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Roles that need to be nerfed

over 5 years

I’m sure this won’t be a controversial topic.

What are some overpowered roles that need to be nerfed? Surely there’s a few from both older updates and the newest updates that can see some tweaks. Post suggestions for nerfing here.

I think Monkey shouldn’t roleblock their target, and Chef shouldn’t be able to chef themselves.

over 5 years

moonlightseal says

Well since this topic was supposed to be posted in main forum with open role setups so I guess I wont waste my time suggesting anymore. If u post there most people will like to keep roles unchanged since if something is unbalanced its the setup not the role


I'd prefer points of view in both closed and open role contexts, but the fact is that Main Lobby probably won't pick up on my thread at all. There's also enough players in Sandbox who are familiar with Main so that I'll be able to get a better idea of what people think here, since the opposite (Main players familiar with Sandbox) isn't as common.

Also, officially Sandbox was founded for setup testing and experimentation, so I like to poll here to keep it all official-like.
over 5 years

Shwartz99 says

bleeder is the most op role and i stand by this statement

ghoul invincibility at night? will die if killed twice, and this is only at night
tree invincibility? nah, can be countered by arsonist, werewolf, strongman, etc.
gramps/granny at night? can die from things like lover. oh and theres the unfortunate circumstance when cult leader visits granny
angel save? kills the angel
werewolf invincibility? can be night-killed, also may be vulnerable too voodoo/diab but havent tested
monk save? this will save against almost anything, i believe. maybe short of voodoo/diab but havent tested

bleeder is safe from all of these and any other form that you can possibly think of killing someone with


What about strongman?
over 5 years
I think *more* maf should be able to kill mafia, imo. I think it's hilarious when terrorist gets a gun, shoots a partner, and bombs his other partner all for shiggles.
over 5 years

Bramble says

nerf slasher and make it unable to hit mafia


Feature not a bug.

1. Their fault for not contacting
(or)
2. There is usurper or mastermind in the mafia meeting.
over 5 years
nerf slasher and make it unable to hit mafia
over 5 years
Disguiser doesn’t need to be nerfed. I’ve got enough weaknesses. All reports on my targets reveal my true identity, as well as snowballs and gunshots. Also, I have depression and a fear of commitment. Let me have my wills.
Bleeder doesn't do anything besides not die for a day/night. You can't even doc them if they get hit at night.
over 5 years
bleeder is the most op role and i stand by this statement

ghoul invincibility at night? will die if killed twice, and this is only at night
tree invincibility? nah, can be countered by arsonist, werewolf, strongman, etc.
gramps/granny at night? can die from things like lover. oh and theres the unfortunate circumstance when cult leader visits granny
angel save? kills the angel
werewolf invincibility? can be night-killed, also may be vulnerable too voodoo/diab but havent tested
monk save? this will save against almost anything, i believe. maybe short of voodoo/diab but havent tested

bleeder is safe from all of these and any other form that you can possibly think of killing someone with
over 5 years
Well since this topic was supposed to be posted in main forum with open role setups so I guess I wont waste my time suggesting anymore. If u post there most people will like to keep roles unchanged since if something is unbalanced its the setup not the role
over 5 years
Granny and gramp aint OP at all. Granny can kill town and gramp usefulness is meh. Yeah gramp doesnt die at night but they can still be lynched. They can make people visit them for some reports but its a passive way. And gramp doesnt increase maf killing potential
over 5 years
Ditto w/ diab, fab, and poisoner. Those are not OP roles & work fine as-is.

I also think Whistleblower should continue to be able to vote for its partners, or else the role becomes a bit pointless at times.
over 5 years

Golbolco says


shayneismyname says

Esp bc this is Sandbox. Very few roles are on their own overpowered. It depends on what gets rolled.

Can you make the argument that Granny is a bit overpowered? Sure. Is that kind of the POINT to the role? Certainly.


This thread doesn't just apply to Sandbox, I only made it here because the Main Lobby forums are all too often more interested in discussing anything but the games and my threads there get less responses. I'll start polling both, though.

Also, please explain your thoughts on Granny.


Someone else suggested that Granny should die in for visited by a healing role for 3 days. This seems needlessly complicated imo, the role is fine as-is.
over 5 years

shayneismyname says

Esp bc this is Sandbox. Very few roles are on their own overpowered. It depends on what gets rolled.

Can you make the argument that Granny is a bit overpowered? Sure. Is that kind of the POINT to the role? Certainly.


This thread doesn't just apply to Sandbox, I only made it here because the Main Lobby forums are all too often more interested in discussing anything but the games and my threads there get less responses. I'll start polling both, though.

Also, please explain your thoughts on Granny.
over 5 years

moonlightseal says

Zombie

Reason: well even now when it is hard to win with since game has less days in total, it is still strong and therefore isnt included in most setups

Solution:

-Make it visit
-Make it action converting
-Make all the healers kill zombie, not just doc
-Limit words zombie can speak at day


I can get behind the first and third nerfs, but I'm iffy on the second. Part of what makes Zombie unique is its unique method of conversion. The fourth idea I can go either way on.

Lucid and I discussed a full on Zombie rewrite at one point, so maybe it'll go in that direction.




Cult

Reason: not really strong now, but a vegged CL is an invincible cult army. A vested cult member acts the same

Solution: Make CL vegging has similar effect with CL dying. Make surviving cult member take a shot at the end of each day/night when their CL dies


This is a bug, not a feature.



Yak:

Reason: Fuucking vested yak
Solution: Make yak can only use his ability once per game


This is a feature, not a bug. See: yak on virgin night.




Resurrectionist/Necromancer: make their dead summon also dies when they die


This is fine I guess but I don't see how these roles are OP.




Phantom: since having a 3rd that always wins is boring. Make it be sent into the underworld after one day it is in graveyard


This is the problem with playing Sandbox with roles that are very clearly not meant to be in Sandbox. Phantom was invented with intention to be in a resurrection-heavy setup.




Turkey: Just nerf it idk how. May be make it only causes famine after few people die?


What should actually go on is that famine should be announced at the beginning of the game whenever there's a famine role, so then people are incentivized to hunt turkeys and gingerbread men.
over 5 years
Yeah Cyborg is the main role that comes to mind with that though. Tbh at least in Sandbox we use basically the rest of them (save for a couple, usua,lly graveyard roles, though some use graveyard roles as well)
over 5 years

shayneismyname says

Don't nerf any roles? Just allow people to use them or not.


Part of the problem is that for some roles they are so broken that there is no incentive to use them. See: cyborg.
over 5 years
Like, wth pls don't limit items Santa and Fab can give. That is what the roles are there for!
over 5 years
Esp bc this is Sandbox. Very few roles are on their own overpowered. It depends on what gets rolled.

Can you make the argument that Granny is a bit overpowered? Sure. Is that kind of the POINT to the role? Certainly.
over 5 years
Don't nerf any roles? Just allow people to use them or not.
over 5 years
these are very strange nerfs
over 5 years
Supervillian: make the anonymous meeting with all other 3rds not just 1of them. Only wins if no other 3rd wins

Seer: Maf can guess seer once a game, but at any time of the day, not just on the last lynch. Become naked if fail

Poisoner hitman clown: well add the interceptor nerf mentioned

Diabolist: should also die when get minimum vote

Guiser: all guised kill should leave no will. This forge is getting stronger those days

Justice: double visit cop is unfair. Make him only be able to get report if no one visits him

Santa: one of the strongest town role atm, good game solver, can clear himself. A nerf may be too much but u can put a limit to his item list, like can only give one item once each game

Rainmaker: Skipping day vote wow. Should also not be able to visit the night he uses his ability

Whistleblower: make it only target nonmaf

Blizzard: Its fine dont nerf it

Fab: well this guy can have the santa item limit nerf too

Thats all the OP role atm I think
over 5 years
On the other hand bleeder is a passive role and unlike bomb, u cant lure maf to kill u. Its a good plan B role for town that have more use when there are less people left, keep it unchanged
over 5 years
bleeder is really op because it can survive absolutely anything for one cycle except for meteor
over 5 years
CYBORGGGG
over 5 years
It's funny because hitman works best in non-whisper setups yet it's not used in main, only sandbox.