it's pretty simple really, the more games you play the better your understanding of the game gets as you observe other players' different strategies and their successes
once you fully understand what you're expected to do you'll start to develop your own unique play style and you can speed up the time it takes to get better by participating in game as much as possible
I started at my best, Bront sneaked a bronze trophy from me at the last minute just moments after I joined the site. After that it only went downhill and now my pie is messed up. What I'm saying is - trust in yourself - well no I don't know what I'm saying.
Anyways, join some not-fancy-pants red heart setups (playing the double point setups should familiar you with different setups), explain pregame you don't know the setup yet, and I'm sure some ppl are willing to help you.
The way I think it should be done is that 1-5 players at a time should be scouted out of red hearts, and then they should all be taught by every mentor until they are confident enough and strong enough to move on. Rinse, Lather, Repeat. We're pumping out trophy winners on a regular basis.
Oh, if your idea of the mentor program is for turning good red heart players into competitive players then that's a different story.
But most red heart fanatics only want to play red heart games and have some twisted views of competitive games (packidy and payafm for example) so unless you're going to force them to play comp I don't see it happening
I was more thinking getting newer players with potential to start the program and then grooming them but time & effort is important and most forum posters / good players don't have either anymore
deletedalmost 10 years
We could have 20 mentors mentoring 3 players, and it wouldn't take much of a time commitment on anyone individually
deletedalmost 10 years
Taking 1-5 of the best players red hearts has to offer at a time and teaching them literally every secret we use to win that we don't tell each other would A) Probably not be very hard to do and B} Each batch would help the current playerbase immensely
I had like most of those things figured out & had a lot of good players willing to mentor aswell but I didn't have law to enough time as I used to also I don't find the game that appealing anymore for some reason so it's all a waste of time trust me lol
deletedalmost 10 years
No, you'd need a lot of people who are good at the game with at least an hour of free time a week, and then you'd need to focus on teaching 1-5 players at a time the best tricks that the finest players left standing can teach them
Get a group of people who are A) Good at the game B) Helpful & patient and C) Have a lot of free time
Then you'd need to appeal the program to the community, a lot of people don't know it exists in the first place
You'd have to figure out what the program would actually do different from what it's currently doing.
Ie have lucid code a separate mentor competition ( if there is even enough mentees to have a mini 500 or so point comp)
deletedalmost 10 years
here's what you all are saying: "mentoring" doesn't work because 1) no one cares, and 2) they can't learn from it because all it takes is experience and playing games
Drop that "mentoring" thing out of your head because ppl still want to improve. So we do this:
-- a forum where people request analysis of their lost games (i.e. games they don't know why they lost) or any specific questions from top players
deletedalmost 10 years
It's definitely worth it. The only thing impeding it is the attitude of the aristocracy
Sonse in all honesty I fought the mentor fight awhile ago& I can assure u it's not worth it
deletedalmost 10 years
On Vexium he was better than you could dream of being, tbh
deletedalmost 10 years
I contend that your attitude about the mentor program is the reason it failed, instead of the mentor program failing being the reason for your attitude towards it
deletedalmost 10 years
Clearly, I don't care about those players. Not sure how this is relevant. The mentor program should be revamped so that the players who are interested in gold hearts but are dissuaded by the learning curve can learn to move on.
There should be many more mentors than mentees. The point would be to produce more competent trophy contenders, of which even one would very positively affect the current playerbase
deletedalmost 10 years
a player who wants to get better just needs to post a game of his with a brief outline/any specific questions and request a couple ppl they respect to critique it.
these good players are free to do it whenever they're not ****posting elsewhere because it's just a forum reply. most of them don't bother with mentoring because it's a huge hassle arranging 1on1's
But there's only one real way to find out and that's through survey which iirc was done and we found out that so many more people enjoyed unranked/red over gold
I think there's a ton more that would rather just stay in red heart and don't really care about gold at all that also would enjoy the program
deletedalmost 10 years
orly and bacde would both be good mentors
deletedalmost 10 years
Yeah because mafia and school-taught stuff (and others) is really comparable. You can't become a doctor with just experience, however you can learn how to play mafia with just experience.