Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.
In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.
Jack the Ripper (originally Hypocrite)
Jack the Ripper hates anyone who kills.
Jack the Ripper only wins when the game ends and all murderers are dead.
If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer.
(~Jennings)
Cat Lady
Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
Sided with the mafia. (~Her)
Robinhood
Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
Action fails if trying to steal from a mafia
Sided with the village (~Torreador)
Vice President
If the president dies, takes their place
All townies immediately receive a message of their new president
Attends mafia meetings, and makes them anonymous
Cannot win if they are the vice president (~Alyssa)
Gossiper
Chooses one person every night.
Will see some whispers this person receives/makes.
If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
Sided with the village. (~Shwartz99)
Whistleblower
Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf
(Will create more tension in selfing/hammering based setups (~Moldyches)
Soldier
If they are the last man standing against a single mafia or third party, the village wins.
Sided with the village. (~XFire)
PowerTown
Each night chooses a power role from the options provided to him. (the mods should determine the list)
Night meeting goes accordingly
Sided with the village
PowerMafia
Each night chooses a mafia role from the list.
Night meeting goes accordingly
Sided with the mafia
What is your favorite role mentioned in this thread?
Pimp: - mafia, meeting - each night you can visit a nonmaf person - visiting female role willl convert them into hooker - visiting male role will make you hook them - visiting other type of roles (animals, trees) will let you kill them but then kys - be naked if anyone visits you - vote counts as 0
Also pimp sounds way too overpowered, even more than yakuza. Even in setups where there is only one female role (like orc in FP), that small chance would make a win every time. The perma-rb with 3rds would not be in practice for competitive play as there are like 2 setups with third party used, and they are male icons (killer, traitor).
Oops. Um I meant to post two roles and accidentally combined a title and description.
But yeah the description I posted was for the pimp.
Here's the hypnotist: - Sided with the mafia. - Chooses one person to "hypnotize" and one person to visit. - The hypnotized person will forced to visit the person selected by the hypnotist. - Hypnotist only visits the hypnotized. - If the hypnotist is visited, the trance will be broken and the person will not be hypnotized.
Pimp: - Sided with the mafia. - Can seduce any of the female town roles (virgin, secretary, granny, etc.) to become a hooker. - If a male role is selected, nothing happens but the Pimp still visits. - The third party women (lover, siren, etc.) are strong and independent and don't need no man. - They will permanently disable the pimp's power of seduction.
- Sided with the mafia. - Can seduce any of the female town roles (virgin, secretary, granny, etc.) to become a hooker. - If a male role is selected, nothing happens but the Pimp still visits. - The third party women (lover, siren, etc.) are strong and independent and don't need no man. - They will permanently disable the pimp's power of seduction.
- Sided with the mafia. - Can seduce any of the female town roles (virgin, secretary, granny, etc.) to become a hooker. - If a male role is selected, nothing happens but the Pimp still visits. - The third party women (lover, siren, etc.) are strong and independent and don't need no man. - They will permanently disable the pimp's power of seduction.
have you even attempted to create a competitive setup with the new roles? i'm not the biggest fan of a lot of these but that doesn't mean they're worthless. you ask this question without any specifics or even any hint to what you think comp actually needs.
what is a "competitive role" to you? why aren't any of the (over 20) newly created rules "competitive"?
I think a lot of the new roles have competitive value, and even older roles that just don't get utilized a lot, but it's the way that competitive is played that affects the roles more than vice-versa.
- Chooses 1 person to visit each night. Can choose anybody in the game who is alive, including themselves and their partners. - The visit does nothing. - Sided with the mafia.
Alternatively, edit the properties of the Enforcer role to visit themselves or their partners so that they are able to CC more roles such as Nurse, Doctor, Cop, Tracker, Shrink etc. Right now Enforcer is kinda useless for that reason that it can't visit themselves or their partners, making it hard for Enforcer to have any use as it isn't feasible to CC any roles with it.
I'm not in favor of making new roles instead of just improving current roles. I would say just enable Enforcer to visit themselves and their own partners. It seems like it's a bug that they can't anyway, because the description doesn't say they're unable to.
True. I agree fixing the role instead of making an entirely new role is better
- Chooses 1 person to visit each night. Can choose anybody in the game who is alive, including themselves and their partners. - The visit does nothing. - Sided with the mafia.
Alternatively, edit the properties of the Enforcer role to visit themselves or their partners so that they are able to CC more roles such as Nurse, Doctor, Cop, Tracker, Shrink etc. Right now Enforcer is kinda useless for that reason that it can't visit themselves or their partners, making it hard for Enforcer to have any use as it isn't feasible to CC any roles with it.
I'm not in favor of making new roles instead of just improving current roles. I would say just enable Enforcer to visit themselves and their own partners. It seems like it's a bug that they can't anyway, because the description doesn't say they're unable to.
- Chooses 1 person to visit each night. Can choose anybody in the game who is alive, including themselves and their partners. - The visit does nothing. - Sided with the mafia.
Alternatively, edit the properties of the Enforcer role to visit themselves or their partners so that they are able to CC more roles such as Nurse, Doctor, Cop, Tracker, Shrink etc. Right now Enforcer is kinda useless for that reason that it can't visit themselves or their partners, making it hard for Enforcer to have any use as it isn't feasible to CC any roles with it.
Okay, I'm just spitballing, so someone (sl0nd) tell me if this is a good idea or not.
What if instead of targeting one Third in particular, the Supervillain grouped all of the Thirds in a game into 1 meeting? The goal would be to satisfy all of the third wincons as normal (lynch fool, werewolf eat people, anarchist gives out bombs) but the Supervillain will steal all of their wins unless they die beforehand. This would exclude the converting third parties.
Okay, I'm just spitballing, so someone (sl0nd) tell me if this is a good idea or not.
What if instead of targeting one Third in particular, the Supervillain grouped all of the Thirds in a game into 1 meeting? The goal would be to satisfy all of the third wincons as normal (lynch fool, werewolf eat people, anarchist gives out bombs) but the Supervillain will steal all of their wins unless they die beforehand. This would exclude the converting third parties.
- Chooses 1 person to visit each night. Can choose anybody in the game who is alive, including themselves and their partners. - The visit does nothing. - Sided with the mafia.
Alternatively, edit the properties of the Enforcer role to visit themselves or their partners so that they are able to CC more roles such as Nurse, Doctor, Cop, Tracker, Shrink etc. Right now Enforcer is kinda useless for that reason that it can't visit themselves or their partners, making it hard for Enforcer to have any use as it isn't feasible to CC any roles with it.
admin this is just a quick fix, I had a setup that got blacklisted due to mechanics on bride. When bride marries someone, it shows the name of the bride, creating a meta. Could you just change the message or take the name of the bride out?
Example of a situation in another setup: Bride chooses to marry the sniper, Sniper knows who Bride is, proceeds to shoot them