connor is acting like that kid "no i dont want to pick a setup, i dont want a candy either, i am just mad, so let me stay mad"
i'm asking you a question dude.
deletedover 9 years
hey guys, i would have picked your setups, but as you know, when a kid is unhappy, the daddy wants to please him and not the ones who are already happy.
too much difficulty for one side removes autonomy (control of the game's events, or outcome in this case) from the players and puts it in the hands of the RNG that handed everyone the roles at the start of the game
what
deletedover 9 years
You've found nothing that says overly scumsidedness is bad.
i don't trust myself to make the argument i want to make articulate enough to be understood considering what's happened ITT. i tried to find one i made months ago but it was lost with the wipe. so i'm going to try
looking at a single game, if a setup is scumsided, it, (obviously) becomes really hard to win as town - if it's too hard, and you can't win unless you are really really good, or you get a group of good players on your team, who are all playing up to scratch. too much difficulty for one side removes autonomy (control of the game's events, or outcome in this case) from the players and puts it in the hands of the RNG that handed everyone the roles at the start of the game
u have a point mate. don't let them tell u otherwise
hey guys, i would have picked your setups, but as you know, when a kid is unhappy, the daddy wants to please him and not the ones who are already happy.
You've found nothing that says overly scumsidedness is bad.
i don't trust myself to make the argument i want to make articulate enough to be understood considering what's happened ITT. i tried to find one i made months ago but it was lost with the wipe. so i'm going to try
looking at a single game, if a setup is scumsided, it, (obviously) becomes really hard to win as town - if it's too hard, and you can't win unless you are really really good, or you get a group of good players on your team, who are all playing up to scratch. too much difficulty for one side removes autonomy (control of the game's events, or outcome in this case) from the players and puts it in the hands of the RNG that handed everyone the roles at the start of the game
deletedover 9 years
bronto, you have two setups with the same name dude