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if we're freeing A&D

almost 11 years

can we at least remake it again to so that maybe the point payout will be better this time?

almost 11 years

Gnar says

hey connor, why did you comp sds?????????/


why is this relevant? why are you bringing this up? that was years ago
deletedalmost 11 years

Gnar says

hey connor, why did you comp sds?????????/ it has the same payout? you are talking about the point payout, are you not? you said everything else should be thrown out the window. only the threshold is to be discussed.


He can't answer that, keep posting it so he gets more frustrated.
deletedalmost 11 years

Patrick says

A&D sucks as a setup but the playerbase sucks harder

how do we fix the playerbase? let's think objective


man i was wondering what this thread was missing. thanks for reminding me.

someone find Zovea.
almost 11 years
y'all are in the wrong thread
deletedalmost 11 years
i almost mistook gnar's avatar as shieldbearer and got really excited but my eyes were deceiving me
deletedalmost 11 years
There are also A&D games I've played where it was a total blowout in town's favor when blue dies n1 and BP gets gunned. Does my anecdotal evidence negate yours?
deletedalmost 11 years
hey connor, why did you comp sds?????????/ it has the same payout? you are talking about the point payout, are you not? you said everything else should be thrown out the window. only the threshold is to be discussed.


PS: even if you flip scum every game on A&D you cant win a trophy because 1- less points per win, 2- you will be beaten by good town

people win points not because of luck. Only 5% is luck. rest is skill. Else people wont win, sides would win. all the time. Good people win in bad situations like doc save on sds with one maf blown up.
almost 11 years
yes, if A&D was the only setup played for eternity, it would be an applicable fallacy, but it's not because it's only played for a single round
deletedalmost 11 years
https://epicmafia.com/topic/66391 what a wonderful, noble idea this deleted mafia player had. i should post his petition here, in this topic.
deletedalmost 11 years

Patrick says

A&D sucks as a setup but the playerbase sucks harder

how do we fix the playerbase? let's think objective


We can't. Stop trying. EM is what it is, like it or lump it.
deletedalmost 11 years

Hibiki says


dasracist says

Scum isn't really more likely to win in any given game of A&D based on just roles unless GS gets hooked


plenty of games are turbo'd into losses in A&D when a blue dies n1 and BP gets a gun


Because the clear or town sucked and deserved to lose. Problem exists between keyboard and chair, not with the setup. It's perfectly balanced mechanically.
deletedalmost 11 years
your defense is "like i said, x y and z".
almost 11 years

AdrenalineMime says

weren't there a few variants of a&d that ended up being lopsided eventually? there's no point in "recalibrating" the winrate


there are, but none of them are as bad as A&D in terms of imbalance. Most aren't much better, but at least they're more palatable.
almost 11 years

Patrick says

A&D sucks as a setup but the playerbase sucks harder

how do we fix the playerbase? let's think objective


Stop playing.
deletedalmost 11 years
A&D sucks as a setup but the playerbase sucks harder

how do we fix the playerbase? let's think objective
almost 11 years

Slow says


Hibiki says


Patrick says

connor i think A&D sucks but the reason most A&D games are lost is because the BP is bad which isn't really luck unless you're counting it in the sense of whoever rolls it


that's exactly the luck i'm talking about. the luck of rolling the side that is more likely to win, in a series of games


you're using a logical fallacy then.


i really am not, which, if you had read my posts, you'd see
deletedalmost 11 years

Slow says


Hibiki says


Patrick says

connor i think A&D sucks but the reason most A&D games are lost is because the BP is bad which isn't really luck unless you're counting it in the sense of whoever rolls it


that's exactly the luck i'm talking about. the luck of rolling the side that is more likely to win, in a series of games


you're using a logical fallacy then.


Pretty much.
almost 11 years
weren't there a few variants of a&d that ended up being lopsided eventually? there's no point in "recalibrating" the winrate
almost 11 years

dasracist says

Scum isn't really more likely to win in any given game of A&D based on just roles unless GS gets hooked


plenty of games are turbo'd into losses in A&D when a blue dies n1 and BP gets a gun
deletedalmost 11 years

Hibiki says


Patrick says

connor i think A&D sucks but the reason most A&D games are lost is because the BP is bad which isn't really luck unless you're counting it in the sense of whoever rolls it


that's exactly the luck i'm talking about. the luck of rolling the side that is more likely to win, in a series of games


you're using a logical fallacy then.
almost 11 years

Patrick says

connor i think A&D sucks but the reason most A&D games are lost is because the BP is bad which isn't really luck unless you're counting it in the sense of whoever rolls it


Is that actually true now? Wouldn't it be the town being equally as bad?
deletedalmost 11 years

Hibiki says


Patrick says

connor i think A&D sucks but the reason most A&D games are lost is because the BP is bad which isn't really luck unless you're counting it in the sense of whoever rolls it


that's exactly the luck i'm talking about. the luck of rolling the side that is more likely to win, in a series of games


i guess blame the playerbase then?
deletedalmost 11 years
Scum isn't really more likely to win in any given game of A&D based on just roles unless GS gets hooked
almost 11 years

helsinki says

this sucks, people think i'm Calvin so they don't plus my posts


people probably wouldn't plus your posts anyway
deletedalmost 11 years
The townsided threshold is far far far more important than the mafiasided threshold. Which is why many setups were decomped for breaking the former, and essentially zero for the latter.

The entire point of the scumsided threshold was actually because of a couple of heavily mafiasided Yakuza setups 4 years ago, which you probably don't even remember :).