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Fixing roles and mafia features

about 8 years

Everyone wants their role to be added. This isn't for everyone.

While lucid is actually active at present, this thread is for fixing roles and mafia-related features. Improving the game itself is more important than adding a bunch of role clones.


Some role fixes

Some mafia features (emjack does all of these)

What should be focused on
30
Impeaching Bebop
17
Fixing bugs and role issues
12
The next Dino Quest chapter
8
Adding my role suggestion
7
Adding minigames
4
Adding QOL features to the base game
deletedabout 8 years
Can we discuss Cthulhu's win condition? It seems to be a fairly popular role for closed setups, yet it can only win with cult. Could you possibly make it so it wins in a 2way(displaying "cult wins", just as if there was a single cultist won)?
about 8 years
that might be a bug though..
about 8 years
ohh, for some reason i have logic for cupid that there must be at least one winner. if nobody wins, cupid doesn't win
about 8 years
you'are* also I think cupid only wins if the two players are from separate alignments. I was playing earlier and cupided two town players. Both were alive at the end of the game (town won) but I didn't win as cupid. I don't know if that is a bug or not.
about 8 years

cub says

chef giving bread would be overpowered since it would both bread 2 people including self-breading and act as a detective at the same time


I've always thought self-cheffing is overpowered anyway, why not remove that?
about 8 years
your welcome, bdog1321!
about 8 years
thanks, admin!
about 8 years
i don't think it's that simple to remove famine mechanic for baker. like what if someone gets converted back to baker? you turn famine back on?
about 8 years

admin says

what is the message highlighting feature for?


competitive players, chat management

theres a few threads about it
about 8 years

admin says

doesn't the ping stuff lead to abuse?


how does pinging people lead to abuse

emjack has a ping feature, all it does is send their names in a chat message which causes the ping sound (a feature of em)
about 8 years
what is the message highlighting feature for?
about 8 years

admin says

can you reproduce the cult bug? i should fix that. there's a lot of famine suggestions.. can we run them by cub


remove famine from play if baker vegs or suis

wolf eating should count against famine

chef giving bread would be overpowered since it would both bread 2 people including self-breading and act as a detective at the same time
about 8 years
doesn't the ping stuff lead to abuse?
about 8 years

SHSLPharaoh says

Please don't make the mobile app IOS exclusive, also allow us to add custom maps for graphical mode or if that's not possible atleast let us walk around the entire screen rather than a small part of it.


If you want to get started early, the dimensions for the graphical mode background is 750x550 pixels.

Here's the daytime image: https://epicmafia.com/images/day.png?123

And here's the nighttime image: https://epicmafia.com/images/night.png?123
about 8 years
Please don't make the mobile app IOS exclusive, also allow us to add custom maps for graphical mode or if that's not possible atleast let us walk around the entire screen rather than a small part of it.
about 8 years
can you reproduce the cult bug? i should fix that. there's a lot of famine suggestions.. can we run them by cub
about 8 years
Some suggestions

-Bleeder message pops up at start of the new day when hit at night

-Wolf can survive famine by eating people

There's also the bug where cult becomes unstoppable if their leader vegs or sometimes vested/docced recruits survive when their leader gets nightkilled
about 8 years
yea i can fix all that jimbei
deletedabout 8 years
Also, a chef meeting will sometimes show the chef message at the bottom of the previous day instead of the top of the night it takes place, is that an easy fix?

Along with that Mistletoe shows the mistletoe result from the previous night, I don't know if that's intentional or not but it'd be nicer if it was shown at the top of the day with the rest of the system messages, instead of at the previous night. Same for bleeder who's attacked at night.
deletedabout 8 years
From the last thread I suggest Cthulhu also jumble sentences into capital letters and numbers
deletedabout 8 years
Eh, retract my previous post. Cub makes a good point. Clockmaker is basically a beefed up killer and impending it would be more fair
about 8 years
given that change, the following will become true:

clockmaker's fastest win requires killing all 3 mafia, followed by 2 mafia and 2 town, followed by 1 mafia and 4 town, followed by 6 town, making clockmaker win at most on the 3rd day and pitting it against town in the mafia hunt

clockmaker gains an extra life if it kills third party the first night, making sidekick a useful sacrifice and also giving it a chance to gain an extra life if it's roleblocked the first night

otherwise, clockmaker has to avoid third parties which adds challenge and makes it require actually paying attention to your clock

all of these things balance clockmaker way more than it currently is, which is n1 wins or the meta being 2 town 1 mafia to reach 12

i'd also keep clockmaker's win-if-alive condition given it's harder now
deletedabout 8 years
6 hours means anywhere from 3-6 kills, it'll unbalance it in smaller setups. Not that it's used much in them anyways, but maybe make clockmaker start at 7 or 8 instead.
about 8 years
Suggested change: clock starts at 6, wins on 12, dies on 9, life on 3
- killing town adds 1 hour
- killing mafia adds 2 hours
- killing third removes 3 hours

is that enough to fix clockmaker?
about 8 years
yeah sure, i can give it an extra life