Everyone wants their role to be added. This isn't for everyone.
While lucid is actually active at present, this thread is for fixing roles and mafia-related features. Improving the game itself is more important than adding a bunch of role clones.
also can we get the role generator for sandbox reworked? I go on streaks where roll the same role like 5 times in 8 games, playing the same role so often gets a bit old tbh
I think I was the final person to pick my actions that night, but the second person I picked suicided right as I picked...so I hammered on a death and the game went on for everyone else, but my own game froze because I picked a null player? idk
In this game, someone was guised. The disguiser was converted to cyborg and died. Because disguiser didn't die as disguiser it was as if the disguised was still alive, and mafia won while there were actually only 2 mafia alive and 3 town.
oh, so it's an issue with disguiser being converted while guised?
from this one example, it looks like it, yes...when guiser is converted and dies, the person they guised as seems to be still alive AND still counts towards mafia's wincon of outnumbering town
could you replicate this in a smaller game, say with like cultist and disguiser?
In this game, someone was guised. The disguiser was converted to cyborg and died. Because disguiser didn't die as disguiser it was as if the disguised was still alive, and mafia won while there were actually only 2 mafia alive and 3 town.
oh, so it's an issue with disguiser being converted while guised?
from this one example, it looks like it, yes...when guiser is converted and dies, the person they guised as seems to be still alive AND still counts towards mafia's wincon of outnumbering town
could you replicate this in a smaller game, say with like cultist and disguiser?
In this game, someone was guised. The disguiser was converted to cyborg and died. Because disguiser didn't die as disguiser it was as if the disguised was still alive, and mafia won while there were actually only 2 mafia alive and 3 town.
oh, so it's an issue with disguiser being converted while guised?
from this one example, it looks like it, yes...when guiser is converted and dies, the person they guised as seems to be still alive AND still counts towards mafia's wincon of outnumbering town
In this game, someone was guised. The disguiser was converted to cyborg and died. Because disguiser didn't die as disguiser it was as if the disguised was still alive, and mafia won while there were actually only 2 mafia alive and 3 town.
oh, so it's an issue with disguiser being converted while guised?
In this game, someone was guised. The disguiser was converted to cyborg and died. Because disguiser didn't die as disguiser it was as if the disguised was still alive, and mafia won while there were actually only 2 mafia alive and 3 town.
Small thing, but could the table (the list of players on the sidebar) auto-update to be accurate once the game starts? Me and a couple others had a few ideas for roles and game mechanics that could interact with it rattling around with it, but it's kind of silly to do it if the table isn't consistent.
Actually, I just looked into it and it seems that when refreshed to be correct, the table is ordered by ID instead of being randomized. Could that be changed too?
Small thing, but could the table (the list of players on the sidebar) auto-update to be accurate once the game starts? Me and a couple others had a few ideas for roles and game mechanics that could interact with it rattling around with it, but it's kind of silly to do it if the table isn't consistent.
Thanks a lot, I know myself and many others will take advantage of this. Since you added an error message for not enough characters per players, maybe have like a min/max thing for decks instead of a hard requirement? Minimum 25 and Max 50? Just because sometimes it's hard to fill an anonymous deck with 50 individual characters.