it's been about two weeks and we're busting out the rose tinted glasses over a lobby where games took legitimately half an hour to fill and resulted in the same circlejerk meta games half the time.
deletedalmost 11 years
The thing is, it's not like I can't see where you're coming from. Dan, I was never expecting "Main Lobby" to rival the Competitive Lobby in terms of similarity and familiarity. Though, when you play games only to notice that you're being lynched for all the wrong reasons, or even townread for all the wrong reasons, there becomes somewhat of an impenetrable communication barrier.
It is of my understanding that those of us who played in Competitive Lobby are going to become extinct, much like that of a brontosaurus. At this point, Main Lobby may as well have never been renamed from Training Lobby, as the playerbase and strategies used will essentially be entirely mirrored.
deletedalmost 11 years
The thing is before training players weren't forced to play comp. Now if we want to play mafia, we are FORCED to play training
i don't really get why people are saying that fun mafia games don't exist in main lobby. i for one have had some fun main lobby games.
deletedalmost 11 years
competitive lobby is never coming back. leave the website if you cannot deal with, and i quote harrold 'cancer' players ruining your precious mafia games.
and yes I won a gold on my first comp run and apart from a few who accused me of cheating (cuz that's what you do when a noob comes out with some skill in comp), I was treated reasonably well. The thing is before training players weren't forced to play comp. Now if we want to play mafia, we are FORCED to play training
deletedalmost 11 years
Same logic applies to hipfiring. If you're right, you're applauded. If you're wrong, reported.
deletedalmost 11 years
I'm fine playing with different players. It's when they gamethrow that's a different story. I welcome players who tried to play comp, to do so shows a willingness to do well in comp games. Now people just see a game open and don't realise that it isn't a game you can just random vote and hope you're right. It is just painful to explain EXTREMELY obvious things that anyone with the slightest bit of common sense should understand, and then they still just do stupid things to prove that they don't want to learn.
who said this? i need a citation on this otherwise im calling your bluff.
deletedalmost 11 years
The thing is that training lobby players are using the meta and strategies that historically worked for them prior to the merge. It's not that they developed no strategies, they just developed ones that we see as inferior for little reason. If there's any problem with training, it ends up being the setup choice more than anything else.
Comp lobby wasn't that good anyway. There's a reason why a majority of training lobby players have positive differentials in their pies while comp lobby players usually don't.
No one gives a crap about their pie chart when it means they can actually have a fun game.
No offense pal, but the past few rounds all I've seen you do is make ill-advised roleswaps. Comp players put up with this because they know you and understand that this is how you play (because the community of active comp players in comp lobby was small).
In Main, they don't know you or your meta and don't understand this technique of yours and probably scumread you for it.
Maybe I'm reaching but this may be why you're not having a good time right now.
deletedalmost 11 years
you expect noncomp players to use comp strategies when noncomp players are seen as inherently less competent and less effective players. i don't see how you all let this logic to stand.
This is exactly why we need to have 2 separate lobbies as this is entirely what I mean when I used the word 'generic'.
If you want to have a game which consists of:
[I am cop I cc Lynch him
I am miller Miller can't see self as miller Lynch him]
Then by all means, continue to play in the beginner's lobby.
It's not very easy to come back to that environment after completely eradicating it from your expectations when you sit down to play a game.
It's very hard to take you seriously when you're being so acerbic over something so small.
I'm fine playing with different players. It's when they gamethrow that's a different story. I welcome players who tried to play comp, to do so shows a willingness to do well in comp games. Now people just see a game open and don't realise that it isn't a game you can just random vote and hope you're right. It is just painful to explain EXTREMELY obvious things that anyone with the slightest bit of common sense should understand, and then they still just do stupid things to prove that they don't want to learn.
bring back comp. The consequences will be the death of EM otherwise. Training is cancer
This is the exact attitude that is problematic and why no new players went to comp lobby.
that's a fallacy. ive rarely if ever witnessed comp players treat training players poorly in the comp lobby. this is esp true since a lot of newer comp players who have successfully obtained trophies themselves were originally training players who integrated into competitive without any trouble. while if asked individually, comp players will generally have either an indifferent opinion or a negative opinion about training, this doesn't factor into training players not wanting to migrate into competitive because they would never know about it.
deletedalmost 11 years
Daily Reminder: People can still play games in comp lobby with comp lobby players :^)
Comp lobby wasn't that good anyway. There's a reason why a majority of training lobby players have positive differentials in their pies while comp lobby players usually don't.
No one gives a crap about their pie chart when it means they can actually have a fun game.
deletedalmost 11 years
if you want players to get better, maybe you should take the time and patience to teach them.
They can learn patience for themselves in the main lobby and decide for themselves whether or not they'd like to move to competitive lobby.
they. have. no. incentive. the whole point of main lobby was to encourage players in a objective way by promoting healthy competition where it didn't seem like they were being singled out all the while trying to increase the skill of the playerbase by experience. i guarantee you i did not play this game and instantly become great in a week, i learned by experience and watching or playing with others better than me.
deletedalmost 11 years
you expect noncomp players to use comp strategies when noncomp players are seen as inherently less competent and less effective players. i don't see how you all let this logic to stand.
This is exactly why we need to have 2 separate lobbies as this is entirely what I mean when I used the word 'generic'.
If you want to have a game which consists of:
[I am cop I cc Lynch him
I am miller Miller can't see self as miller Lynch him]
Then by all means, continue to play in the beginner's lobby.
It's not very easy to come back to that environment after completely eradicating it from your expectations when you sit down to play a game.
if you want players to get better, maybe you should take the time and patience to teach them.
They can learn patience for themselves in the main lobby and decide for themselves whether or not they'd like to move to competitive lobby.
This clearly wasn't working which is why we pushed for a merge. Training players did not like Bumpers and my suggestions for Training lobby because they didn't want to forcibly move to Comp. Moving Comp to Training made more sense since lucid wanted to desticky comp anyway since it was slowing down. The alternative would've been simply a Training Lobby and Comp left as a destickied custom lobby.
A transition like this is big and change won't happen overnight. Over time I think the two sides will find middle ground. Will it ever be exactly like Comp lobby was? Probably not. At the very least we can try to ensure that competitive mafia, in some form, lives on and that more people get interested in it and try to learn.
deletedalmost 11 years
Comp lobby wasn't that good anyway. There's a reason why a majority of training lobby players have positive differentials in their pies while comp lobby players usually don't.
deletedalmost 11 years
People are nostalgic for the familiarity and comfort Comp Lobby gave them. Playing all your hearts with the same 2-3 people > Playing your hearts where every single game has an entirely different table of players and you have no idea how to read them because you've never played with them before.
The game is there, but the sense of community and identity of being a "Comp Player" is not.
deletedalmost 11 years
you expect noncomp players to use comp strategies when noncomp players are seen as inherently less competent and less effective players. i don't see how you all let this logic to stand.
deletedalmost 11 years
We need our lobby back. Juneau is totally correct.
Main Lobby is just totally unplayable unless you want to have an incredibly generic game of mafia.
This is not enjoyable for anyone, give us Competitive Lobby back.
No.
I think he was being sarcastic.
It wasn't quite sarcasm as I stand by the points made.