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Roles Suggestions Thread

over 5 years

We are looking for suggestions for new roles that should be added to epicmafia, be creative and try to come up with ideas of roles that aren't similar with the ones we already have.

The best 2 ideas will be picked and lucid was thinking about rewarding those who came up with the ones that are going to be selected.

Which side do you believe would need more roles?
27
Town
18
3rd Party
16
Mafia
over 5 years
Tbh make fab knives cut yourself
over 5 years
Also change fabknives to either do nothing or be like a chief thief knife
over 5 years
Chief Thief

Gives a working knife to a non-mafia member once per night.
The knife will not kill a mafia member (stabbing message will show but no death from bleeding).
Knife can kill villagers and thirds.
Knife has 50% chance of revealing, 50% chance of being anonymous.
Attends Mafia meetings.
Sided with the Mafia
over 5 years
I think there should be a Librarian that actually joins the mafia meeting.

Library mechanic is fun for sandbox, but after the Librarian's one use he can't kill and doesn't join with mafia, making it really boring and hard to balance. Let the Librarian join the mafia imo.
over 5 years
You have filibuster for that purpose.
over 5 years
Democrat
As long as Democrat is alive, lynches must be decided by majority, not plurality.
Sided with the mafia

Bascically prevents hammering
over 5 years


for comedian, only need 13 tokens thanks.
over 5 years
i also like comedian and forager! anyone wants to make some icons for those two roles specifically (awarding 20 tokens each)?
over 5 years
Partysmith:
Is present with party host present.
Gives gun every night leading up to party.
Recipients will not learn about their guns until the party starts.
Guns can only be used during the party.
After the party is blue.
Sided with the village.

Hypnotist:
Sided with the mafia.
Chooses one person to "hypnotize" and one person to visit.
The hypnotized person will forced to visit the person selected by the hypnotist.
Hypnotist only visits the hypnotized.
If the hypnotist is visited, the trance will be broken and the person will not be hypnotized.

Pimp:
Sided with the mafia.
Can seduce any of the female town roles (virgin, secretary, granny, etc.) to become a hooker.
The third party women are strong and independent and don't need no man.
They will permanently disable the pimp's power of seduction.


And finally, a more novelty role.

Apocalyptist:
Third Party.
Has a nuclear bomb they can use once.
Every night can choose to set their bomb off at the start of the day.
Can also set it off anytime during the day.
If they set their bomb off, everyone in the town not protected dies - including the bomber.
Anyone protected will not die.
The bomber must ensure he's protected (and will not be killed by bomb, etc.) before setting his bomb off.
Wins if they are the only person alive after setting off their bomb.
over 5 years
comedian is fun, maybe a bit underpowered because of the times it says the role of a clear or a blue

maybe it should out the joke in public in a system message, or it should contain all 3 roles in a random order

forager is great
deletedover 5 years
the one im most proud of is comedian ftr, and i like forager and fatalist too
deletedover 5 years
not all of those are great but i might as well put em out there
deletedover 5 years
over 5 years
Target
Once per game, can activate his ability at night
If his ability is activated, the mafia's kill visit will be redirected to him
If using his ability, he cannot be protected by a doctor or a bodyguard, and he discards any vests and crystals he owns
Does not work if mafia doesn't kill
Sided with the village

Undertaker
Once per game during the day, can decide to hide the lynchee's belongings
The person being lynched that day will not reveal his role.
Sided with the mafia

Rioter
Can decide to riot at night
If rioting, everyone is roleblocked, except for the mafia kill
If rioting, Rioter becomes naked the following day
Sided with the mafia
over 5 years
Grave Robber (Mafia)

Mafia Sided, attend mafia meetings.

Can visit a corpse once per night.

If the corpse belong to deputy/sniper/sheriff/tinker Grave Robber receives a gun.

Blacksmith:vest
Enchantress:ball
Snowman:snowball
Slasher/cutler:knife
anarchist: bomb
baker: bread
santa/trickster: random chance for any item
Fabricator: random chance for any fabricated item

Can also steal suits off mason/cult/cop

etc

Corpses can only be visited once, and corpses that are visited will not display any information to a mortician
over 5 years
not really
over 5 years

sl0nderman says

its justice -1 day of effectiveness


so it is nerfed/balanced
over 5 years
its justice -1 day of effectiveness
over 5 years

sl0nderman says


Mouths says

Parody Cop (Town)

Night 1 Chooses a player

Night 2 Chooses another player and learns if their alignment is the same or different from person of night 1's

Night 3 Chooses another player learns if that player's alignment is the same or different from the person of night 2's alignment

and so on
Example claim if they survive after night 3:
Person A Same as Person B, Person B Different from Person C



extra stuff: It would also be nice to add A nerfed medic to where they cannot heal the same person back to back and add a one shot vigi which functions the same as a regular vigi but only can shoot once. Also an option to add 2 kill power for mafia when 3 are alive during the night.



alright first of all it's called "PARITY" cop not parody. you know parity is in "the state of being equal or not"?

second we already have Justice


it is different than justice.
over 5 years

Mouths says

Parody Cop (Town)

Night 1 Chooses a player

Night 2 Chooses another player and learns if their alignment is the same or different from person of night 1's

Night 3 Chooses another player learns if that player's alignment is the same or different from the person of night 2's alignment

and so on
Example claim if they survive after night 3:
Person A Same as Person B, Person B Different from Person C



extra stuff: It would also be nice to add A nerfed medic to where they cannot heal the same person back to back and add a one shot vigi which functions the same as a regular vigi but only can shoot once. Also an option to add 2 kill power for mafia when 3 are alive during the night.



alright first of all it's called "PARITY" cop not parody. you know parity is in "the state of being equal or not"?

second we already have Justice
over 5 years

Mouths says

Parody Cop (Town)

Night 1 Chooses a player

Night 2 Chooses another player and learns if their alignment is the same or different from person of night 1's

Night 3 Chooses another player learns if that player's alignment is the same or different from the person of night 2's alignment

and so on
Example claim if they survive after night 3:
Person A Same as Person B, Person B Different from Person C



extra stuff: It would also be nice to add A nerfed medic to where they cannot heal the same person back to back and add a one shot vigi which functions the same as a regular vigi but only can shoot once. Also an option to add 2 kill power for mafia when 3 are alive during the night.



good one. tbh i thought of this idea before. Also let's call this investigator instead of cop.
over 5 years

BeepBeepLettuce says

Crayon-Eater:

-Can't be killed traditionally.

-Starts off with two days until they eat a crayon.

-If not visited within two nights/days, they eat a crayon and die.

-Doesn't know when they are visited.

-Appears as town to cop.

-Wins if they die.


lmao this one hahaha.
over 5 years
Card Dealer:

Once per game, they choose two people.

They also choose a card and a suit.

Every night, the Card Dealer has to choose a card/suit, and the chosen people (along with their regular meeting) have to choose a card too.

If the card players guess either the suit or card, they die.

Does not attend the mafia meeting at night (idk if this would be a good idea or not, please say smth).

Sided with the mafia.

Sided with the mafia.

Does not attend mafia meetings at night.
over 5 years
Knight:

Starts off with one knife.

Knife is able to stab/slash someone, who dies a day later.

Knife doesn't reveal knight.

If the person he kills is town, he realizes he must sacrifice himself for breaking the code of chivalry and dies.

If the person he kills is mafia/third party, he is able to continue fighting and receiving knives until he kills a town.

Sided with town.
over 5 years
Why is this thread not pinned?