- Has 5 elements they can use each night (Can only use each one once)
- Fire: Kills a player of the Elementalist's choosing
- Water: Chooses one player who can't hear the village meeting (ears clogged with water)
- Wind: Gives the Elementalist a report of someone's alignment
- Earth: Protects the Elementalist for one night
- Heart: Protects a player of the Elementalist at night from dying
- Wins if they can use 3 elements without a certain side winning: Village,mafia, or third party
- Third Party Role
