Welcome to Story Quest II, a quest that is a story that is a quest. This time we follow the adventures of Sammy the Slime, an actual slime monster.
Sammy is impressionable and allows you to guide her through her journey to meet the king through renewable H&H games, selecting the last remaining option.
Currently, she is in the Leafy Woods, a nice gentle place teeming with slimes and animals and joy. What's the plan?
Sammy casts magic! Specifically, the only magic she knows: Blossom! The room expands around her...
No, wait, she actually just got smaller. Maybe it has something to do with the writing on the floor? Who knows. Sammy is pretty small now, which is very not good.
The cultists mutter amongst themselves and start chanting again! This time, there's a bright light, and Sammy finds herself on a beach! Maybe the cultists were pro-slime and thought she could use a refreshment, or maybe she just disappointed them. Who knows, cultists are strange. Also, what was that on their hoods, a cat paw? Probably furries.
Sammy greets the giant cultists by oozing over to one and sliming all over the base of its robes.
For a while they look confused and Sammy still can't tell if they're angry, happy, or just perplexed that a little slime like yourself used magic on them.
After some muttering about amongst themselves, they decide to capture Sammy in violet sphere of solid air. They're better than her at this whole magic thing, since she's just a slime.
Sammy bounces around happily while they take her to their Wizard's Perch just outside the woods. She's enjoying her predicament since she had nothing better to do.
Once there, she's unceremoniously dumped on the floor in the middle of them, right onto some red glyphs of sorts. What to do?