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Roles Suggestions Thread

about 6 years

We are looking for suggestions for new roles that should be added to epicmafia, be creative and try to come up with ideas of roles that aren't similar with the ones we already have.

The best 2 ideas will be picked and lucid was thinking about rewarding those who came up with the ones that are going to be selected.

Which side do you believe would need more roles?
27
Town
18
3rd Party
16
Mafia
about 6 years
Barmaid:

-Has the option of giving out a drink to someone every night.

-The user who receives the drink has the option to roleblock someone with the drink by making them drunk.

-Sided with the vilage.
about 6 years
DNA Tester:

-One night per game, visits a person in the graveyard.

-The next night, they receive a report saying one person who killed them.

-Sided with the village.

(would also be good in mort/no reveal)
about 6 years
(okay this is a risky one for main, also please give me different name idea) Nightwatch:

-Kills random person first night.

-Functions like a villager after that.

-The nightwatch kill is not revealed.

-Sided with the village.

(would be good in a mort/no reveal setup)
about 6 years
Singer:

-Once a game, they can choose two people to go to their concert at night.

-Those people wouldn't have regular meetings, actions, or visits that night, they would just have no meetings at all.

-Sided with the village.
about 6 years

BeepBeepLettuce says

Dog:

-Has three options at night: fetch, sniff, and bark.

-If they select fetch, they select a person, and they receive all of their system messages.

-If they select sniff, they select a person, and they find out their role.

-If they select bark, they kill anyone who visits them at night, but then lose the ability to receive items for the rest of the game.

-Does not visit.

-Wins if one of last two alive.


Can also be townsided role known as puppy.
about 6 years
Spider:

-Starts off with 8 legs.

-Every visit at night cuts off a leg.

-Every system message at night cuts off a leg.

-Every lynch attempt they receive cuts off two legs.

-Every kill attempt they receive cuts off three legs, and is excluded from other visits.

-Still dies when being lynched/killed without protection.

-Wins if it has any legs at the end of the game. Doesn't need to be alive at end of game to win.
about 6 years
Dog:

-Has three options at night: fetch, sniff, and bark.

-If they select fetch, they select a person, and they receive all of their system messages.

-If they select sniff, they select a person, and they find out their role.

-If they select bark, they kill anyone who visits them at night, but then lose the ability to receive items for the rest of the game.

-Does not visit.

-Wins if one of last two alive.
about 6 years
Crayon-Eater:

-Can't be killed traditionally.

-Starts off with two days until they eat a crayon.

-If not visited within two nights/days, they eat a crayon and die.

-Doesn't know when they are visited.

-Appears as town to cop.

-Wins if they die.
about 6 years
Police:

-Starts off with a vest.

-Investigates someone at night.

-If mafia is investigated, it says the investigated is mafia.

-If town is investigated, it says the investigated is town.

-If third-party is investigated, there is a 50/50 chance of it showing up as town or mafia.

-Has a 50% chance of receiving a report at night.

-Cannot be roleblocked

-Sided with the village.
about 6 years
Gossip:

-Chooses one person every night.

-Writes down a message for that person to come up as a system message in the morning.

-Dies when visited at night, but only by a choice visit (so not sleepwalker, etc.)

-Sided with the village.
about 6 years

Torreador says


ICouldBeYourDad says

Graffiti Artist (Town)

- At night can write a message to the everyone that will be revealed day start. Can write messages such as foses, who to lynch, etc.


Basically a nerfed crier who can speak once per game through wills.
This is great, it avoids cancer "CRIER LINE EVERYONE STFU" stuff


Exactly!!
about 6 years
Pupil
Automatically transforms into the role of the first person lynched in the game.
While a pupil, cannot be checked by cops (cops appear roleblocked)
Cannot win before transforming.

^ basically an amnesiac that doesnt have a choice. The thing about that role is that everyone knows that there is a [new cop] [new janitor] once the first lynch occurs, and it automatically balances the setup according to the first lynch since it adds one person to the side who suffered the first lynch.
about 6 years

ICouldBeYourDad says

Graffiti Artist (Town)

- At night can write a message to the everyone that will be revealed day start. Can write messages such as foses, who to lynch, etc.


Basically a nerfed crier who can speak once per game through wills.
This is great, it avoids cancer "CRIER LINE EVERYONE STFU" stuff
about 6 years
Graffiti Artist (Town)

- At night can write a message to the everyone that will be revealed day start. Can write messages such as foses, who to lynch, etc.
about 6 years
Parody Cop (Town)

Night 1 Chooses a player

Night 2 Chooses another player and learns if their alignment is the same or different from person of night 1's

Night 3 Chooses another player learns if that player's alignment is the same or different from the person of night 2's alignment

and so on
Example claim if they survive after night 3:
Person A Same as Person B, Person B Different from Person C



extra stuff: It would also be nice to add A nerfed medic to where they cannot heal the same person back to back and add a one shot vigi which functions the same as a regular vigi but only can shoot once. Also an option to add 2 kill power for mafia when 3 are alive during the night.
about 6 years
Firefighter (Town)

- Visits someone each night. If that person has been doused or visited by the arsonist the firefighter will clean up the gas.
- If he visits the arsonist, everyone who is doused will go up in flames and the arsonist is revealed to the town.
- If he is visited by the arsonist, the firefighter dies.
about 6 years
Fickler (Town)

- Starts off as town
- If the fickler is visited he/she will turn maf sided.
- Flips alignments every time he/she is visited.
- If visited by two people fickler will remain with his/her current alignment.
- If an odd number of people visit the fickler they change their alignment.
- If an even number of people visit the fickler the stay with their current alignment.
about 6 years
Psychic (Town)

- Shares a meeting with the graveyard at night.
- Can revive a player once during the game.
about 6 years
Old Hag (Mafia)

- If visited has a 1/2 chance of killing the visitor.
- If a killing role tries to kill the old hag and the old hag doesn't kill him, the killing role kills her.
- If the old hag fails to kill and the role that visits her survives then the visitors role will be revealed to the mafia.
- Sided with mafia
about 6 years
Rooster

Sides with town. when killed, subsequent day will be dusk (sunset) start.

Hen

Lays an egg if not visited, eggs will be consumed during famine. Otherwise will be available for use like snowballs. Egging another user does not reveal the hen.
about 6 years
Role: Mother (Town)

At the start of the game, she will pick a player to be her 'child'. If that child is killed, the Mother will be informed of who killed them & what role they are.
about 6 years
Role: Teacher (Town)

Each night, the teacher will pick 2 players. One of those players will be the "Investigated", and the other will be "Taught". The TAUGHT layer will learn the role of the investigated player. The teacher will gain no extra info. (So it's basically a cop but the teacher doesnt get the invesigation, rather the player who the teacher chooses).

I see a lot of possible strategies for this role & I think it'd be fun and viable in competitive
about 6 years

retiree says

Transporter - town sided driver


Uber
about 6 years
Never forget
about 6 years
Role: Dracula/Vampire (Mafia)

Each night, must visit one person and attempts to suck their blood. If this action is successfully performed on a villager, their blood will be blue. If this action is successfully performed on any other role, their blood will be red.

Cannot be killed during the night, however, if someone attempts to kill the Dracula/Vampire during the night, they will not suck anyones blood and the Dracula/Vampire's role will be revealed to all the next day.