gets to cry out at night to everyone, tree can devolve into a treestump, etc
æ wins with whomever they HYPEd up
warg
§ sided with the town
§ once a game at night, can choose to warg into someone for the next day
§ the target temporarily loses all of their abilities, including the ability to talk, whisper, and vote
§ instead, the warg temporarily controls all of those abilities (the target will vote whomever the warg votes, the warg can "guise" as the target by whispering to the target and the target will say what was whispered out loud, the warg will also have control of actions such as shooting a gun, passing a bomb, lighting a match, etc)
§ the warg will lose control at the end of the day
clumsy detective
ç sided with the townies
ç at night, can choose to investigate someone in the graveyard
ç after two nights of clumsy detective work, will have a 90% chance to get the name of someone who killed the guy
ç has a 10% chance to get the random name of someone else
ç cannot investigate anyone else in the meanwhile
harem owner
∫ sided with the 3rds party
∫ once a night, can choose to seduce someone
∫ has a 34% chance to seduce them and a 66% chance to fail
∫ anyone who visits the harem owner has a 66% chance to be seduced and a 34% chance to have it fail
∫ if they are seduced, then their action will be blocked on that night by the harem owner
∫ if they are seduced, they join the harem
∫ persons in the harem's win condition get changed to only one thing, if at least one person in the harem and the harem owner survives
∫ cannot win without a harem
Clippy
…sided with the third party
…every night, can choose to say a helpful tip to someone
…the helpful terms he can use are any of the FAQ words already built into the game (i.e. the phrases that have a squiggly line under them, like bw or nl or mylo, etc)
…if that person repeats that term during the daytime, they die
…wins if kills 3 people through this method
Psychiatrist
+= sided with the village
+= once per game, can devote their time and energy and reform someone
+= if they choose town, the target will have a 50/50 chance to turn into mafia or third, the roles they can turn into are limited to the roles in the set up and the probabilities therein are distributed properly (accounting for whether or not unique roles are active or not)
+= if they choose mafia, the target will have a 50/50 chance to turn into town or third (same condition as above)
+= if they choose town, the target will have a 50/50 chance to turn into town or mafia (same condition as above)
Action Hero
¥ town sided
¥ once a game, can bond with another player
¥ when that player is killed, the Action Hero becomes enraged and gains a gun and the ability to kill at night
¥ if the Action Hero kills a member of town with either his gun or his night kill, he dies
Housewife
- maf sided
- visits one town-sided player and tells them a secret
- secret is always false
- meets with maf
Ice cream Man
• mafia sided
• once per game can host a party during the day
• voting disabled at the party
• meets with maf
Obviously, I don't mean suicide as leaving the game. It's a night action that Patients can take.
Yet another one:
Jury (maybe this can replace judge):
- Vote counts twice during the day.
- Once a game, can request the hammer.
- If a Jury requests the hammer, they must place the last vote.
- Sided with the village.