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Fixing roles and mafia features

about 8 years

Everyone wants their role to be added. This isn't for everyone.

While lucid is actually active at present, this thread is for fixing roles and mafia-related features. Improving the game itself is more important than adding a bunch of role clones.


Some role fixes

Some mafia features (emjack does all of these)

What should be focused on
30
Impeaching Bebop
17
Fixing bugs and role issues
12
The next Dino Quest chapter
8
Adding my role suggestion
7
Adding minigames
4
Adding QOL features to the base game
about 8 years
Was monkey fixed so that it doesn't redirect group actions anymore?
about 8 years

admin says


coolkidrox123 says

Please fix anon decks for host role!!!!! Playing an anon survivor game would be so cool!!!


ok fixed


OMFG GOD SEND!!!!!! we tested it out and no bugs and it works good!!!!!! <3 <3
about 8 years
small addition to the most recent configuration: allow clockmaker to pick "no one"

start 4 life 8 win 12 die exceeding 12
no kill = +1 hour
town = +2 hours
mafia = +3 hours
third = +5 hours

the reason for this is both to set clockmaker apart from killer (who must kill) and, most importantly, to add an extra layer of clock-based gameplay to the clockmaker

if you kill one mafia and there's no other mafia left, you can choose not to kill to correct your clock (since it must be even to win), however this gives town more time to find you. the player can then make the decision to kill town if they don't risk exceeding 12 hours or play it safe and do nothing, but risk giving town a free night to investigate.

death becomes avoidable at the cost of time

i think that's fitting for a clockmaker

complete clockmaker description
note that the description describes 1 hour + kill each night, meaning villager is actually 2 and mafia is actually 3 and so on

Clockmaker
- Clock starts at 4 and goes up 1 hour each night
- May choose one victim each night to add their time to the clock
- Killing a villager adds 1 hour
- Killing a mafia adds 2 hours
- Killing a third party adds 4 hours
- Gains an extra life when the clock hits 8
- Wins if the clock hits 12, dies if it goes over
- Wins if one of the last two alive

this is the final clockmaker everything is accounted for its beautiful
about 8 years

coolkidrox123 says

Please fix anon decks for host role!!!!! Playing an anon survivor game would be so cool!!!


ok fixed
about 8 years

BaneofMafia says


SirAmelio says

tbh clockmaker in sandbox will never win again except by being last two standing.


dunno how to fix it tho, maybe start at 8, life at 5, death at 11, wins at 12?


run this by cub before actually modifying it again, in case im missing something


Anecdotal evidence, but this was like the only game I played today. I rolled CM. And won pretty easily. https://epicmafia.com/game/5547758


actually that scaling isn't the first one i posted

i'm not sure since i can't see the clock time on the first night (which would be a useful feature also, lucid), but you got +2 hours for each town kill instead of +1

edit: actually, i just remembered the 2 town 1 mafia meta, that's the old configuration
about 8 years

BowtieMark says

you have to keep in mind that clockmaker ends games on its own, so having more potential endtimes than not which a good mafia can end the game before makes the role win very rarely


also keep in mind clockmaker doesn't need to win by clock, meaning it can joint with mafia

that's why there's a broader kill condition, because clockmaker needs some kind of challenge that sets it apart from a multi-wincon killer
about 8 years









about 8 years
Please fix anon decks for host role!!!!! Playing an anon survivor game would be so cool!!!
about 8 years

admin says

ok, it should be fixed, can you let me know if it isn't?


they seem to be working fine now. spectating too. Thank you!
deletedabout 8 years
Anon decks work fine now
about 8 years

Kunoichi says


admin says

Does the setup have custom roles?


What's broken so far is: both closed and open setups and neither have custom roles.

Here's an image of person getting stuck in pregame.



https://epicmafia.com/game/5548961

Game itself (may have to wait for it finish but spectators can only view pregame post-game)


ok, it should be fixed, can you let me know if it isn't?
about 8 years

cub says

if clockmaker actually "doesn't work" (that is, isn't easy enough since it's still a buff killer), this is a more complicated configuration. the other one is simple and easy to remember since the times are multiples of 3, each party has a unique offset, and the goal is very clearly targeting mafia then town

this on the other hand would be easier and harder to learn at the same time, similar to the original configuration (despite being complicated, boiled down to 1 mafia 2 town = win meta)

start 4 life 8 win 12 die exceeding 12
town = +2 hours
mafia = +3 hours
third = +5 hours

fastest victories
day 2 - 1 third 1 mafia
day 3 - 2 mafia 1 town
day 4 - 4 town

risk conditions
hitting one mafia requires hitting another or being lucky/good enough to find third, otherwise the game must end before your clock exceeds 12 and you die

hitting a single mafia and failing to kill third will give clockmaker 3 days to fix his clock, end the game, or die

the death condition is any time over 12, the clock does't loop

there, that's a high risk high reward clockmaker and you get your free life if you hit 2 townies which you're most likely to do, however hitting 2 townies sacrifices your early 2 mafia win condition by putting your clock over 12. how wonderful you have options


i think this sounds way better than the current. d2/3/4 endings sound way more practical and balanced than 3/4/5/6 endings.

you have to keep in mind that clockmaker ends games on its own, so having more potential endtimes than not which a good mafia can end the game before makes the role win very rarely
about 8 years
btw I don't know if you caught my message admin, but here's my updated link of colors with hexcodes in description.

http://imgur.com/a/MrItx
deletedabout 8 years

SirAmelio says

tbh clockmaker in sandbox will never win again except by being last two standing.


dunno how to fix it tho, maybe start at 8, life at 5, death at 11, wins at 12?


run this by cub before actually modifying it again, in case im missing something


Anecdotal evidence, but this was like the only game I played today. I rolled CM. And won pretty easily. https://epicmafia.com/game/5547758
about 8 years

admin says

Does the setup have custom roles?


What's broken so far is: both closed and open setups and neither have custom roles.

Here's an image of person getting stuck in pregame.



https://epicmafia.com/game/5548961

Game itself (may have to wait for it finish but spectators can only view pregame post-game)
about 8 years
Does the setup have custom roles?
about 8 years

admin says

Which setup and deck is this?


It's all decked games in general.
about 8 years
Which setup and deck is this?
about 8 years
decked games currently not working.

one random person will get stuck in pregame and not be able to play. you also can't spectate.
about 8 years
if clockmaker actually "doesn't work" (that is, isn't easy enough since it's still a buff killer), this is a more complicated configuration. the other one is simple and easy to remember since the times are multiples of 3, each party has a unique offset, and the goal is very clearly targeting mafia then town

this on the other hand would be easier and harder to learn at the same time, similar to the original configuration (despite being complicated, boiled down to 1 mafia 2 town = win meta)

start 4 life 8 win 12 die exceeding 12
town = +2 hours
mafia = +3 hours
third = +5 hours

fastest victories
day 2 - 1 third 1 mafia
day 3 - 2 mafia 1 town
day 4 - 4 town

risk conditions
hitting one mafia requires hitting another or being lucky/good enough to find third, otherwise the game must end before your clock exceeds 12 and you die

hitting a single mafia and failing to kill third will give clockmaker 3 days to fix his clock, end the game, or die

the death condition is any time over 12, the clock does't loop

there, that's a high risk high reward clockmaker and you get your free life if you hit 2 townies which you're most likely to do, however hitting 2 townies sacrifices your early 2 mafia win condition by putting your clock over 12. how wonderful you have options
about 8 years

BowtieMark says


xxerox says

I would like a brighter red.


for the default, or for token-purchased text colours?


Is the default red?

I just like Red in general.
about 8 years

xxerox says

I would like a brighter red.


for the default, or for token-purchased text colours?
about 8 years
I would like a brighter red.
about 8 years

xxerox says


admin says


xxerox says

Hey, Lucid, A question: What is the standart colour for the name in the forums?


oh, what do you mean? like the post's author name?


When someone who has not buyed any colour for the name, What is the standart original colour for the name ?

For istance, i am using black, so my name is currently black, but what is the original for everyone?


bc2511 or thereabout.
about 8 years

admin says


xxerox says

Hey, Lucid, A question: What is the standart colour for the name in the forums?


oh, what do you mean? like the post's author name?


When someone who has not buyed any colour for the name, What is the standart original colour for the name ?

For istance, i am using black, so my name is currently black, but what is the original for everyone?