Lucid told me that he's going to start rolling out updates again. One of the things you guys may have seen is PosterChild's updated role icons (clear your cookies/cache if you don't see them.)
Something I want to convince Lucid of adding is a full on Cult faction, spinning them off from the third party category.
The Village is an unknown majority faction that wins by eliminating all Hostiles. The Mafia is a known minority that wins by eliminating non-Mafia until their number is greater than or equal to the non-Mafia. The Cult is a known minority that wins by converting non-Cult until their number is greater than or equal to the non-Cult.
The basic idea starts with splitting the Cultist role into Cultist and Cult Leader; Cultist is basically a third-party Templar (all Cultists share a meeting at night,) and when the Cult Leader is present, the Cult meeting gains a conversion meeting and has the usual "if the cult leader dies the cultists die" clause. Cthulhu remains unchanged. There would be new roles added to expand the powers of Cult; not alignment-swapped roles, actual new roles.
We also have briefly talked about rolling the Zombie and the Cyborg into an expanded Cult role in order to nerf them since a lot of people think they're overpowered, but the ideas for these are more hazy.
Are there any objections, comments, or suggestions anyone wants to leave here? Is this a good idea? If Cult becomes its own faction, should its color be green or purple?