hearthstone

deleteddeletedover 10 years ago

post hearthstone stuff itt

battletags:

Japter (EU) - japter #2297

Escurai (EU/NA) - OGBlue #2505

magictissue (unclear) - ieb #1908

BillStickers (NA) - BenGhazi #1416

BecameClear (EU) - Israelite #1143

shmeur (unclear) - shmeur #1563

Orly(vash) (NA) - Vexium #1587

NA and EU (mostly NA): UsrnmePendng #1479

roadman EU - Harry#2994

Poll
fave class
priest24%36
mage17%26
rogue13%19
warrior8%13
shaman8%12
warlock7%11
hunter6%10
druid6%9
paladin6%9
Game Board

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JimSpermWormover 10 years ago


Alright.
10
JimSpermWormover 10 years ago
I thought April had 31 days because I'm rètarded and I got stuck playing [fun] decks and ended up R13. Rough.
JimSpermWormover 10 years ago
roadman
Mitch boy, what's your tag?
rekocm #2248
roadmanover 10 years ago


420 boys.
roadmanover 10 years ago
Mitch boy, what's your tag?
deleteddeletedover 10 years ago
just incase you need hearthstone apm training, here are some exercises:

Pick two cards from Tracking, double Backstab on one minion, turn 3 coin mountain giant, double Preparation into 1 cost Sprint.
deleteddeletedover 10 years ago
JimSpermWorm
So I've tested it at a few occasions and if you pop evolve quick enough after using your hero power you'll get the effect on the new minion.

ex:
this is one of those high apm hearthstone moves, another example is doubling bghing 2 stormwinds
JimSpermWormover 10 years ago
Could be, if they all willingly attack it.
BearGuruover 10 years ago
JimSpermWorm
So I've tested it at a few occasions and if you pop evolve quick enough after using your hero power you'll get the effect on the new minion.

ex:
Are you sure it isn't just a visual bug related to the amount of time the taunt animation takes to finish?
JimSpermWormover 10 years ago
So I've tested it at a few occasions and if you pop evolve quick enough after using your hero power you'll get the effect on the new minion.

ex:
JimSpermWormover 10 years ago
I very much enjoy aggro warrior.
hedgerover 10 years ago


wow first golden legendary, finally...
roadmanover 10 years ago
Cheers bois.
sircyxover 10 years ago
yea idk who did that. i plussed for ya
deleteddeletedover 10 years ago
Grats on legend - even cooler that you did it with your own deck!
roadmanover 10 years agoedited
Mire Keeper is 100% essential. Without Mire Keeper, you'd basically find yourself in no man's land for most of your games. The more options to ramp up, the better, with the exception of Darnassus Aspirant as it as absolutely no value unless it's in your mulligan.

Also, not sure who was mad enough to downvote my deck like 7 times, but ok.
sircyxover 10 years agoedited
either way it seems like a great deck. i think u can take out fandral and druid of the claw for two wraths though. the card draw is more important imo

also i prefer icehowl and chromaggus over ysera and nefarian

i also have aviana and forbidden ancient in there :P
deleteddeletedover 10 years ago
sircyx
yea but you already run 2x nourish, innervate, wild growth, and naga sea witch to do that. not sure it's needed but im sure he's run the deck more than i have. i dont like it as a later draw that's all
I've played the deck a lot and you definitely need that extra bit of ramp
sircyxover 10 years agoedited
yea but you already run 2x nourish, innervate, wild growth, and naga sea witch to do that (that's 8 cards in your deck devoted to mana ramp). not sure it's needed but im sure he's run the deck more than i have. i dont like it as a later draw that's all
deleteddeletedover 10 years ago
sircyx
not sure i agree with mire keeper, since it doesnt give you any card draw once you've ramped up.

rest is fine, i guess. i would go with bog creeper over ironbark, though.

edit: not sure how useful fandral is, but then im not keen on the mirekeepers
mire keeper is essential for ramping up though
sircyxover 10 years agoedited
not sure i agree with mire keeper, since it doesnt give you any card draw once you've ramped up.

rest is fine, i guess. i would go with bog creeper over ironbark, though.

edit: not sure how useful fandral is, but then im not keen on the mirekeepers
roadmanover 10 years ago
Japter
yeah I replaced cenarius with chillmaw since I don't have the former

also lmao I saw, clearly they weren't mulliganing right
Ideal mulligan:

Coin/Innervate/Astral

Viable mulligans:

Innervate/Nourish/X

Innervate/Mire Keeper/X (Don't play innervate into Mire vs control)

Wild Growth/Mire Keeper/X

Wild Growth/Coin/Nourish

etc, there's quite a big list in all honesty.

Sadly, most people probably throw away completely viable mulligans in hope for hitting their Astral Communion start.
deleteddeletedover 10 years ago
yeah I replaced cenarius with chillmaw since I don't have the former

also lmao I saw, clearly they weren't mulliganing right
roadmanover 10 years ago
Also, you should read some of the salty comments on the Hearthpwn page. Very nice.
roadmanover 10 years ago
Japter
roadman
I started playing Face Shaman at rank 2->rank 1 because it's the last day and I wanted to get legend, but then I dropped back to rank 2 so I reverted back to my Astral Communion deck.

Anyway.



Rank 16-Legend in basically no time playing 99% strictly Astral Communion.

Here's my deck:

http://www.hearthpwn.com/decks/510986-legend-astral-communion-deck-with-consistent-ramp
I think chillmaw fits in the deck somewhere
I considered it, but I dunno what I would replace for it. I think the other options are better 90% of the time. This deck doesn't exactly give you huge options with cards, so having Nefarian/Deathwing/Chillmaw simultaneously in hand is too rare for it to be viable.