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Fixing roles and mafia features

about 8 years

Everyone wants their role to be added. This isn't for everyone.

While lucid is actually active at present, this thread is for fixing roles and mafia-related features. Improving the game itself is more important than adding a bunch of role clones.


Some role fixes

Some mafia features (emjack does all of these)

What should be focused on
30
Impeaching Bebop
17
Fixing bugs and role issues
12
The next Dino Quest chapter
8
Adding my role suggestion
7
Adding minigames
4
Adding QOL features to the base game
about 8 years
the problem with item stacking is that it effectively fast-forwards the game by creating more potential for excess items than would otherwise be possible, which isn't good outside of large setups, and in large setups it's not even likely to occur so the only place it could work is where it would be least effective

gameplay-wise, one of each item at a time is better

also cutler can be competitively viable so making it an exception isn't a good idea either
deletedabout 8 years
seeing a lot of cool stuff being added, wish i had more time to help out/contribute, keep up the great work!
about 8 years
Is Cutler even enabled in Main yet? Of course it's not in any serious setups.
deletedabout 8 years

cub says

they already don't stack, i think you want them to stack which isn't a good idea in practice especially outside of sandbox where it makes a huge difference and this feature would affect all of mafia




Well knives should be able to stack, it makes more sense and it's not like they're being used in any serious setups yet
about 8 years
Apprentice added
about 8 years

AONick says

whats the point of trickster


to be played for a week or two then removed from all setups
about 8 years

Cubotv1 says

Now that trickster is added, you should make it so guns and other items don't stack it's been needed for a while




they already don't stack, i think you want them to stack which isn't a good idea in practice especially outside of sandbox where it makes a huge difference and this feature would affect all of mafia
about 8 years

AONick says

whats the point of trickster




Someone that will trick everything and everyone.
about 8 years

AONick says

whats the point of trickster


I imagine that it's a role specifically made with Sandbox in mind, to provide a bit of chaos and fun here.
about 8 years
whats the point of trickster
deletedabout 8 years
Now that trickster is added, you should make it so guns and other items don't stack it's been needed for a while
about 8 years
A main setup is setup that is always posted all the time. Does matter if everyone else eccepts it as main or not. It matters to be posted all the time, and people to make all sorts of variations of it.

Same reason fancy pants is pretty much the main setup of the other lobby.
about 8 years
not gonna say who, but someone here is giving me a big headache
about 8 years
what main setup?

you really aren't a sandbox player are you
about 8 years
Sandbox is the land of the free! Sandbox is the core of Mafia! Sandbox is place without laws and everyone has FREEDOM and FUN . The FUN to have everything at the same time, and randomness at every corner. This is what SANDBOX stands for ! BOX BOX BOX MAKE BOX GREAT AGAIN!!!
about 8 years
Wait, so in sandbox we play normal setups where we compete against each other and scumhunt, and the roles are tottaly normal?

Is this another world or something?

How is Random = fun a misconception about sandbox? Why the hell the main setup is 100% random roles????
about 8 years
LETS COOL DOWN NOW GUYS HAHA
about 8 years
there's a common misconception that, in sandbox, random = fun

this misconception died with the maid because people quickly learned that when the game gets so far out of their control, playing doesn't even matter anymore. who cares if mafia or town wins, i might maid mafia or town, or maybe i'll get maided, who knows better to just tab out.

someone who doesnt think first might say, "but closed roles are kinda random!" they're definitely pretty mixed up, but closed roles add a new dynamic to the game: you don't know who's in the game, you have to find out. now, roles like maid add on top of that: you don't know who's in the game, and they keep changing too. at first it was enough spice to add flavor, but then you dump the whole bottle out and it tastes horrible

i used the maid example because maid is a role that's been through the same thing trickster will go through
about 8 years

cub says

you mentioned competitive gameplay twice now

i didn't


Then why are you against randomness? I through you wanted the role to be more serious so you can have serious games with it?
about 8 years
you mentioned competitive gameplay twice now

i didn't
about 8 years
Cub, you are getting rediculous. Trickster never had any competitive gameplay points to begin with.
about 8 years

xxerox says

The entire point of trickster is to confuse everyone as much as it can.


new role i think you'll love

The Xxerox
- Every night, changes everyone's role
- That's it
about 8 years
I think you can let this one go, cub. It's never going to be a serious role and that means it doesn't warrant serious discussion. Let it stay and people have their fun. I, for one, won't be putting it in my setups and I think after a while people will find it too chaotic to play.
about 8 years
im sure you would know, you think so far ahead and about so many different scenarios.
about 8 years
Now , with a bomb, and random chance the item to be fake, it makes it more viable. Instead of everyone knowing the items are 100% real or 100% fake, they won't.

The bomb is there to confuse even further.

The entire point of trickster is to confuse everyone as much as it can.