Game Mechanics
Game Items
Gun
Used during the day. When used on a player, it kills that player.
Vests can protect against guns.
One use item.
Snowball
Used during the day. When used on a player, it roleblocks that player the next night.
One use item.
Knife
Used during the day. When used on a player, it causes that player to bleed.
Bleeding players are immune to other forms of attacks, but will die the next day cycle.
One use item.
Vest
If a player is attacked, the vest will protect them and then be destroyed.
Passive item.
Detonator
If a player is attacked, they and their attacker will both die.
Passive item.
Bomb
Players pass the bomb between each other until the timer runs out and the bomb kills the player holding it.
Timed item.
Crystal
Chooses one person at night with the crystal.
If a player is attacked and dies, the person they chose will have their role revealed.
One use item.
Bread
So long as a player is holding bread they are immune to a famine's effects.
A bread is consumed every night.
Passive item.
Key
When used, the player will be immune from visits at night.
One use item.
Candle
When used, the player may see the names of anyone who visited them the night prior.
When not being used, the player will see the names of people speaking on a lightkeeper day and cannot be blinded.
One use and passive item.
Suit
A player does not know if they have a suit. The suit changes how one's role appears on reports and upon death.
Passive item.