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Comp Setup Catalogue [Discussion]

over 10 years

Comp Setup Catalogue

Original Thread


Thank you, Connor, for your contributions to the language used in the OP and formatting. Thank you, itg123, for making visual represntations of the setups in 2 sheets.

This thread is to be used for discussion of competitive setups, both currently recognised in the catalogue and new potential creations from the community, appropriate for competitive play in both the Training and Comp Lobbies. This is a resource for recent trophy winners to discuss or question the validity of their desired setups for use in the next competition, as well as the place for any user to add, challenge or question any changes to the catalogue in its current state.

If you see anything previously comped or with a vast number of plays that has missed, please point it out. This is a pretty massive undertaking so any community support is greatly appreciated and encouraged. Likewise, if something is added and shouldn’t be – please let us know and we’ll take it down. Currently, I’m not adding any setups that are old and with a few plays unless specifically requested by the community.

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There are the flexible guidelines of attributes commonly seen in competitively viable setups, and it certainly isn’t law, however it encompasses almost everything used currently in competitive play.

  • 7-10 Players
  • Town:Mafia win ratio does not exceed 42:57 or 55:45 (after ~200 plays)
  • Has no 3rd parties unless the third party wins with either town/maf exclusively. Ex. Traitor wins with Mafia, Amnesiac wins with either town or mafia in Suppa Magical Grey Scales
  • Cannot utilize roles or role combinations that can be deemed gamebreaking. (Doc joints on DYLG, War on Terror, etc)

Other Rules related to setup selection

  • A setup can only be comped once per three rounds. So if Jan 2.0 is comped Round 1, it can not be comped again until Round 4.

  • This includes similar variants of said setups. So if someone comps SDS w/ML no Whisper Round 1, they cannot comp the version with a Miller and one less blue the following round. Either setup can be selected for Round 4, but not both.

  • Setups with similar variants will be allowed/disallowed at mod discretion.

  • Any setup which becomes recognized as poor for comp will be taken down at moderator discretion.

--

It is recommended and encouraged that all new setups to be comped are linked here so we can review and discuss their viability. If a setup is at one point, deemed unviable due to a lack of balance in point spread, if the balance is restored via playing in red hearts and the meta on it changes, the setup can be re-submitted to be listed as comp viable. But if it slips far past the accepted marks, then it will be taken down after community and moderator deliberation.

As new setups arrive, this is the perfect place to discuss their balance as they are play tested, and it would be assumed that a setup over the course of theory discussion and playtesting of about 200 plays, it's balance and viability can be determined and added as necessary. It is recommended and encouraged that all new setups to be comped are linked here so we can review and discuss their viability. If a setup is at one point, deemed unviable due to a lack of balance in point spread, if the balance is restored via playing in red hearts and the meta on it changes, the setup can be re-submitted to be listed as comp viable."

As this thread is new, this is a pretty massive undertaking so any community support is greatly appreciated and encouraged. Likewise, if something is added and shouldn't be – please let us know and we’ll take it down."

itg123's Visual Version ||| Popular ||| New/Other |||

over 10 years

Corruption says

So what??


kingmaker is really uncompetitive??? hence: third parties are really uncompetitive???
deletedover 10 years
So what??
over 10 years
town nling at 3 way makes it prisoner's dilemma (basically a kingmaker) the next night. you choose if the other person wins, while no longer having a factor in your own win.
over 10 years

Corruption says

I'm not sure I'd agree Roleswap was all that balanced, Shacky...



deletedover 10 years
No point linking it, he won't put any third party setups up
deletedover 10 years
I'm not sure I'd agree Roleswap was all that balanced, Shacky...

And considering how town should NL at three way, Kingmaker ain't that much of an issue. It's a fun setup, which is 1000000x more important than if it matches every little factor of perfection.
over 10 years
SK vs mafia commonly causes kingmaker -_- also link setups if you want them added
over 10 years
yeah except the difference between stbs and roleswap is that one is balanced and one is garbage
over 10 years
Special rounds worked relatively fine and gave us cry n spy. Having it EVERY round would be more effective.
over 10 years
i made the setup roleswap-- it is a great setup, but the biggest problem with it is that cheaters can exploit it very easily. You won't be able to catch em. A clear having so much power-- deputy with doc, means everything depends on the clear-- that is a breeding ground for cheaters. Just like stbs
deletedover 10 years
Yeah because special rounds worked so well Riddler.

Why isn't SK vs Mafia on this? Best third party setup there is.

Also Feels Good Man.

Power to teh third parties.
over 10 years
There should be a requirement for all trophy winners to comp one underplayed or new setup every round, so we get at least three new ones each time.
over 10 years
https://epicmafia.com/setup/1016578

Made SDS into a dawn-start setup by simply removing a blue. Could be interesting to play-test this if a mod wants to plus it.
over 10 years
there's an enforced rule that setups cannot be comped within two rounds if itself - the site doesn't let you. clones are also removed manually if they appear.

there is a huge lack of dawn start setups, considering dawn start is the most competitively inclined game mode, and this needs to be rectified. i might search for some soon but right now
over 10 years
That's something that'll be really difficult to enforce, itg. Comp winners should comp what they want so long as it is viable. Not to mention, it'd involve coordination for all winners. Generally from what I've seen though, people avoid comping similar stuff at the same time anyway for the most part. This thread and the catalogue in itself promotes variation which is good by giving exposure to other setups.

Unfortunately, most of the time it won't matter since usually 2 setups make up the vast majority of the plays that round.
over 10 years
i think as a general rule of thumb comp winners should comp 1 setup from each of the 6 broad categories as seen in the visual to promote varied play/highlight new/interesting setups
over 10 years
games of curseception and gotta be psychic is defined very much by n1 actions, which by their nature are mostly random, which makes it very swingy.
over 10 years
Points considered, I'll take all those 4 down from the list.
over 10 years
classic variant is hugely townsided. there are only two killing mafia as well as a bomb, meaning it's a lot easier to eliminate them and grant town several mislynches. the silencer hinders communication which is counter-intuitive to what mafia at its core is supposed to be played. and the cop is insane for no reason
over 10 years
i actually did that tho because it's a pain going through the setup list when trying to find new comp setups/testing
over 10 years
over 10 years
Carryover from last thread. Setups listed that should be discussed.

Classic Variant
Roleswap
Cursception
Gotta be Pyshic!

Curious to hear community opinion on these. None of them ever seem to be comped, but I'd like to know if there's anything particularly broken about them.