Arsonist v2
  • An insane villager who wants to see the world lit aflame.
  • Third Party
  • Wins if last one standing.
  • Each night, the Arsonist is given the option to either douse a player's house with gasoline or set a doused house on fire.
  • If the Arsonist chooses to set fire to a house, all players who visit the house will die along with the owner of the house.
  • If the owner of the house chooses to leave their house (visits and Watchers) during the night the Arsonist sets their house aflame, they will avoid being killed by the fire.
  • Players who choose to not leave their house (i.e., no visit) on the night of dousing or any subsequent nights will be able to notice if their house is doused in gasoline and receive a report telling them: "At night, you pick up the distinct smell of gasoline around your house".
  • Drivers and Doctor saves are not affected by the Arsonist's fire.
  • The Arsonist's fire is not affected by the Blacksmith's vest.

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about 15 years
+k Was thinking of something like this myself. Maybe combine with a Firefighter role?
about 15 years
This idea would kill watchers, as they don't visit.
but I like it.
about 15 years
Pretty impossible to win but it's a funny role. I'm concerned about setting an obvious clear's house on fire and killing the doctor though.
about 15 years
I'd be willing to give this a shot.
deletedabout 15 years
I like the idea. +K.
about 15 years
nope read it again
about 15 years
Isn't this just a killer who can only kill no-visiting roles? Perhaps add a role that can only kill visiting roles to go in tandem with this and they have to work together to kill everyone.
about 15 years
I like the role, especially being able to notice the gasoline, that would cause some interesting situations.
over 15 years
That's just a really bad killer, though
deletedover 15 years
I like this idea but you could make it simpler. Here is an idea for a simple description:

Arsonist
Third Party
Wins if last one standing.
Can choose to set ablaze one player's home each night.
The target will be killed if they are at home.
The target will not be killed if they are not at home.
The identity of the arsonist will be revealed to the target if they are not at home.
over 15 years
@Lucky: yes
over 15 years
Awesome, but quick question. If Doc saves someone same night the house is set on fire, will Doc die and save go through?
deletedover 15 years
i love it
over 15 years
Arsonists do not have a meeting with each other at night.
over 15 years
I have an idea based loosely around HappyFools idea.
If there are 2 arsonists they can douse and burn a house at once.
If there is 1 arsonist he has to do it per night.
N1 - Douse
N2 - Burn
To keep it balanced there should be a limit of 2 arsonists per game.
over 15 years
should be mafia sided and not third party...
over 15 years
Not sure if it's worse.
Potential for multiple kills. He just has to hit whomever he thinks will get visits.

Maf can also claim doused blues/etc so they don't get investigated.

Maf and Arsonists can joint where arsonists can douse mafs who might be hit by investigative roles so the arsonist kills the investigative roles.
over 15 years
So it's Killer except worse?
over 15 years
Having it divided would make the team much harder to win. Without the douser the pyro can't kill; and vice-versa.
over 15 years
The role is sort of complicated, you could divide it into douser and pyro. The pyro is in charge of fire, the douser pours gasoline. They would have a meeting during the night, but it would be hard to have third party meetings and ways for groups of third party members to win.
over 15 years
As far as this role goes, yeah.
over 15 years
Do you have to douse a place with gasoline to set it on fire?
over 15 years
Pyromaniac would be better name imo