about 6 years

Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.

In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.

Jack the Ripper (originally Hypocrite)

  • Jack the Ripper hates anyone who kills.
  • Jack the Ripper only wins when the game ends and all murderers are dead.
  • If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
  • To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
  • If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer. (~Jennings)

Cat Lady

  • Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
  • Sided with the mafia. (~Her)

Robinhood

  • Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
  • Action fails if trying to steal from a mafia
  • Sided with the village (~Torreador)

Vice President

  • If the president dies, takes their place
  • All townies immediately receive a message of their new president
  • Attends mafia meetings, and makes them anonymous
  • Cannot win if they are the vice president (~Alyssa)

Gossiper

  • Chooses one person every night.
  • Will see some whispers this person receives/makes.
  • Gossiper's action does not count as a visit.
  • Sided with the mafia. (~Soluciones)

(revising) the Seer

  • Knows all mafia from the beginning of the game.
  • If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
  • If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
  • If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
  • If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
  • Sided with the village. (~Shwartz99)

Whistleblower

  • Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf (Will create more tension in selfing/hammering based setups (~Moldyches)

Soldier

  • If they are the last man standing against a single mafia or third party, the village wins.
  • Sided with the village. (~XFire)

PowerTown

  • Each night chooses a power role from the options provided to him. (the mods should determine the list)
  • Night meeting goes accordingly
  • Sided with the village

PowerMafia

  • Each night chooses a mafia role from the list.
  • Night meeting goes accordingly
  • Sided with the mafia
What is your favorite role mentioned in this thread?
50
Cat Lady
26
Vice President
22
the Seer
12
Robinhood
12
Soldier
6
Jack the Ripper
6
Whistleblower
4
Gossiper
almost 6 years

Golbolco says

I just think that switching Mummy from an active role to a passive role will see more use from it. Otherwise it has to always be countered with exorcist and I don't think that would be super fun.


ok done, uploading the change in 5
almost 6 years
I just think that switching Mummy from an active role to a passive role will see more use from it. Otherwise it has to always be countered with exorcist and I don't think that would be super fun.
almost 6 years
so back to mutineer, is the win condition simply to be the last ones alive or overpowering all non-mafias, with all mafias dead?
almost 6 years
Siren being the elephant in the room here as the role that main and sandbox alike never use
almost 6 years

Her says


Alyssa says

Mummy will just take the heat and try to die early and coordinate with mafia. 2 deaths a night is unbalanced and wouldn't work in small setups at all


I already explained why it should be the only killing role in Mummy setups (usually).


I think golb's concerns here then sprouts by this role is too overpowered to work normally, and only having niche setups will lead it to be forgotten.
almost 6 years
i dunno, just saying stuff randomly! i think it just requires some more thought
almost 6 years
maybe some living role can cast a ward that protects the living from the dead. or exorcist will just have to get to the mummy the next night, maybe cancel kill actions from the dead if they get exorcised first (some priorites to the actions)
almost 6 years
lucid bls fix
almost 6 years
yes but it doesnt attend maf meeting you can test it
almost 6 years

Alyssa says

Mummy will just take the heat and try to die early and coordinate with mafia. 2 deaths a night is unbalanced and wouldn't work in small setups at all


I already explained why it should be the only killing role in Mummy setups (usually).
almost 6 years

Shwartz99 says

i thought mummy doesnt attend mafia meeting when its alive


the role description doesn't specify that
almost 6 years
i thought mummy doesnt attend mafia meeting when its alive
almost 6 years
Mummy will just take the heat and try to die early and coordinate with mafia. 2 deaths a night is unbalanced and wouldn't work in small setups at all like the way hitman wouldn't, except there's a way to stop hitman. The only way to stop mummy is to kill all the mafia which means that lynching wrong will always be catastrophic
almost 6 years
Depends. If it's not considered dead, then yes. That is a problem. But if the game can end by killing other mafs, it's not.
almost 6 years
Although I do agree this role is way too overpowered, since no one will normally be able to stop mummy
almost 6 years
Mummy is definitely overpowered but besides making it so it can only kill once more after death there's not much that can be done without overhauling it
almost 6 years
Right. I'm not saying they're bad roles. But they're all circumstantial. All roles are, just to different extents.
almost 6 years
Prosecutor is a versatile role that can end up tipping the scales in favor of the mafia or influencing a fractured mafia if they have a usurper/vp/mm/mutineer in their midst. Plumber and gossiper go well in whisper-intensive setups but people just forget that whispers exist. I've never liked trickster much, personally.

Also, only a couple of those roles usually get used in competitive. Comp usually doesn't tailor setups to a single role, do they?
almost 6 years
No not really. Sure it won't work for every setup. But prosecutor literally only works if there's a gallis or a judge (alive). The plumber and gossiper do absolutely nothing generally. The trickster needs to be specifically balanced around. It would be no different for mummy. In fact, I'd hazard to guess it would be more functional than any of those in a ranked setup.
almost 6 years
That just seems maf-sided to me, though; mummy can kill for as long as he wants. You need an exorcist in there or something.
almost 6 years
No. Think this way: 2 recruits, and a mummy. A vigi with forced action. Once they kill mummy (investigative roles will try to prevent that) Mummy can kill and try to get maf majority.

That reminds me... Lucid. Last I checked, game ended with recruit being the only maf alive. I don't think that's intended.
almost 6 years
Nah. Mummy is basically just a dead hitman right now.

The ones I really dislike are Ghost/Poltergeist, though. I'm working on coming up with tweaks for them.
almost 6 years
No. Mummy should just... not attend maf meeting. And can't kill until they're dead. Would pair well with like... recruit.
almost 6 years
Hmm.

I've been going through some of the new roles that have been added (12 in a day???) and I'd like to share my thoughts since I was pretty busy these last couple of days.

Could we change Mummy so that anyone who visits them while they're dead will get a "mummy's curse" and die? I'd prefer that to just making it a killing role, seems too plain to me right now. That's just me though.
almost 6 years
No, I just mean Cat Lady should be renamed to Falconer and have credit to me removed. Because it's really not the role I suggested and I don't want my suggestion on this site anyway now because I've lost faith in anyone running it and only suggested my role to contribute to EM.

I can't sell versions of a mafia-type game with the Cat Lady role while it's still pretty much held hostage by EM.