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Closed roles in Main Lobby

about 8 years

This will probably get a bunch of people trolling me and tons of downvotes, but eh, might as well give it a try.

Inspired by this thread and dooze's comment on it https://epicmafia.com/topic/78196

I suggest that we add closed roles in main. Why, you may ask, as it's the thing that Sandbox is known for.

It is. However, Sandbox is also known for being a lobby in which very few people actually cares about what happens and thus the games get full of trolls, and people that just dont play the game properly.

And there are quite a few people that would enjoy playing closed roles setups with a bit more of seriousness. people that don't think there is a strategy for closed roles setups cleary havent played them enough, as in the ocassional serious sandbox games that happen now and then, there is a lot of tactics, role knowing, and speculation people can do, and it actually can be quite interesting.

Closed roles can't be used in ranked games, so it wouldn't ruin the competition in any way.

Yes, I know not everyone takes games seriously in Main either if they are unranked, but in overall, the userbase here is more game-oriented than in sandbox.

People in main that just don't like closed roles games can just... not play closed roles games, so that wouldn't really be an issue either.

idk, i think its worth arguing about it, unless there is a specific reason why they are not a thing here that im missing, which could be.

peace

Closed roles in Main Lobby?
11
Yes
10
No
3
Other (Explain)
about 8 years
Honestly, the best thing to do would be to wipe everyone's accounts of stats and trophies and re-open comp simultaneously.
about 8 years
as much as I agree with you, the site is dead on the cross over day.
about 8 years
yeah i actually agree cub. i think there could easily be a way for red hearts to be taken more seriously depending on the setup, and comp only being ran every few weeks rather than every 10 days. literally anyone could win if they just kept trying because its a constant opportunity.
about 8 years
if epicmafia had yearly competitive rounds there would be a lot more hype around it which is what every lasting competition does

having a new competitive round every week is nothing special its oversaturating the competitive market
about 8 years
Most were remain campaign supporters.
about 8 years
I think only like 4 people wanted the merge.
about 8 years
meh, i miss competitive a lot. but it won't unmerge. the merge was fought for for sooooooo long before it was even considered, i cant think of anyone who cares enough to fight for an unmerge lol
about 8 years
not very special unless you know at least 30 other people were trying hard for your spot for at least seven days lol but yeh you have a point
about 8 years
Rose, it wasn't all about the round. I've never had an interest in the round, but I did enjoy being in an environment where good plsy was revered, reads were recognised, people were more analytical based on interpersonal meta, hammers were remembered, and rivalry was high.
about 8 years

poser says

true but there had to be some way for people to make the jump and nobody was so i feel like that was the only option. of course there was always waiting it out for people to come on their own, but like, ok, look at this:
https://epicmafia.com/round/214

it doesn't seem like more than 9 people made a genuine attempt to run, which means 33% win(right?? im bad at math whatever) how "special" does that make anyone feel?


how special does "placing above 4th in the 214th round on epicmafia" sound
about 8 years
caps spam is my specialty, laced with emotional appeals and vague logic
about 8 years
I've probably only ever caps spammed in like 1, maybe 2 of my games.
about 8 years
true but there had to be some way for people to make the jump and nobody was so i feel like that was the only option. of course there was always waiting it out for people to come on their own, but like, ok, look at this:
https://epicmafia.com/round/214

it doesn't seem like more than 9 people made a genuine attempt to run, which means 33% win(right?? im bad at math whatever) how "special" does that make anyone feel?
deletedabout 8 years

cub says

whoever turns off caps lock last is the winner


there are some pretty ways to play this game foxie. it ain't all just spam, tho it is for the vast majority of players.
about 8 years

roadman says

Availability encourages incompetence.


so open roles, where the meta is openly available by looking at the roles that are available to you, is the incompetent way to play?
about 8 years
whoever turns off caps lock last is the winner
about 8 years
Availability encourages incompetence.
about 8 years
Intimidation is a good thing in this regard, with intimidation comes respect and a willingness to feel worthy of involvement.
about 8 years
closed roles is being dealt a hand and having to deduce what move you're going to make based on what you're given

open roles is giving everyone a full house and then they argue about who should win
about 8 years
Yeah rose, I know the problems about games filling, but ultimately I'd rather wait for a good game than only ever be able to play a bad one.
about 8 years
i remember roadman you played basically the very last round with that mortician and you can probably recall how dead it was. but yeah of course people looked for comp on purpose when it was its own lobby but it was more intimidating so people were always hearing how rude everyone was. making it one with training made it seem more inviting
about 8 years
It was really fun getting GT/Trolling vios for risky wifom plays which would have been well received in comp, especially when the reports were handled by sandbox orientated mods.
about 8 years
the point flew right by you

the fact that its closed roles means you get all of these plays but the added dynamic is determining which plays you have

its what you already know, but without just handing it to you when you look at the setup

and hence more dynamics
about 8 years
in competitive you'd be lucky to see a new face every week or fill one game as another was ongoing, meaning that roughly 20-25 people were playing if im being very generous. it wasnt fun at all tbh and there were rly no other options to save comp from being a "same people win all the time bc nobody else is here thing"
about 8 years
Rose you're wrong lol. People found comp because they wanted it. People who happen upon comp are generally the bad players which caused the good players to become frustrated and quit.