Mod deletes report filed against themselves and other mods help him cover it up by spamming the mod actions. Great job guys. I can see how much integrity you guys have in your real life activity too.
but calling someone a b.tch is pretty offensive to the b.tch you're insulting because that's the point of calling the person a b.tch?
and the word ret.arded probably shouldn't be used offensively because people who actually have mental retardation are excluded enough as it is. So i guess ideally it wouldn't be offensive, and b!tch would be.
No need. Wait for A&d to be within limits. Then you can comp it. So what's the limit? Sds was allowed. So if a&d is same as sds then it will be allowed right? Kerry im asking you?
A&D is rly fun though and takes some skill as either alignment
it's sad it went so scumsided :(
deletedover 7 years
it all comes down to bad setups. bad setups should not be comped, good setups should be comped. point distribution is irrelevant. if the win percentages of a setup are imbalanced, one must understand the reason behind that imbalance and if its inherently unhealthy or not.
You're awfully hostile today, pranay. Sorry your precious A&D can't be comped.
If your premise is that a good player can choose to play hard setups for more points, then you are admitting that if Player A and B are good players that B has the inherent advantage. Why not play setups that are relatively balanced, as are the point distributions? I see no reason to allow setups that are too tilted to be allowed in comp.
deletedover 7 years
I don't get the point of banning 70 point setups. The players that can run on 70 point are better than the ones that play D1 ml setups and are dependant on the ml to make it past the first lynch. They're also so heavily skewed BECAUSE it takes effort to play them.
Punishing good players for how destructive point farming is to competitive play is the ultimate injustice. The 70 point setups aren't even unbalanced if you you remove player skill from the equation. If a D1 ml setup can't compete with with a D1 mylo setup that's also good.
I think the biggest problem is that you can't control the alignment you roll. So even if a player is really good, if they keep rolling as mafia on a 70/50 setup, a player of equal skill who keeps rolling town and winning will be far ahead of them because they'd be getting 20 points more per game. Best to have the payouts fairly even for comp, imo.
You are braindead. You can't roll mafia 30 games in a row.
Don't strawman me and then call me braindead.
Player A can roll mafia 13/30 times while player B rolls mafia 7/30 times. Such variances are expected by statistics. In this case, why should Player B get this advantage?
Lmao. I've never seen a dumb idiot like you. How is player B at an advantage? He has to win as town which is harder on scum sided setups.
Your whole premise for allowing unbalanced setups is so a good player can use them to get an edge in points. So if Player A and B are good players and are capable of winning consistently as town on a scumsided setup, which has the advantage over the other?
Why not restrict comp to setups where both sides are relatively even and require a similar level of skill (and payout) to consistently win?
I remember a round where I chose to play easier setups to guarantee wins. I lost a trophy by few points even though we had the sam number of wins. Because the other guy played a few risky games and got more points. I wasn't whining about it. I knew that he deserved to be rewarded for the risk. If I wasn't too scared of the risky setup then may be I could have won. Or may be if I tried to play the risky setup and lost, I'd finish with a higher point gap.