Hi training lobby. I haven’t properly introduced myself here but you’ll know TheBrontosaurus well as your lobby owner. One of the things we want to improve on EpicMafia considerably is the harmony and synergy of other lobbies, and give players old and new many different ventures on the site.
One of the stumbling blocks that we have is finding a way to keep training running the way it is, whilst also not making it exploited by point farming with new users who wish to play the game.
I’ve made a thread in competitive which I hope you take time to look at too which has more ideas that can make their way to this lobby, it can be found here.
One issue that’s easy to notice with training is that it has lost its meaning for most of the players in this lobby. We don’t wish to splinter another lobby for new players only, but would like to rename it to something more appropriate. At the moment the leading name is Casual, but I realize that there is an online stigma behind this. If you can think of better names, please let us know.
2) 10K points cap
One of the problems with training is users using it to farm up points. There’s been a lot of aggressive suggestions on how to fix this, one method we had very long ago was forcing people to join comp lobby once they reached a certain threshold. We do not want that to happen again, but we also do not want point farming by playing with newer users.
What does this mean if implemented? It means that once you reach 10000 points in Training/New name pending, you won’t earn more points for future wins you have. We think this is a generous amount to deter point-farming, but you are still fully free to play in the lobby unrestricted if you wish. Stats and other achievements will still be viable and tracked.
3) Greater input with moderators
One bias we notice is how most new moderators are picked from competitive. We realize that most mods have been picked from the comp lobby in the past, however we certainly want to embrace new variation when we look for new moderators in the certain future. If you’re ever interested in being one, feel free to PM an application for it to be reviewed.
Finishing notes
I realize this might look like a forced attempt to boost competitive player numbers. Partially, it is, but I hope you check out the comp thread too if you would like to see more information.There are news ideas in that thread that will be added to training too. Please give any feedback you have, thanks again.
Bumpers, is it worth retrying the Training Lobby competition? Introduces the 'competitive' element without thrusting comp lobby itself upon the training lobby?
It stops that experience being played with new players. If worst comes to worst in other lobbies you can look at leaderboard de-listing, doing something like that for training would be drastic.
We're not doing any names which involves separating it by names like beginner, intermediate, advanced and such. We're not labelling lobbies by skill, it'll cause more conflict and boasting.
I'm not even going to say anything because 1) I don't want to get banned for reading Emmerr for *** filth like it is and 2) I don't want to be a mod. You don't see me posting on literally everything like she is. She's obviously hungry af to be a mod.
I hate playing with noobs, I can't get good reads on them and they always lynch me for the stupidest reasons. However I don't like comp cause I'm a slow reader and so generally ISP in comp games.
Ultimately I play pretty much exclusively in training (I will join a comp if I like the setups), because training lobby has about 3-4 times as many people in it at any given time. Better chance of people joining a set up I want to play.
Most people in the training lobby don't yet have 10k points, so I don't see why this would increase the popularity of comp, so honestly I don't think this will work.
She just told you that (and that's confirmed by mods) after you reach 10k (or if you already have them) you can't get more points, where do you see her trying to become a mod?
(btw, if she applies, she has my vote, mods! #EmmerTrainingMod2k14)
From what I can tell, there will still be ranked games in training - you just won't receive points for games played there if you're over 10k points already.
But having two separate lobbies won't increase the activity levels to the other lobby. Merging them will.
From what I can tell, there will still be ranked games in training - you just won't receive points for games played there if you're over 10k points already.
Betrayal you've already been told that's a bad idea. Having only unranked in beginner means pointfarms will just move across to comp and many many games of classic mafia will spam 'advanced' lobby.
And not being funny, but 5-10 games allows you into comp? People with 5-10 games ruin training lobby ranked games as it is - imagine the uproar if they started ruining runs.
Just rename comp to "The Heart" lobby. It'll give off the impression that there's more ranked games there because rank games cost hearts and it will become the center of epicmafia.
Betrayal you've already been told that's a bad idea. Having only unranked in beginner means pointfarms will just move across to comp and many many games of classic mafia will spam 'advanced' lobby.
And not being funny, but 5-10 games allows you into comp? People with 5-10 games ruin training lobby ranked games as it is - imagine the uproar if they started ruining runs.
1. Rename 'Training'; lobby to 'Beginner' lobby. 2. Rename 'Competitive' lobby to 'Advanced lobby. 3. Only allow UNRANKED games in 'Beginner' lobby. 4. Once they have played at least 5-10 unranked games, they can move onto 'Advanced' lobby. 5. Once they have acquired 1,500 points, they can play in the competition.
This way, 'Beginner' lobby is seen as a place where people who are just starting out play. Or you can just use the point cut off suggestion at 10,000 incase 'Beginner' lobby becomes inactive due to everything being unranked. Or we can merge 'Beginner' lobby and 'Sandbox' lobby to keep 'Beginner' lobby active.
I feel like the OP implies anyone over 10k will/have farm/ed for points. And you do realise that, with the point cap, anyone over 10k will just start playing FP, cocos, classic and other 'training lobby setups' they like in comp lobby.
In regards to point farming, instead of hard capping at 10K, why not implement a penalty on points by a certain percent? So after 10K points you earn 75% of the payout (rounded down). Even then this could be tiered the more points you have but never to the point you can reach 0 for a win. You are still being rewarded, but if you wanted to maximise your point gain you would play in the other lobby.
Also widgets or whatever on the lobby page are confusing. IMO, the stickied setups should be swapped with the recent forum posts so that they are visible when you load the page.
deletedover 10 years
Eh, At least we can play training's setup in competitive (Ranked)
in lieu of recent events, I would suggest there be a "wuss" or "puss" lobby where no insults or vulgarities should be used. So all those people who easily get butthurt over being called a bi-tch or a f-ag can all go there. This would also include non-badass players who don't really try in game and just coast and ride coattails. imagine a whole room of that how fun would the game be zzzzzzz oh sorry i fell asleep just thinking abt how exciting the lobby would be
deletedover 10 years
Sorry for multiple post, but this is the last thing I want to add: I read up on the Competitive lobby discussion, and it seems to me what the ideal system is, is the players gradually move up from unranked to ranked, them from ranked to gold hearts. This would be great, but having two separate lobbies partly hinders this, as because there are two separate lobbies, two different communities have developed. Training is alive and well, and there are usually multiple unranked and ranked games to join. There is a good mix of new players, casual players, and serious players, and there are usually active chats and comments. Competitive lobby, however, is somewhat dead. There is usually only one game open at a time, and not enough players so that if two games were waiting to be filled, they would actually both be filled. And only the serious players with hundreds of games play there. It is a strict, unwavering community, or almost lack of there of, and no matter how many changes are made or how good I get, I'm not going to join competitive lobby. Training is just much more interesting. That said what DID work was when there ARE gold hearts in training, and players get a mix of red and gold hearts. That to me shows combining unranked, ranked, and competitive games into one lobby would work better than three separate lobbies or a separate "training" and competitive lobby.
deletedover 10 years
As for the moderators of this newly combined lobby, there should be an even amount for both the red heart and the gold heart games. For example since there are 15 mods 5 should be "ranked game moderators" 5 more should be "competitive game moderators" and the last 5 be "general moderators" who deal with everything.
deletedover 10 years
My idea basically get's rid of competitive lobby, and moves the gold heart games to Training lobby where the mechanics of competitive will still apply but just for the gold heart games in the newly combined lobby. The red heart and unranked games would stay the same and have the same rules they had when it was just training, but the gold heart games would follow competitive lobby's rules. This new lobby could be renamed "General Lobby" or "Regular Lobby," or maybe even"Mafia Hunter Lobby," and each type of game; the unranked, the red hearts and the gold hearts would each have their own achievements so that it would encourage play in all three levels. The gold heart games would still be left for experience players though and their achievements should be harder to get.
deletedover 10 years
Would it be a bad idea to combine both lobbies into one so there were only two main lobbies, the Training/Competition lobby and Sandbox lobby? You could keep the 500/1500 requirement to play the gold heart games, but that way once you were done with the gold hearts, you could move to the red hearts, then unranked and so forth. You could also have different achievements for each type of game: For example the gold heart games have different achievements from the red heart games, and maybe even unranked games should have 1 or 2 achievements like "Congrats you've played 10,000 unranked games. You're a noobmaster." or something. Idk.