Stops people from using meta to try and clear themselves (I'd never kill X, basically another form of cheating)
Stops experienced players from getting N1'ed 50% of the games.
Prevents a bunch of reports about grudgekilling, like this one https://epicmafia.com/report/207332 Mods already can't handle the current reports so taking work away from them is always a good thing.
Arguments against:
You can't get trolls out of your game. (Because for some reason, being able to kick people from your game is not possible)
Argument 6 is the weakest argument, it's basically there because the mods are garbage and giving them less chance to screw up is a good thing. Competitive integrity comes first. By the way, having a guy with a 2 month old account come up to me and tell me I don't understand the game is a bit insulting. It's yet another attack on my person when if you look at join dates, I've been playing this game at least 5 years longer than everyone who replied in this thread. I'm not trying to show off or throw around my credentials, but the argument that I am not experienced enough to comment on this is as bad as the modding.
Meta is a bad thing. It's a bad thing because it very easily enables cheating. Games should be focussed on what happens during them, not before them. You're not understanding the basic gameplay of Mafia, to try and figure out who is fake and who is real.
If you think that meta is a bad thing, you probably don't understand this game. This feels like what bothers you the most is argument 6, and then you added a bunch of other arguments to justify your idea.
Yeah but one thing is relevant in 95% of games and the other thing is relevant in a much lower % of games. Just because it doesn't fix all possible cheating issues doesn't mean it won't help.
Well, the same arguments you can use for any other actions N1 as cc can be beaten with some sort of meta. Once Christmafia was comp'd, Voidzz won a trophy because he played with friends and was given all the items.
Why? No one likes playing anonymous. If a game requires you to either play on alt accounts or anonymously to get on an even playing ground with other people it's terrible game design, and the fix is really easy.
Recidivism, answer me this. You say you deleted your account and made a new one because you got N1'ed 80% of the games. Is that good game design? Because really that's what this all comes down to.
Do you know how many times stats got reset? Probably not, cause you weren't here. I was.
They decide the entire game for the guy getting N1ed every time.
aha! so we finally digress into the actual reasoning behind your thread, you are just upset that sometimes u get n1'd by mafia and you have to sit out and watch the games from the sidelines.
see, this is all i wanted to hear from you, thank you have a great night champ
when u play a game of epicmafia do you not read people based off their past actions and determine how they would react to different scenarios, based off what you may know about them, their score, how many games they've played in x setup ect... ?
this guy doesn't even play comp he plays fancy pants lol check his games
What does it matter? I don't play comp to avoid the majority of cheaters.
There are usually only 1-2 cheaters a round, and they are usually caught.
I don't need to defend my legitimacy, the mods have reviewed every one of my trophy wins.
the problem with this made up statistic is it's based off those who are caught, and not the ones that got away with it
deletedalmost 8 years
but it's also not something I'd call playing against your wincon to not fearkill, because it's a subjective value and not everyone does fearkill, with current statistics
It's always subjective, that's why the option is there. For the people that feel the need to fearkill and the people who don't
I'm AGREEING with that. I was, previously, arguing with the idea that it was an "optimal and an inherent part of balance," because it felt like it was implying it's suboptimal not to fearkill, which I do not believe it is
If you want to win, and are sure that the "good" player is capable of lynching you, then yes i think its suboptimal
It's impossible to exclude all out of game influence, but why not try to reduce it to as little as possible, so the focus shifts a bit more from out of game to actually reading people in the game.